| Name | Description | Default Value | Flags |
|---|---|---|---|
| +bugvoice | Start recording bug voice attachment. | cmd | devonly, norecord |
| +camdistance | cmd | devonly, cl | |
| +cammousemove | cmd | devonly, cl | |
| +chatwheel | Opens chatwheel menu while held | cmd | cl, release |
| +chatwheel_ | Opens the second chatwheel menu while held | cmd | cl, release |
| +citadel_ | Player Cam switching button pressed | cmd | cl, release |
| +herochatwheel | Opens hero chatwheel menu while held | cmd | cl, release |
| +in_ | Ping button pressed | cmd | cl, release |
| +show_ | Opens radial abilities menu while held | cmd | devonly, cl |
| -bugvoice | Finish recording bug voice attachment. | cmd | devonly, norecord |
| -camdistance | cmd | devonly, cl | |
| -cammousemove | cmd | devonly, cl | |
| -chatwheel | Executes the highlighted chatwheel menu item | cmd | cl, release |
| -chatwheel_ | Executes the highlighted chatwheel menu item | cmd | cl, release |
| -citadel_ | Player Cam switching button released | cmd | cl, release |
| -herochatwheel | Executes the highlighted hero chatwheel menu item | cmd | cl, release |
| -in_ | Ping button released | cmd | cl, release |
| -show_ | Closest radial abilities menu on release | cmd | devonly, cl |
| CarpetBombDrone_ | 600 | devonly, sv, rep | |
| CarpetBombDrone_ | 300 | devonly, sv, rep | |
| StackStats_ | Dump a named stackstats structure to disk. Usage: stackstats_ | cmd | devonly |
| Test_ | Indicate to a test script that a checkpoint has been reached | cmd | devonly |
| Test_ | cmd | sv, cheat | |
| Test_ | cmd | sv, cheat | |
| Test_ | Test_ | cmd | cheat |
| Test_ | Test_ | cmd | devonly |
| Test_ | Test_ | cmd | devonly |
| Test_ | Test_ | cmd | devonly |
| Test_ | Test_ | cmd | devonly |
| Test_ | cmd | sv, cheat | |
| Test_ | Test_ | cmd | devonly |
| Test_ | Start a test script running.. | cmd | devonly |
| _ | Automates fov command to server. | 0 | devonly, cl |
| _ | Record a demo incrementally. | cmd | cheat, norecord, release |
| account_ | Dumps out the currently cached account stat information | cmd | devonly, cl, cheat |
| account_ | Called to reset any stats that match the specified filter. If you want to reset ALL stats, just enter * for the filter | cmd | devonly, cl, cheat |
| account_ | Dumps out the information for the client sync storage state | cmd | devonly, cl |
| account_ | <ID> <Value> Forces a set of the specified variable | cmd | devonly, cl |
| account_ | <ID> <Bit Index> Sets a bit [0..15] on the sync storage value | cmd | devonly, cl |
| account_ | <ID> <Value> Sets a max style account sync storage value | cmd | devonly, cl |
| addip | Add an IP address to the ban list. | cmd | devonly |
| addons | list current addon info. | cmd | devonly |
| adjacent_ | List adjacent levels | cmd | devonly, sv |
| adjacent_ | Preload adjacennt level data - will override regular changelevel code — PROTOTYPE/WIP | cmd | devonly, sv |
| adsp_ | 122 | devonly | |
| adsp_ | 126 | devonly | |
| adsp_ | 0 | a | |
| adsp_ | 112 | devonly | |
| adsp_ | 106 | devonly | |
| adsp_ | 110 | devonly | |
| adsp_ | 108 | devonly | |
| adsp_ | 126 | devonly | |
| adsp_ | 130 | devonly | |
| adsp_ | 118 | devonly | |
| adsp_ | 130 | devonly | |
| adsp_ | 102 | devonly | |
| adsp_ | 118 | devonly | |
| adsp_ | 114 | devonly | |
| adsp_ | 128 | devonly | |
| ag2_ | When an animgraph is reloaded, should the underlying system restore all params? | false | devonly, sv, cl, rep |
| ag2_ | Use networked compatibility serialization context in demo playback. | true | devonly, sv, cl, rep, norecord |
| ag2_ | Use networked compatibility serialization context in games. | false | devonly, sv, cl, rep |
| ai_ | If set, forces animgraph-using NPCs to lerp their movement yaw. | false | devonly, sv |
| ai_ | Dump the ai async work queue jobs each tick. 0 = off, 1 = on, 2 = also dump entries | 0 | devonly, sv |
| ai_ | Limit on number of jobs that will be run(serially) in a frame. - 1 = no limit | -1 | devonly, sv |
| ai_ | Should queue stop processing new jobs when the frame stop request happens? | true | devonly, sv |
| ai_ | true | devonly, sv | |
| ai_ | 1 = also npc select enemy finders in my squad | true | devonly, sv |
| ai_ | Automatically sets debug flags on NPCs spawned that match this class name. Flags with be set based on the value of the ai_ | devonly, sv | |
| ai_ | Flag value to set on NPCs targeted by ai_ | combat | devonly, sv |
| ai_ | false | devonly, sv | |
| ai_ | Draw sparks on NPCs in their thinks. Sparks at their feet mean they skipped decision making, sparks high above them means they didn’t. | false | sv, a |
| ai_ | true | devonly, sv | |
| ai_ | false | devonly, sv | |
| ai_ | false | devonly, sv | |
| ai_ | false | devonly, sv | |
| ai_ | Debug the NPC dynamic interaction system. | 0 | sv, cheat |
| ai_ | 0 | devonly, sv | |
| ai_ | Draw a debug line from a selected NPC to its enemy. | false | sv, cheat |
| ai_ | Draw debug lines and boxes indicating how NPCs are initially positioned and oriented. | 0 | devonly, sv |
| ai_ | false | devonly, sv | |
| ai_ | false | devonly, sv | |
| ai_ | NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it’ll show non-solid entities that would do it if they were solid. | 0 | sv, cheat |
| ai_ | false | devonly, sv | |
| ai_ | false | devonly, sv, rep | |
| ai_ | false | devonly, sv | |
| ai_ | false | devonly, sv | |
| ai_ | false | devonly, sv | |
| ai_ | false | devonly, sv | |
| ai_ | false | sv, cheat | |
| ai_ | 0 | sv, cl, rep, cheat | |
| ai_ | 0 | devonly, sv | |
| ai_ | false | devonly, sv | |
| ai_ | Report squad slot usage for npc_ | false | sv, cheat |
| ai_ | Reports events being entered into the AI events list. Set to 1 to see all events, set to 2 to only see DANGER events. | 0 | devonly, sv |
| ai_ | Length of time to display ai_ | 0.1 | devonly, sv |
| ai_ | false | devonly, sv | |
| ai_ | Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to test effect of AI logic routines on frame rate | cmd | sv, cheat |
| ai_ | false | sv, cl, rep, cheat | |
| ai_ | -1 | devonly, sv | |
| ai_ | Drop an ai_ | cmd | sv, cheat |
| ai_ | cmd | devonly, sv | |
| ai_ | 8 | devonly, sv | |
| ai_ | Debug logic for finding reasonable facing. | 0 | sv, cheat |
| ai_ | Adds spew to the facing target for the selected NPC | false | sv, cheat |
| ai_ | false | sv, cheat | |
| ai_ | 1.2 | devonly, sv | |
| ai_ | false | devonly, sv | |
| ai_ | true | devonly, sv | |
| ai_ | 75 | devonly, sv | |
| ai_ | 10 | devonly, sv | |
| ai_ | 1.4 | devonly, sv | |
| ai_ | 0.5 | devonly, sv | |
| ai_ | 30 | devonly, sv | |
| ai_ | 0.5 | devonly, sv | |
| ai_ | 0.5 | devonly, sv | |
| ai_ | false | devonly, sv | |
| ai_ | Allow gathering of conditions to be done asynchronously. | false | devonly, sv |
| ai_ | 0.01 | devonly, sv | |
| ai_ | false | sv, a, cheat | |
| ai_ | false | sv, cheat | |
| ai_ | true | sv, cheat | |
| ai_ | true | devonly, sv | |
| ai_ | true | devonly, sv | |
| ai_ | false | devonly, sv | |
| ai_ | 0 | devonly, sv | |
| ai_ | 0 | sv, cheat | |
| ai_ | false | sv, cheat | |
