enum class BoneMaskBlendSpace : uint32
{
// MPropertyFriendlyName = Parent Space
BlendSpace_ Parent = 0,
// MPropertyFriendlyName = Model Space
BlendSpace_ Model = 1,
// MPropertyFriendlyName = Model Space, Rotation Only
BlendSpace_ Model_ RotationOnly = 2,
// MPropertyFriendlyName = Model Space, Translation Only
BlendSpace_ Model_ TranslationOnly = 3,
};