class CAnimEncodedFrames
{
public:
    CBufferString m_fileName;
    int32 m_nFrames;
    int32 m_nFramesPerBlock;
    CUtlVector<CAnimFrameBlockAnim> m_frameblockArray;
    CAnimEncodeDifference m_usageDifferences;
};

KV3 Class Defaults

{
    m_fileName = ""
    m_nFrames = 0
    m_nFramesPerBlock = 0
    m_frameblockArray = [  ]
    m_usageDifferences = 
    {
        m_boneArray = [  ]
        m_morphArray = [  ]
        m_userArray = [  ]
        m_bHasRotationBitArray = [  ]
        m_bHasMovementBitArray = [  ]
        m_bHasMorphBitArray = [  ]
        m_bHasUserBitArray = [  ]
    }
}