| ai_ | false | sv, cheat | |
| ai_ | false | sv, cheat | |
| ai_ | false | sv, cheat | |
| ai_ | false | sv, cheat | |
| ai_ | false | sv, cheat | |
| ai_ | false | sv, cheat | |
| ai_ | false | sv, cheat | |
| ai_ | false | sv, cheat | |
| ai_ | false | sv, cheat | |
| ai_ | false | sv, cheat | |
| ai_ | false | sv, cheat | |
| ai_ | true | sv, cheat | |
| ai_ | 6 | sv, cheat | |
| ai_ | 6 | sv, cheat | |
| ai_ | 12 | sv, cheat | |
| ai_ | 300 | sv, cheat | |
| ai_ | 100 | sv, cheat | |
| ai_ | 150 | sv, cheat | |
| ai_ | 20 | sv, cheat | |
| ai_ | 2 | sv, cheat | |
| ai_ | 5 | sv, cheat | |
| ai_ | true | sv, cheat | |
| ai_ | false | devonly, sv | |
| ai_ | 0 | devonly, sv | |
| ai_ | true | devonly, sv | |
| ai_ | true | devonly, sv | |
| ai_ | true | sv, cheat | |
| ai_ | 0 | devonly, sv | |
| ai_ | Show when a NPC is waiting for facing tolerance to be reached while at the end of its path | false | devonly, sv, rep |
| ai_ | false | devonly, sv, rep | |
| ai_ | Enable dynamic repathing based on goal movement. | true | sv, cheat |
| ai_ | When nav mesh changes along an NPC’s existing path, force a repath. | true | sv, cheat |
| ai_ | The distance a target entity can move before triggering a repath is ( arrival time * ai_ | 20 | sv, cheat |
| ai_ | The maximum distance that a target entity can move before triggering a repath to that target. | 300 | sv, cheat |
| ai_ | The minimum distance that a target entity can move before triggering a repath to that target. | 8 | sv, cheat |
| ai_ | When calculating repathing tolerance, clamp entity speed to be at least this value (i.e. consider slow entities to be this fast). | 100 | sv, cheat |
| ai_ | false | sv, cheat | |
| ai_ | true | sv, cheat | |
| ai_ | false | devonly, sv | |
| ai_ | false | sv, cheat | |
| ai_ | 0 = no debug, 1 = draw waypoint path | false | devonly, sv, rep |
| ai_ | Display draw cached values like Actual Goal Position. | false | devonly, sv, rep |
| ai_ | Draw failed pathfinding attempts | 0 | devonly, sv, rep |
| ai_ | Number of seconds to draw an AI path after it is calculated. | 0 | devonly, sv, rep |
| ai_ | If true, draw AI path for selected NPC. | 0 | devonly, sv, rep |
| ai_ | Display calling code that created the path goal. | false | devonly, sv, rep |
| ai_ | 0: Draw nothing at waypoints; 1: Draw a tick mark at waypoints; 2: Draw a shape around waypoints. | 0 | devonly, sv, rep |
| ai_ | 1 = draw labels of waypoint types during ai_ | false | devonly, sv, rep |
| ai_ | Display yaw value for path goal. | false | devonly, sv, rep |
| ai_ | 0.5 | devonly, sv | |
| ai_ | 50 | devonly, sv | |
| ai_ | 100 | devonly, sv | |
| ai_ | 2 | devonly, sv | |
| ai_ | false | sv, cheat | |
| ai_ | true | devonly, sv | |
| ai_ | false | devonly, sv | |
| ai_ | 1 | devonly, sv | |
| ai_ | false | sv, a | |
| ai_ | If NPC is stepping through tasks (see ai_ | cmd | sv, cheat |
| ai_ | The select box alpha. | 20 | sv, a |
| ai_ | How selected NPC’s are highlighted. ( 0 = no highlight, 1 = npc hull, 2 = cross at origin ) | 1 | devonly, sv |
| ai_ | false | devonly, sv, cl, rep | |
| ai_ | Set how high AI bumps up ground walkers when checking steps | cmd | devonly, sv |
| ai_ | Like ai_ | cmd | sv, cheat |
| ai_ | 1 = show gravity when applied, 2 = always show gravity | 0 | devonly, sv |
| ai_ | Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange - hint not being used by timed out Grey - hint has been disabled | cmd | sv, cheat |
| ai_ | false | devonly, sv | |
| ai_ | 0 | sv, cheat | |
| ai_ | 0 | devonly, sv | |
| ai_ | NPCs will freeze after completing their current task. To complete the next task, use ‘ai_ | cmd | sv, cheat |
| ai_ | false | devonly, sv | |
| ai_ | how much hotter than the npc’s flashpoint a heat source should be to instantly ignite them. | 100 | sv, cheat |
| ai_ | Test AI LOS from the player’s POV | cmd | devonly, sv |
| ai_ | false | devonly, sv | |
| ai_ | Time interval between NPC thinks | 0.1 | devonly, sv |
| ai_ | Time interval between NPC thinks when set to AI LOD low. | 0.5 | devonly, sv |
| ai_ | Time interval between NPC thinks when set to AI LOD medium. | 0.25 | devonly, sv |
| ai_ | Time interval between NPC thinks when set to AI LOD very low. | 1 | devonly, sv |
| ai_ | false | sv, a | |
| ai_ | true | devonly, sv | |
| ai_ | How long an npc has to be exposed to heat above their flashpoint to catch on fire. | 0.3 | sv, cheat |
| ai_ | false | devonly, sv | |
| ai_ | Sets whether or not NPCs can cache their Visibility checks against other entities. If set to 2, also tests to make sure that NPC→Target results match that of Target→NPC. | 1 | devonly, sv |
| ai_ | Sets whether or not the visibility check cache should be reciprocal. | true | devonly, sv |
| ai_ | true | sv, cheat | |
| ai_ | 2 | devonly, sv | |
| ainet_ | Generate a report to the console. | cmd | devonly, sv |
| ainet_ | Generate a report to the console. | cmd | devonly, sv |
| alias | Alias a command. | cmd | release |
| always_ | false | devonly, sv, cl, rep | |
| anim_ | Force BatchAnimationDecode to write transformations for all bones | false | devonly |
| anim_ | false | devonly, sv, cl, rep | |
| anim_ | Displays stats about how many EvaluatePose calls are unused | cmd | devonly, sv |
| anim_ | Validates the animation group channel list against the animations on load for every animation | true | release |
| animated_ | true | cl, cheat | |
| animevents_ | List all the currently registered anim events. | cmd | sv, cheat |
| animgraph2_ | true | devonly, sv, cl, rep | |
| animgraph_ | Debug animation graph | false | sv, cl, rep, cheat |
| animgraph_ | Print info about animevents emitted by AnimGraph | false | devonly, sv, cl, rep |
| animgraph_ | The entity to specifically debug | 0 | sv, cl, rep, cheat |
| animgraph_ | Filter setting for animgraph_ | 0 | devonly, sv, cl, rep |
| animgraph_ | false | ||
| animgraph_ | Comma separated list of params to filter against when drawing debug text overlays | devonly, sv, cl, rep | |
| animgraph_ | Comma separated list of tags to filter against when drawing debug text overlays | devonly, sv, cl, rep | |
| animgraph_ | false | devonly, sv, cl, rep | |
| animgraph_ | false | devonly, sv, cl, rep | |
| animgraph_ | false | devonly, sv, cl, rep | |
| animgraph_ | Turn on to see animgraph variable changes for entities passing animgraph_ | false | devonly, sv, cl, rep |
| animgraph_ | If set, animgraph_ | true | devonly, sv, cl, rep |
| animgraph_ | If set, animgraph_ | true | devonly, sv, cl, rep |
| animgraph_ | false | devonly, sv, cl, rep | |
| animgraph_ | Displays stats about which animations are updating | cmd | devonly, sv |
| animgraph_ | Enable animation graph | true | devonly, sv, cl, rep |
| animgraph_ | true | devonly, rep | |
| animgraph_ | false | devonly, sv, cl, rep | |
| animgraph_ | false | devonly, sv, cl, rep | |
| animgraph_ | true | devonly, sv, cl, rep | |
| animgraph_ | Attempt to detect when the foot is partially hanging off a ledge and stop it tilting to reach the bottom | true | devonly, rep |
| animgraph_ | Attempt to detect when the foot is on a stair and will stop it from tilting to reach the next step | true | devonly, rep |
