Fixing stretched limbs
Due to the size of Deadlocks maps, The further away a character model is from World origins
The more noticeable deforms can occur over time.
The main culprit is
Procedural bones
and Constraints
causing this issue.
Whether this is due to how CS2 handles constraints or S2FM is a mystery for now.
Solution
Right click Model>Utilities> Bake Procedurals Bones
, Then Rig/Animate model as normal.
When everything is done, Enable Procedurals Bones
> Bake Procedurals Bones
to record the animated clothes.
Downside is you’ll lose the capacity for twist bones to function on their own while in baked procedural mode.