class CAnimData
{
void* _ _ vftable;
uint8 pad_ 0008[8];
public:
CBufferString m_ name;
CUtlVector<CAnimDesc> m_ animArray;
CUtlVector<CAnimDecoder> m_ decoderArray;
int32 m_ nMaxUniqueFrameIndex;
CUtlVector<CAnimFrameSegment> m_ segmentArray;
};KV3 Class Defaults
{
m_ name = ""
m_ animArray = [ ]
m_ decoderArray = [ ]
m_ nMaxUniqueFrameIndex = 0
m_ segmentArray = [ ]
}