| animgraph_ | true | devonly, rep | |
| animgraph_ | -1 | devonly, rep | |
| animgraph_ | 2 | devonly, rep | |
| animgraph_ | false | devonly, rep | |
| animgraph_ | A master convar that effectively disables the entire footlock node. | true | devonly, rep |
| animgraph_ | true | devonly, rep | |
| animgraph_ | true | devonly, rep | |
| animgraph_ | Enable IK. | true | rep, cheat |
| animgraph_ | 1 | devonly, rep | |
| animgraph_ | Convar for toggling foot lock ground tracking. | true | devonly, rep |
| animgraph_ | true | devonly, rep | |
| animgraph_ | false | devonly, sv, cl, rep | |
| animgraph_ | false | devonly, rep | |
| animgraph_ | false | devonly, rep | |
| animgraph_ | false | devonly, rep | |
| animgraph_ | Enable animation graph networking. The setting is only read at graph creation time; to use please set on the command line. | true | devonly, sv, cl, rep |
| animgraph_ | true | devonly, cl | |
| animgraph_ | Automatically start recording AnimGraphs when they get created, and save them to disk when they are destroyed | false | sv, cl, rep, cheat |
| animgraph_ | false | sv, cl, rep, cheat | |
| animgraph_ | false | sv, cl, rep, cheat | |
| animgraph_ | true | devonly, rep | |
| animgraph_ | true | devonly, sv, cl, rep | |
| animgraph_ | false | sv, cl, rep, cheat | |
| animgraph_ | false | devonly, rep | |
| announce_ | <title> <message> <URL> [Priority] Create a new announcement with the specified title, message, and URL. use empty quotes if you want to skip message or URL | cmd | cl, release |
| announce_ | <ID> Deletes the specified announcement ID | cmd | cl, release |
| announce_ | When set, will show the IDs of the various announcements, making updating/deleting easier | false | cl, release |
| announce_ | <ID> <title> <message> <URL> [Priority] Create a new announcement with the specified title, message, and URL. use empty quotes if you want to skip message or URL | cmd | cl, release |
| announcer_ | Toggles announcer in the hideout. | true | devonly, sv |
| announcer_ | Toggles announcer in the hideout. | true | devonly, sv |
| astro_ | How long to deactivate the bounce pad prior to its deletion to compensate for the server. | 0.15 | devonly, sv, cl, rep |
| attached_ | 250 | devonly | |
| audio_ | Prints/renders change in health fraction over course of buffer length. | false | devonly, cl |
| audio_ | Displays citadel_ | false | sv, cheat |
| audio_ | Displays citadel_ | false | sv, cheat |
| audio_ | Draws obb opvar debug. | false | devonly, cl |
| audio_ | Enables the mix layer which mutes certain sounds at map load boundaries. | true | devonly, cl |
| audio_ | Enables mastering DSP in vmix. | true | cl, cheat |
| audio_ | Enables/disabled calculations that determine entity interior vs exterior. | true | devonly, sv, cl, rep |
| audio_ | Adjusts rate of change for enclosure value over time. | 0.45 | devonly, sv, cl, rep |
| audio_ | Enable debug spheres and screen text for enemy relevance. | false | devonly, cl |
| audio_ | Range to consider targeting local player. | 3500 | devonly, cl |
| audio_ | Above this health fraction change damage audio is deprioritized in the sound system. | -0.02 | cl, cheat |
| audio_ | For testing the audio input pathway with a sine tone instead of SDL3. | false | devonly |
| audio_ | false | devonly | |
| audio_ | Prints player damage recency information. | false | sv, cheat |
| audio_ | Displays audio relevance info. | false | devonly, cl |
| audio_ | Renders mix layer debug. | false | devonly, cl |
| audio_ | Enable debug spheres for recent damage. | false | devonly, cl |
| audio_ | Duration for viewing damage to decays to 0.0. | 3 | devonly, cl |
| audio_ | Duration before viewing damage begins to decay. | 3 | devonly, cl |
| audio_ | Sets linear scale volume limit for SOS. | 2 | cl, cheat |
| auto_ | auto_ | cmd | devonly, norecord |
| automatically_ | false | sv, cl, a, rep | |
| autosave | Autosave | cmd | devonly, sv |
| autosave_ | Set to 1 to have autosaves execute completely on the save thread, forces ‘render only’ mode while the save completes | true | devonly, sv |
| autosavedangerous | AutoSaveDangerous | cmd | devonly, sv |
| autosavedangerousissafe | cmd | devonly, sv | |
| axis | Draw an axis Arguments: x y z pitch yaw roll <lifetime = 10.0> <r g b a> | cmd | sv, cheat |
| ban_ | After this many players have abandoned a match, no longer penalize additional abandons for the match. Set to 0 to not penalize abandoners | 1 | sv, cheat |
| banid | Add a user ID to the ban list. | cmd | devonly |
| banip | Add an IP address to the ban list. | cmd | devonly |
| battery_ | OBSOLETE replaced by mobile_ | false | a |
| benchframe | Takes a snapshot of a particular frame in a time demo. | cmd | release |
| bind | Bind a key. | cmd | release |
| binddefaults | Bind all keys to their default values. | cmd | release |
| bindss | Bind a key for a particular splitscreen player. | cmd | release |
| bindtoggle | Performs a bind <key> “increment var <cvar> 0 1 1”. | cmd | devonly |
| blink | Blink specified convar value between two values at the specified duration. | cmd | devonly, norecord |
| bookworm_ | false | devonly, sv, cl, rep | |
| boss_ | true | devonly, sv, cl, rep | |
| bot_ | <bot name> <command string…>. Sends specified command to one or more player bots: [all], [east/west], [bot name] | cmd | devonly, sv |
| bot_ | Make all the bots get on nearby ziplines | cmd | devonly, sv |
| bot_ | Kick all the bots | cmd | sv, cheat |
| bot_ | Allows bots to mimic player | 0 | sv, cl, rep, cheat, release |
| bot_ | +attack, +jump etc are used for spectator control instead of being passed on to spectated bot | true | cl, cheat |
| bot_ | Selects the targeted bot for mimicking | cmd | sv, cheat |
| bot_ | Offsets the bot yaw. | 180 | sv, cheat |
| bot_ | Allows bots to be puppeteered by the player. The player will do nothing while the bots perform the inputs | 0 | sv, cl, rep, cheat, release |
| bot_ | Selects the targeted bot for puppeteering | cmd | sv, cheat |
| bot_ | Selects the targeted bot for puppeteering | cmd | sv, cheat |
| box | Draw a bbox Arguments: minx miny miny maxx maxy maxz <lifetime = 10.0> <r g b a> | cmd | sv, cheat |
| break_ | 1 | devonly, sv, cl, rep | |
| break_ | 0.5 | devonly, sv, cl, rep | |
| breakable_ | Debug draw the spawn transform location. | 0 | devonly, sv, cl, rep |
| breakable_ | Force a breakable to break | cmd | devonly, sv |
| breakable_ | true | devonly, sv | |
| buddha | Player takes damage but won’t die | false | sv, nf, cheat |
| buddha_ | Bots always buddha 0 | false | sv, nf, cheat |
| buddha_ | HP to set when damaged below zero in Buddha Mode | 1 | sv, nf, cheat |
| bug | bug [auto_ | cmd | devonly, norecord |
| bug_ | a | ||
| bugvoice_ | Clear voice attachment data. | cmd | devonly, norecord |
| bugvoice_ | Write buffered voice attachment data to file. | cmd | devonly, norecord |
| buildcubemaps | Build Cubemaps | cmd | devonly, cl |
| buildcubemaps_ | Capture a specific cubemap with RenderDoc during buildcubemaps. | -1 | devonly, cl |
