// MVDataRoot// MVDataOverlayType = 1class CMoodVData{public: // MPropertyDescription = Model to get the animation list from // MPropertyProvidesEditContextString = ToolEditContext_ID_VMDL CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>> m_sModelName; // MPropertyDescription = Type of moodMoodType_t m_nMoodType; // MPropertyDescription = Layers for this mood CUtlVector<MoodAnimationLayer_t> m_animationLayers;};