class CAnimBoneDifference
{
public:
    CBufferString m_name;
    CBufferString m_parent;
    Vector m_posError;
    bool m_bHasRotation;
    bool m_bHasMovement;
};

KV3 Class Defaults

{
    m_name = ""
    m_parent = ""
    m_posError = [ 0.0, 0.0, 0.0 ]
    m_bHasRotation = false
    m_bHasMovement = false
}