| buildsparseshadowtree | Build Sparse Shadow Tree | cmd | devonly, cl, hidden |
| bullet_ | Debug: visualization time for bullet tracer particles (0 = disable) | 0 | cl, cheat |
| button_ | Display information about the specified key or button. | cmd | release |
| c_ | 200 | cl, a | |
| c_ | 90 | cl, a | |
| c_ | 135 | cl, a | |
| c_ | 30 | cl, a | |
| c_ | 0 | cl, a | |
| c_ | -135 | cl, a | |
| c_ | 100 | cl, a | |
| c_ | 100 | cl, a | |
| c_ | false | cl, a | |
| c_ | 120 | cl, a | |
| c_ | 40 | cl, a | |
| c_ | 5 | cl, a | |
| c_ | 20 | cl, a | |
| cam_ | When in thirdperson and cam_ | 1 | cl, a |
| cam_ | Tells camera to change modes | cmd | cl, cheat |
| cam_ | Controls the speed when matching offset to ideal angles in thirdperson view | 4 | cl, a |
| cam_ | 150 | cl, a | |
| cam_ | Amount of lag used when matching offset to ideal angles in thirdperson view | 4 | cl, a |
| cam_ | 0 | cl, a | |
| cam_ | 0 | cl, a | |
| cam_ | When in thirdperson, print viewangles/idealangles/cameraoffsets to the console. | false | cl, cheat |
| cam_ | false | cl, a | |
| camera_ | cmd | devonly, cl, hidden | |
| camera_ | cmd | devonly, cl, hidden | |
| camera_ | false | devonly, cl, cheat | |
| camera_ | false | devonly, sv, cheat | |
| camerazoomin | cmd | devonly, cl | |
| camerazoomout | cmd | devonly, cl | |
| camortho | Switch to orthographic camera. | cmd | cl, cheat |
| capturecubemap | Capture Cubemap | cmd | devonly, cl |
| cast_ | Tests box collision detection | cmd | sv, cheat |
| cast_ | Tests capsule collision detection | cmd | sv, cheat |
| cast_ | Tests convex hull collision detection | cmd | sv, cheat |
| cast_ | Tests cylinder collision detection | cmd | sv, cheat |
| cast_ | Tests interval ray cast | cmd | sv, cheat |
| cast_ | Tests cylinder collision detection | cmd | sv, cheat |
| cast_ | Tests physics shape collision detection | cmd | sv, cheat |
| cast_ | Tests ray cast | cmd | sv, cheat |
| cast_ | Tests sphere cast | cmd | sv, cheat |
| cc_ | Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud) | 1 | devonly, cl |
| cc_ | Close caption delay before showing caption. | 0.25 | cl, a |
| cc_ | Emits a closed caption | cmd | devonly, cl |
| cc_ | Searches for soundname which emits specified text. | cmd | devonly, cl |
| cc_ | Flushes async’d captions. | cmd | devonly, cl |
| cc_ | Current close caption language (emtpy = use game UI language) | cl, a | |
| cc_ | Close caption linger time. | 1 | cl, a |
| cc_ | Log caption names and contents (0 = off, 1 = found captions, 2 = unfound captions, 3 = all captions) | 0 | devonly, cl |
| cc_ | In multiplayer games, don’t repeat captions more often than this many seconds. | 5 | devonly, sv |
| cc_ | Emits a random caption | cmd | devonly, cl |
| cc_ | Toggles showing which blocks are pending/loaded async. | cmd | devonly, cl |
| cc_ | Show missing closecaption entries. | false | devonly, sv, rep |
| cc_ | false | cl, a | |
| cc_ | If set, don’t show sound effect captions, just voice overs (i.e., won’t help hearing impaired players). | false | cl, a |
| cc_ | Duration it takes for attached caption to ideal point | 0.3 | devonly, cl |
| cc_ | 0 = slow, 1 = medium (default), 2 = fast | 1 | cl, a |
| cc_ | Debug visualization of VR closed caption placement | false | devonly, cl |
| cc_ | Have closed caption Panorama panel perform depth testing against the scene | false | devonly, cl |
| cc_ | Epsilon to trigger movement of VR subtitle panel in world space | 2.5 | devonly, cl |
| cc_ | 0 = small, 1 = med (default), 2 = large | 1 | cl, a |
| cc_ | Subtitle offset distance (forward, in front of player) | 30 | devonly, cl |
| cc_ | Subtitle vertical offset distance (positive is up) | -6.5 | devonly, cl |
| cc_ | 0 = narrow, 1 = med (default), 2 = wide | 1 | cl, a |
| changelevel | changelevel <mapname> :Multiplayer change level. | cmd | release |
| chat_ | <player_ | cmd | devonly, cl |
| chat_ | <player_ | cmd | devonly, cl |
| chat_ | cmd | devonly, cl | |
| chat_ | 50 | devonly, cl | |
| chat_ | 5 | devonly, cl | |
| chat_ | 10 | devonly, cl | |
| chat_ | 10 | devonly, cl | |
| chat_ | The maximum amount of chat panels we allow total | 6 | devonly, cl |
| chat_ | The maximum amount of chat panels we allow per player | 3 | devonly, cl |
| check_ | Print the current number of FDs reported by getrlimit | cmd | devonly |
| check_ | false | devonly, sv | |
| citadel_ | 0 | sv, cl, rep, cheat | |
| citadel_ | 0 | sv, cl, rep, cheat | |
| citadel_ | 0 | sv, cl, rep, cheat | |
| citadel_ | 0 | sv, cl, rep, cheat | |
| citadel_ | 1 | sv, cl, rep, cheat | |
| citadel_ | 1 | sv, cl, rep, cheat | |
| citadel_ | Run UTIL_ | cmd | devonly, sv |
| citadel_ | Force abandons current match | cmd | devonly, cl |
| citadel_ | After N seconds, if we don’t have all the players connect to the match, the match will be abandoned. This only applies to the initial match start when going from players connecting to pregame | 180 | devonly, sv |
| citadel_ | After N seconds, if we don’t have all the players connect to the match, the match will be abandoned. This only applies to the initial match start when going from players connecting to pregame, for dev | 360 | devonly, sv |
| citadel_ | After N seconds, if we don’t have all the players connect to the match with the streaming map, the match will be abandoned. This only applies to the initial match start when going from players connecting to pregame | 120 | devonly, sv |
| citadel_ | After N seconds, if we don’t have all the players connect to the match with the streaming map, the match will be abandoned. This only applies to the initial match start when going from players connecting to pregame, for dev | 120 | devonly, sv |
| citadel_ | If someone abandons before this match time (in seconds), we will call the match forfeit and not update mmr for anyone in the match. | 300 | devonly, sv |
| citadel_ | How long we will queue an ability activation to happen if the player tried to use it while busy. | 0.25 | devonly, sv, cl, rep |
| citadel_ | Min Time for a Channel before we can cancel it | 0.2 | devonly, sv, cl, rep |
| citadel_ | Pressing a recently cast or channeled ability key will extend its mash protection by this much | 0.2 | devonly, sv, cl, rep |
| citadel_ | 0 | sv, cl, rep, cheat | |
| citadel_ | Ability ability damage falloff (start_ | 40 70 0 | devonly, sv, cl, rep |
| citadel_ | Command to tweak base damage from abilities. ** Usage - arg1 - Scale Value 1.0 being no change. - arg2 - 2: Affect Abilities and Upgrades, 1: Affects Upgrades Only, 0: Do no Affect Upgrades] | cmd | devonly, cl |
| citadel_ | false | sv, cl, rep, cheat | |
| citadel_ | Adds the flag for ability targeting to find gold orbs. Sorta hacky. | false | devonly, sv, cl, rep |
| citadel_ | Command to tweak level boons. Pass in scale factor | cmd | devonly, cl |
| citadel_ | DT for debug drawing ability preview path. | 0.075 | cl, a |
| citadel_ | Command to tweak level boons. Pass in scale factor | cmd | devonly, cl |
| citadel_ | Pressing a recently selected or cast ability within this time is ignored | 0.25 | devonly, sv, cl, rep |
