class CAnimMovement
{
public:
    int32 endframe;
    int32 motionflags;
    float32 v0;
    float32 v1;
    float32 angle;
    Vector vector;
    Vector position;
};

KV3 Class Defaults

{
    endframe = 0
    motionflags = 0
    v0 = 0.0
    v1 = 0.0
    angle = 0.0
    vector = [ 0.0, 0.0, 0.0 ]
    position = [ 0.0, 0.0, 0.0 ]
}