class CAnimMovement
{
public:
int32 endframe;
int32 motionflags;
float32 v0;
float32 v1;
float32 angle;
Vector vector;
Vector position;
};KV3 Class Defaults
{
endframe = 0
motionflags = 0
v0 = 0.0
v1 = 0.0
angle = 0.0
vector = [ 0.0, 0.0, 0.0 ]
position = [ 0.0, 0.0, 0.0 ]
}