| citadel_ | 0 | sv, cl, rep, cheat | |
| citadel_ | false | sv, cl, rep, cheat | |
| citadel_ | 10 | devonly, sv, cl, rep | |
| citadel_ | false | devonly, sv, cl, rep | |
| citadel_ | 0.15 | devonly, sv | |
| citadel_ | 0.12 | devonly, sv | |
| citadel_ | -1 = force disabled, 0 = default, 1 = force enabled | 0 | devonly, sv |
| citadel_ | The number of accolades stored in the metadata. -1 means all | -1 | devonly, sv |
| citadel_ | 0.1 | devonly, cl | |
| citadel_ | Makes the CPs for a team available to capture | cmd | sv, cheat |
| citadel_ | If set, brings Citadel to the foreground when unpaused | false | cl, release |
| citadel_ | If set, brings Citadel to the foreground when unpaused | false | cl, a, release |
| citadel_ | Which lane should be active? 0 means all | 0 | sv, cl, rep, release |
| citadel_ | Is AFK detection turned on? | true | devonly, sv |
| citadel_ | true | devonly, sv, cl, rep | |
| citadel_ | 20 | devonly, sv, cl, rep | |
| citadel_ | false | devonly, sv, cl, rep | |
| citadel_ | false | devonly, cl | |
| citadel_ | false | devonly, cl | |
| citadel_ | 0.15 | devonly, sv, cl, rep | |
| citadel_ | 0.3 | devonly, sv, cl, rep | |
| citadel_ | 10 | devonly, sv, cl, rep | |
| citadel_ | 5 | devonly, sv, cl, rep | |
| citadel_ | 50 | devonly, sv, cl, rep | |
| citadel_ | 90 | devonly, sv, cl, rep | |
| citadel_ | Remove a param from AG2 graphs | cmd | devonly, cl |
| citadel_ | Rename a param in AG2 graphs | cmd | devonly, cl |
| citadel_ | 85 | devonly, sv, cl, rep | |
| citadel_ | 70 | devonly, sv, cl, rep | |
| citadel_ | 75 | devonly, sv, cl, rep | |
| citadel_ | 0.5 | devonly, sv | |
| citadel_ | false | devonly, sv, cl, rep | |
| citadel_ | Duration to draw the various traces that formed a shot. Set to a negative number to view the current angles without shooting. | 0 | devonly, sv, cl, rep |
| citadel_ | Enter space separated names of calls to DebugDrawAimTrace() to only draw them. | devonly, sv, cl, rep | |
| citadel_ | false | devonly, sv, cl, rep | |
| citadel_ | 0.2 | sv, cl, rep, cheat | |
| citadel_ | Enable to disable air jumps | true | devonly, sv, cl, rep |
| citadel_ | 50 | sv, cl, rep, cheat | |
| citadel_ | 80 | sv, cl, rep, cheat | |
| citadel_ | -1 | devonly, sv, cl, rep, cheat | |
| citadel_ | false | devonly, sv, cl, rep, cheat | |
| citadel_ | true | cl, a, release | |
| citadel_ | true | cl, a, release | |
| citadel_ | true | cl, a, release | |
| citadel_ | When set to true, the client is allowed to connect so long as the client compat version is higher than the server’s | true | cl, release |
| citadel_ | If enabled, heroes can be selected by multiple players | false | sv, cl, rep, release |
| citadel_ | citadel_ | false | devonly, cl, a |
| citadel_ | true | cl, a, release | |
| citadel_ | true | cl, a, release | |
| citadel_ | true | cl, a, release | |
| citadel_ | true | cl, a, release | |
| citadel_ | Allow players to pause in matchmade games | true | devonly, sv |
| citadel_ | Determines if pausing is enabled. Temporary until we get pausing stable | true | devonly, sv, cl, rep |
| citadel_ | If enabled, play of the game will happen | false | sv, cl, rep, cheat, release |
| citadel_ | If enabled, you can purchase upgrades anywhere | false | sv, cl, rep, cheat |
| citadel_ | true | cl, a, release | |
| citadel_ | true | cl, a, release | |
| citadel_ | false | devonly, sv | |
| citadel_ | false | cl, a | |
| citadel_ | Enable to always force transmit ability entities | false | devonly, sv |
| citadel_ | 10 | devonly, cl | |
| citadel_ | 1 | devonly, cl | |
| citadel_ | 11 | devonly, cl | |
| citadel_ | Changes the zipline arrow brightness | 0.6 | devonly, cl |
| citadel_ | Take control of the pawn under the crosshair, or by name if specified | cmd | sv, cheat |
| citadel_ | How many seconds after the highlight event to show when viewing highlights. | 8 | cl, release |
| citadel_ | How many seconds before the highlight event to show when viewing highlights. | 20 | cl, release |
| citadel_ | If the chat wheel is opened and closed within this time, trigger a ping when it’s closed. | 0.35 | devonly, cl |
| citadel_ | Automatically queue the selected build at game start | false | cl, a, user |
| citadel_ | Time Allowed for a full refund when buy anywhere (Auto/Quick Buy) is enabled | 12 | devonly, sv, cl, rep |
| citadel_ | 0 | devonly, sv, cl, rep | |
| citadel_ | cmd | cl, release | |
| citadel_ | cmd | cl, release | |
| citadel_ | cmd | cl, release | |
| citadel_ | cmd | cl, release | |
| citadel_ | 600 | devonly, sv | |
| citadel_ | 3 | devonly, sv | |
| citadel_ | 20 | devonly, sv | |
| citadel_ | 65 | devonly, sv | |
| citadel_ | false | devonly, sv | |
| citadel_ | 1300 | devonly, sv | |
| citadel_ | 10 | devonly, sv | |
| citadel_ | 600 | devonly, sv | |
| citadel_ | 10 | devonly, sv | |
| citadel_ | 30 | devonly, sv, cl, rep | |
| citadel_ | 20 | devonly, sv, cl, rep | |
| citadel_ | 2 | devonly, sv, cl, rep | |
| citadel_ | 0.1 | devonly, sv, cl, rep | |
| citadel_ | 0.8 | devonly, sv, cl, rep | |
| citadel_ | 1 | devonly, sv, cl, rep | |
| citadel_ | 1 | devonly, sv, cl, rep | |
| citadel_ | 1.5 | devonly, sv, cl, rep | |
| citadel_ | [BookID/Book Name] Opens up the specified book by ID or name | cmd | cl, release |
| citadel_ | When a page has no audio queue, this delay will be used before auto play advancing unless it specifies an override value | 2 | devonly, cl |
| citadel_ | When a page has an audio queue, this delay will be used before auto play advancing unless it specifies an override value | 0.2 | devonly, cl |
| citadel_ | [BookID=1] Resets the current book progress | cmd | devonly, cl |
| citadel_ | <xp> [BookID=1] Grants the specified amount of XP to the book | cmd | devonly, cl |
| citadel_ | false | cl, release | |
| citadel_ | 10 | devonly, sv | |
| citadel_ | false | devonly, sv | |
| citadel_ | false | devonly, sv | |
| citadel_ | 0 | devonly, sv | |
| citadel_ | true | devonly, sv | |
| citadel_ | 0.2 | devonly, sv | |
| citadel_ | 3000 | devonly, sv | |
| citadel_ | false | devonly, sv | |
| citadel_ | false | devonly, sv | |
| citadel_ | false | devonly, sv | |
| citadel_ | false | devonly, sv | |
| citadel_ | false | devonly, sv | |
| citadel_ | false | devonly, sv | |
| citadel_ | false | sv, cheat, release | |
| citadel_ | Respawns the boss | cmd | sv, cheat |
| citadel_ | |||
| citadel_ | Min Dot Product result from target that we will try to shoot from | 0.9 | sv, rep, release |
| citadel_ | Max Angle for Inaccuracy | 0 | sv, rep, release |
| citadel_ | How fast the inaccuracy moves - mimic mouse movement correction | 0.01 | sv, rep, release |
| citadel_ | How many vertical units to aim from world space center on players / troopers | 0 | sv, rep, release |
| citadel_ | false | sv, rep, release | |
| citadel_ | 0 | sv, rep, release | |
| citadel_ | false | sv, rep, release | |
| citadel_ | Enable brain debug drawing | false | devonly, sv, release |
| citadel_ | Amount of time for a bot to react to a player | 0.75 | sv, rep, release |
| citadel_ | (Test) Set to Force a Schedule | -1 | devonly, sv |
