class CAnimBoneDifference
{
public:
CBufferString m_ name;
CBufferString m_ parent;
Vector m_ posError;
bool m_ bHasRotation;
bool m_ bHasMovement;
};KV3 Class Defaults
{
m_ name = ""
m_ parent = ""
m_ posError = [ 0.0, 0.0, 0.0 ]
m_ bHasRotation = false
m_ bHasMovement = false
}