enum class AnimScriptType : int16
{
ANIMSCRIPT_ TYPE_ INVALID = -1,
ANIMSCRIPT_ FUSE_ GENERAL = 0,
ANIMSCRIPT_ FUSE_ STATEMACHINE = 1,
};enum class AnimScriptType : int16
{
ANIMSCRIPT_ TYPE_ INVALID = -1,
ANIMSCRIPT_ FUSE_ GENERAL = 0,
ANIMSCRIPT_ FUSE_ STATEMACHINE = 1,
};