| citadel_ | 300 | sv, rep, release | |
| citadel_ | 60 | sv, rep, release | |
| citadel_ | 0.31 | sv, rep, release | |
| citadel_ | 30 | sv, rep, release | |
| citadel_ | How close to goal to count as made it | 40 | sv, rep, release |
| citadel_ | If a bot fails its (fast) flowmap check, how far should we allow the nav system to look when generating a fallback path? Keep this value lower for performance reasons | 1750 | sv, rep, release |
| citadel_ | Override CalcMovementTaskTarget to pathfind directly to the desired location as opposed to an intermediate goal | false | sv, rep, release |
| citadel_ | 20 | sv, rep, release | |
| citadel_ | Amount of time for no Los to stop shooting at enemy | 0.5 | sv, rep, release |
| citadel_ | Bots will say updates in all talk | false | devonly, sv |
| citadel_ | List of heroes to choose from that should follow a player around | sv, cl, rep, release | |
| citadel_ | Forces citadel bots to crouch | false | sv, rep, release |
| citadel_ | Distance from core we consider to be a threat | 3000 | devonly, sv, rep |
| citadel_ | Enable for Bot Director log messages | false | devonly, sv |
| citadel_ | Should bots prioritize destroying all tier 2 bosses before pushing further | false | devonly, sv, rep |
| citadel_ | Draw the Creep Lines | false | devonly, sv, rep |
| citadel_ | Max distance a player can be that may care about the idol | 4500 | devonly, sv, rep |
| citadel_ | Min amount of time a bot is forced to stay in lane for a required action | 10 | devonly, sv, rep |
| citadel_ | Number of minutes past which bots should try to end the game | 18 | devonly, sv, rep |
| citadel_ | Amount of Respawn time remaining for Hero to be considered in this lane | 10 | devonly, sv, rep |
| citadel_ | Minimum % of Captured Zipline nodes we care about | 0.1 | devonly, sv, rep |
| citadel_ | How much to push out a lane before deprioritizing it | 0.4 | devonly, sv, rep |
| citadel_ | false | devonly, sv, cl, rep | |
| citadel_ | Gives all bots all abilities. Use with citadel_ | cmd | devonly, sv |
| citadel_ | Gives all bots all abilities without perks. Use with citadel_ | cmd | devonly, sv |
| citadel_ | Give all bots on a particular team gold | cmd | sv, cheat |
| citadel_ | Aim Pitch in Hero Testing | 5 | sv, rep, release |
| citadel_ | Forces citadel bots to jump | false | sv, rep, release |
| citadel_ | List ent id of all players that are bots in this game | cmd | sv, cheat |
| citadel_ | List all entities that are associated with a Citadel Game Objective | cmd | sv, cheat |
| citadel_ | true | devonly, cl | |
| citadel_ | Max path length for pathing calculations. | 2000 | devonly, sv |
| citadel_ | Forces citadel bots to melee continuously, 1: light, 2:Heavy | 0 | sv, rep, release |
| citadel_ | User player’s pitch in hero testing | true | sv, rep, release |
| citadel_ | Forces citadel bots to move all around | false | sv, rep, release |
| citadel_ | 10000 | devonly, sv | |
| citadel_ | Forces citadel bots to Parry continuously | false | sv, rep, release |
| citadel_ | true | devonly, sv | |
| citadel_ | Play back commands recorded via ‘citadel_ | cmd | sv, cheat |
| citadel_ | hero_ | sv, rep, release | |
| citadel_ | hero_ | sv, rep, release | |
| citadel_ | Makes the bots purchase a random draft option | cmd | devonly, sv |
| citadel_ | Causes bots to mimic your commands as well as record them to be replayed | 0 | sv, rep, release |
| citadel_ | Bot Chat is Verbose (debug) | false | devonly, sv |
| citadel_ | Run a gun DPS test and record the results usage: <hero_ | cmd | devonly, sv |
| citadel_ | Causes bots to teleport to bot test nodes and attempt mantling usage: <all | hero_ | cmd | devonly, sv |
| citadel_ | Causes bots to teleport to bot test nodes and shoot at an assigned target usage: <hero_ | cmd | devonly, sv |
| citadel_ | Distance citadel bots want to stay behind ally creep wave (meters) | 5 | devonly, sv, rep |
| citadel_ | Distance citadel bots want to stay behind enemy creep wave (meters) | 10 | devonly, sv, rep |
| citadel_ | Forces citadel bots to fire continuously. 1:scope shooting 2:unscope shooting. | 0 | sv, rep, release |
| citadel_ | Forces citadel bots to attempt shopping. 1 = random, 2 = recommended | 0 | sv, rep, release |
| citadel_ | How far from Allies that is acceptable | 30 | sv, rep, release |
| citadel_ | Time for a disconnected player to be taken over by a bot | 30 | sv, rep, release |
| citadel_ | How many ticks between the bot performing sensing | 100 | devonly, sv, rep |
| citadel_ | Distance(m) from Base center to be considered in base | 75 | devonly, sv, rep |
| citadel_ | Distance(m) from Objective to consider it pushed to | 20 | devonly, sv, rep |
| citadel_ | Set citadel bots to be and in test mode (default idle) | false | sv, rep, release |
| citadel_ | Causes Bot to Constantly use Ability when its available | 0 | sv, rep, release |
| citadel_ | Set if you only want enemy to use ability once and stop | false | sv, rep, release |
| citadel_ | Interval in seconds that the bot attempts to use an ability | -1 | sv, rep, release |
| citadel_ | Causes Bot to Constantly use Ability when its available | 0 | sv, rep, release |
| citadel_ | Forces citadel bots to zig-zag side to side if > 0 or back and forth if < 0 | 0 | sv, rep, release |
| citadel_ | 32 | sv, cl, rep, release | |
| citadel_ | Force bots to path to the origin | false | devonly, sv |
| citadel_ | Whether or not melees autoclaim orbs. | true | sv, cl, rep, cheat |
| citadel_ | The radius in which teammates gain a portion denies | 2165.35 | sv, cl, rep, cheat |
| citadel_ | The radius in which teammates gain a portion of bounties | 2165.35 | sv, cl, rep, cheat |
| citadel_ | The radius in which a trooper death is automatically assigned to a nearby player. | 1771.65 | sv, cl, rep, cheat |
| citadel_ | The radius in which teammates gain a portion of Neutral | 800 | sv, cl, rep, cheat |
| citadel_ | The radius in which teammates gain a portion of things besides Nuetrals, Troopers and Players | 1378 | sv, cl, rep, cheat |
| citadel_ | The radius in which teammates gain a portion of things besides Neutrals and Players | 2165.35 | sv, cl, rep, cheat |
| citadel_ | The recent damage time window to be counted as an assister for player kill | 10 | sv, cl, rep, cheat |
| citadel_ | A comma separated list of hero IDs that hold the currently selected brawl roster heroes | cl, a, release | |
| citadel_ | A comma separated list of hero IDs that hold the currently banned brawl roster heroes | cl, a, release | |
| citadel_ | A comma separated list of hero IDs that hold the currently high priority brawl roster heroes | cl, a, release | |
| citadel_ | A comma separated list of hero IDs that hold the currently preferred brawl roster heroes | cl, a, release | |
| citadel_ | Is the brawl hero roster set to random | false | cl, a, release |
| citadel_ | 0.6 | devonly, sv, rep | |
| citadel_ | 400 | devonly, sv, rep | |
| citadel_ | true | devonly, sv | |
| citadel_ | If positive, override initial spawn time (in seconds) for all breakable_ | -1 | devonly, sv |
