enum class BoneMaskBlendSpace : uint32
{
    // MPropertyFriendlyName = Parent Space
    BlendSpace_Parent = 0,
    // MPropertyFriendlyName = Model Space
    BlendSpace_Model = 1,
    // MPropertyFriendlyName = Model Space, Rotation Only
    BlendSpace_Model_RotationOnly = 2,
    // MPropertyFriendlyName = Model Space, Translation Only
    BlendSpace_Model_TranslationOnly = 3,
};