class CAnimEncodedFrames
{
public:
CBufferString m_ fileName;
int32 m_ nFrames;
int32 m_ nFramesPerBlock;
CUtlVector<CAnimFrameBlockAnim> m_ frameblockArray;
CAnimEncodeDifference m_ usageDifferences;
};KV3 Class Defaults
{
m_ fileName = ""
m_ nFrames = 0
m_ nFramesPerBlock = 0
m_ frameblockArray = [ ]
m_ usageDifferences =
{
m_ boneArray = [ ]
m_ morphArray = [ ]
m_ userArray = [ ]
m_ bHasRotationBitArray = [ ]
m_ bHasMovementBitArray = [ ]
m_ bHasMorphBitArray = [ ]
m_ bHasUserBitArray = [ ]
}
}