| citadel_ | Spread the respawn of breakables out by this many seconds (perf) | 0.5 | devonly, sv, rep |
| citadel_ | If positive, override initial spawn interval (in seconds) for all breakable_ | -1 | devonly, sv |
| citadel_ | <HeroID> | cmd | devonly, cl |
| citadel_ | false | devonly, sv, cl, rep | |
| citadel_ | 256 | sv, cl, rep, cheat | |
| citadel_ | 0.5 | devonly, cl | |
| citadel_ | 0 | devonly, sv | |
| citadel_ | What percent of the original speed should bullets return to after exiting a time warp | 1 | devonly, sv, cl, rep |
| citadel_ | How fast bullets return to their normal speed after exiting a time warp | 1 | devonly, sv, cl, rep |
| citadel_ | Recycle bullet tracer effects when >= 1. Set to 2 to spew when a tracer couldn’t be recycled. | 1 | sv, cl, rep, cheat |
| citadel_ | -1 | devonly, cl | |
| citadel_ | false | devonly, cl | |
| citadel_ | false | devonly, cl | |
| citadel_ | 200 | devonly, cl | |
| citadel_ | 0.98 | devonly, cl | |
| citadel_ | Command to tweak level boons. Pass in scale factor | cmd | devonly, cl |
| citadel_ | Ignore the compat version check when reconnecting to a server. This generally shouldn’t be done as there could be legitimate differences. | false | devonly, cl |
| citadel_ | true | devonly, sv | |
| citadel_ | 0: Use Absolute GunZoom FOV. 1: Relative FOV - Add the difference between old default fov and absolute gun aim. | 1 | devonly, cl, cheat |
| citadel_ | What aiming FOV is | 65 | devonly, cl |
| citadel_ | true | cl, cheat | |
| citadel_ | 0: Off. 1: Show Stand-up trace. 2: Show stand up to ideal ParrotPos. 3: Show Parrot Pos to Desired Pos (cyan) | 0 | devonly, cl |
| citadel_ | 150 | devonly, sv, cl, rep | |
| citadel_ | false | cl, cheat | |
| citadel_ | Draw curves | false | devonly, cl |
| citadel_ | At this distance ally tier2’s opacity will be at 1 | 400 | devonly, cl |
| citadel_ | How rapidly we fade the character to transparent when using first person mode. | 50 | devonly, cl |
| citadel_ | At this distance non-viewed character’s opacity will be at 1 | 100 | devonly, cl |
| citadel_ | At this distance non-viewed character’s opacity will be at citadel_ | 20 | devonly, cl |
| citadel_ | The opacity of non-viewed character when they are at citadel_ | 0.4 | devonly, cl |
| citadel_ | At this distance viewed character’s opacity will be at 1 | 50 | devonly, cl |
| citadel_ | At this distance viewed character’s opacity will be at citadel_ | 20 | devonly, cl |
| citadel_ | The opacity of viewed character when they are at citadel_ | 0.4 | devonly, cl |
| citadel_ | -1 | devonly, cl, cheat | |
| citadel_ | The field of view angle of the camera. | 75 | devonly, sv, cl, rep |
| citadel_ | Set to 1 to disconnect the camera from the player. Set to 2 to allow moving the camera around with WASD | 0 | devonly, sv, cl, rep |
| citadel_ | The radius of the cylinder to trace for hard camera occlusion. | 16 | devonly, sv, cl, rep |
| citadel_ | The look at point of the camera is vertically offset by this distance. | 63 | cl, cheat |
| citadel_ | 800 | cl, cheat | |
| citadel_ | 20 | devonly, cl | |
| citadel_ | The look at point of the camera is vertically offset by this distance when viewing NPC units. | 33 | cl, cheat |
| citadel_ | The field of view angle of the camera when following a hero. | 90 | cl, a |
| citadel_ | Set to 1 to allow orbiting the camera around the player. Set to 2 to lock the camera, but then be able to directly control the player | 0 | devonly, sv, cl, rep |
| citadel_ | 0 | devonly, cl | |
| citadel_ | Max distance that the camera will transition to the next target. | 1500 | devonly, cl |
| citadel_ | The look at point of the camera is horizontally offset by this distance. | -25 | cl, cheat |
| citadel_ | Force the camera to be in parrot POV. Useful for tuning the closest position. | false | devonly, cl |
| citadel_ | Radius of the parrot sausage cast | 8.25 | devonly, cl |
| citadel_ | X Axis offset from our camera pivot. +Forward and -Back. | -10 | devonly, cl |
| citadel_ | Y Axis offset from our camera pivot. +Left and -Right. | -10 | devonly, cl |
| citadel_ | Z Axis offset from our camera pivot. +Up and -Down | 10 | devonly, cl |
| citadel_ | When the camera stops being clipped, smooth the motion back to the desired resting position. | 60 | devonly, cl |
| citadel_ | The default camera pitch. | 20 | devonly, cl |
| citadel_ | Set to 1 to have inverted mouse pitch | false | cl, a |
| citadel_ | The maximum pitch angle allowed on the camera. | 89 | devonly, cl |
| citadel_ | The minimum pitch angle allowed on the camera. | -89 | devonly, cl |
| citadel_ | Max Distance the camera can ‘see’ an entity | 20000 | devonly, sv, cl, rep |
| citadel_ | Mouse sensitivity for the camera | 1 | cl, a |
| citadel_ | 0: Off 1: Log Sensitivity modifiers from various sources. | 0 | devonly, cl |
| citadel_ | Draw a debug display of the camera, then unset. | false | devonly, cl |
| citadel_ | Experimental: Soften the camera to wall collision distance by using the gaussian weight of fibbonnaci cone of line traces. 2: Use soft collision system to inform hole punch. | 2 | devonly, cl, rep |
| citadel_ | Experimental: Soft camera collision cone arc angle in degrees. Larger cone angle results in earlier softening. | 75 | devonly, cl |
| citadel_ | Experimental: Soft camera collision avoidance bias. > 1 pull camera in more aggressively in response to gaussian weighted samples. < 1 Not recommended | 5.75 | devonly, cl |
| citadel_ | Show debug drawing of all soft collision caches each time they’re executed. | 0 | devonly, cl |
| citadel_ | Experimental: Soft camera collision sample bias. < 1 distance samples at the edge of the cone angle contribute more to the weight. > 1 rely more on the central camera direction’s distance sample. | 2 | devonly, cl |
| citadel_ | Experimental: the range of the traces can be constrained to this value if the distance between target camera position and parrot cam position is very large | 110 | devonly, cl |
| citadel_ | Experimental: Use Multithreaded implementation. 0: Use regular style. > 0 number of jobs to chunk the 128 traces into. Power of 2 only, please. 8 is great. | 8 | devonly, cl |
| citadel_ | Experimental: Shrink the length of the traces in the XY axis so that going into doorways is less affected by the soft collision system. | 0.75 | devonly, cl |
| citadel_ | Spectator camera automatically try to match target view after no input for sometime | true | devonly, cl |
| citadel_ | How far back the spectator camera should be | 200 | devonly, cl |
| citadel_ | The field of view angle of the camera when a spectator. | 90 | devonly, cl |
| citadel_ | How much to adjust view pitch when spectating a target | 15 | devonly, cl |
| citadel_ | Selectively skip “Far” poses | true | devonly, cl |
| citadel_ | For each camera pose set, use the average of X positions. This is a motion sickness reducing action. | true | devonly, cl |
| citadel_ | Zero the relative Z axis of the camera to reduce motion sickness. | true | devonly, cl |
| citadel_ | Selectively skip “Gun Aim” poses | true | devonly, cl |
| citadel_ | Selectively skip “Near” poses | true | devonly, cl |
| citadel_ | false | devonly, cl | |
| citadel_ | 1 | devonly, cl | |
| citadel_ | false | devonly, cl | |
| citadel_ | 2 | devonly, cl | |
| citadel_ | 1 | devonly, cl | |
| citadel_ | 2 | devonly, cl | |
| citadel_ | Ends hero draft mode and goes straight to playing the game | cmd | devonly, sv |
| citadel_ | How long do we show the can’t pause/unpause dialog. | 2 | devonly, cl |
| citadel_ | 0.2 | devonly, sv, cl, rep | |
| citadel_ | false | sv, cl, rep, cheat | |
| citadel_ | false | devonly, sv | |
| citadel_ | false | devonly, sv, cl, rep | |
| citadel_ | 1.5 | devonly, sv, cl, rep | |
| citadel_ | 3 | devonly, sv, cl, rep | |
| citadel_ | 10 | devonly, cl | |
| citadel_ | 7 | devonly, cl | |
| citadel_ | How long is the cinematic intro applied to npcs (shrine/patron) | 7.5 | sv, cheat |
| citadel_ | How long is the cinematic intro applied to the player | 9.5 | sv, cheat |
| citadel_ | -1 = force disabled, 0 = default, 1 = force enabled | 0 | sv, cheat |
| citadel_ | true | devonly, cl | |
| citadel_ | Clear all post process effects that are active, and spew their state | cmd | devonly, cl |
| citadel_ | citadel_ | cmd | devonly, sv |
| citadel_ | Ignore the engine version number for matchmaking. Useful for testing locally in release. | false | devonly, cl |
| citadel_ | Number of seconds between checking to make sure that the client is still in MM | 45 | devonly, cl |
| citadel_ | 4 | devonly, cl | |
| citadel_ | cmd | devonly, cl | |
| citadel_ | <target account id> [match id] | cmd | devonly, cl |
| citadel_ | Number of seconds to show enemy commend toasts | 4 | devonly, cl |
| citadel_ | Number of seconds to show commend toasts | 30 | devonly, cl |
| citadel_ | [flag] Marks the new player state as complete | cmd | cl, release |
| citadel_ | 80 | devonly, cl | |
| citadel_ | true | devonly, cl | |
| citadel_ | 1 | devonly, sv, cl, rep | |
| citadel_ | 60 | devonly, sv, cl, rep | |
| citadel_ | 0.1 | devonly, sv, cl, rep | |
| citadel_ | 6 | devonly, sv, cl, rep | |
| citadel_ | 2 | devonly, sv, cl, rep | |
| citadel_ | Command to tweak level boons. Pass in scale factor | cmd | devonly, cl |
| citadel_ | Convert team_ | cmd | devonly, cl |
| citadel_ | Bake citadel_ | cmd | devonly, cl |
| citadel_ | Command to tweak all ability cooldowns, including ability upgrades. Pass in scale factor (with 1.0 being no change), and a min delta. | cmd | devonly, cl |
| citadel_ | false | sv, cl, rep, release | |
| citadel_ | 50 | devonly, sv | |
| citadel_ | 15 | devonly, sv | |
| citadel_ | 0.0: turn off corner boosts. 1.0: raw corner boost. | 0.6 | devonly, sv, cl, rep |
| citadel_ | 30 | sv, cheat | |
| citadel_ | 0 | sv, cheat | |
| citadel_ | 50 | sv, cheat | |
| citadel_ | |||
| citadel_ | |||
| citadel_ | |||
| citadel_ | 300 | sv, cheat | |
| citadel_ | 1300 | devonly, sv | |
| citadel_ | 230 | devonly, sv | |
| citadel_ | true | devonly, sv | |
| citadel_ | 600 | sv, cheat | |
| citadel_ | Create a time warp volume at your feet | cmd | sv, cheat |
| citadel_ | [hero_ | cmd | sv |
| citadel_ | 90 | devonly, cl | |
| citadel_ | 0.5 | devonly, cl | |
| citadel_ | 180 | devonly, cl | |
| citadel_ | 255 | cl, a | |
| citadel_ | 255 | cl, a | |
| citadel_ | 255 | cl, a | |
| citadel_ | false | cl, a | |
| citadel_ | 0.7 | cl, a | |
| citadel_ | 2 | cl, a | |
| citadel_ | 0 | cl, a | |
| citadel_ | 0.7 | cl, a | |
| citadel_ | 4 | cl, a | |
| citadel_ | 0.1 | cl, a | |
| citadel_ | 50 | devonly, sv, cl, rep | |
| citadel_ | 0 | cl, a | |
| citadel_ | 0 | cl, a | |
| citadel_ | 0 | cl, a | |
| citadel_ | 4 | cl, a | |
| citadel_ | false | cl, a | |
| citadel_ | 16 | cl, a | |
| citadel_ | 0.5 | cl, a | |
| citadel_ | 1 | cl, a | |
| citadel_ | 0 | cl, a | |
| citadel_ | 0.7 | cl, a | |
| citadel_ | 2 | cl, a | |
| citadel_ | 2 | devonly, cl | |
| citadel_ | 120 | devonly, cl | |
| citadel_ | 300 | devonly, cl | |
| citadel_ | 120 | devonly, cl | |
| citadel_ | true | cl, release | |
| citadel_ | 2 | devonly, cl | |
| citadel_ | If enabled, show damage report | true | devonly, cl |
| citadel_ | Hide buffed/resisted damage if it’s below this percentage of change | 3 | devonly, cl |
| citadel_ | If enabled, always show damage report, not just on alt. | false | devonly, cl, a |
| citadel_ | 8 | devonly, cl | |
| citadel_ | 12 | devonly, cl | |
| citadel_ | When ability damage events are within this amount of time of each other, they will be added together into a single entry. | 1.05 | devonly, cl |
| citadel_ | When bullet damage events are within this amount of time of each other, they will be added together into a single entry. | 1.5 | devonly, cl |
| citadel_ | When cumulative damage events are within this amount of time of each other, they will be added together into a single entry. | 1.5 | devonly, cl |
| citadel_ | When pure damage events are within this amount of time of each other, they will be added together into a single entry. | 1.05 | devonly, cl |
| citadel_ | Far distances at which we use far offsets for damage numbers | 4000 | devonly, cl |
| citadel_ | Near distance at which we use the near offsets for damage numbers | 100 | devonly, cl |
| citadel_ | How much to offset damage numbers above when far from the camera | 200 | devonly, cl |
| citadel_ | How much to offset damage numbers above when near from the camera | 130 | devonly, cl |
| citadel_ | How long do numbers live. | 1.5 | devonly, cl |
| citadel_ | How long do accumulated numbers live. | 1.5 | devonly, cl |
| citadel_ | -20 | devonly, cl | |
| citadel_ | -25 | devonly, cl | |
| citadel_ | 35 | devonly, cl | |
| citadel_ | -25 | devonly, cl | |
| citadel_ | 20 | devonly, cl | |
| citadel_ | -60 | devonly, cl | |
| citadel_ | -20 | devonly, cl | |
| citadel_ | -60 | devonly, cl | |
| citadel_ | How much to offset damage numbers left | 15 | devonly, cl |
| citadel_ | Show the damage effectiveness on every damage number | false | devonly, cl |
| citadel_ | Spacing between floating damage numbers. | 20 | devonly, cl |
| citadel_ | How much to offset damage numbers left and right when far from the camera | 0 | devonly, cl |
| citadel_ | How much to offset damage numbers left and right when near the camera | 0 | devonly, cl |
| citadel_ | 0.05 | devonly, cl | |
| citadel_ | 0.1 | devonly, cl | |
| citadel_ | How logn does the player icon linger on the minimap after they die | 3 | devonly, sv |
| citadel_ | false | sv, cl, rep, release | |
| citadel_ | 2 | devonly, sv, cl, rep | |
| citadel_ | 12 | devonly, sv, cl, rep | |
| citadel_ | 8 | devonly, sv, cl, rep | |
| citadel_ | false | devonly, sv, cl, rep | |
| citadel_ | false | devonly, sv, cl, rep | |
| citadel_ | Draw debug overlays for active bullet time warp volumes | false | devonly, sv |
| citadel_ | false | devonly, cl | |
| citadel_ | false | devonly, cl | |
| citadel_ | 10 | devonly, cl | |
| citadel_ | 50 | devonly, cl | |
| citadel_ | 0 | devonly, cl | |
| citadel_ | Draw debug overlays for projectile touch volumes | false | devonly, sv, cl, rep |
| citadel_ | Debug : Draw Spheres on Ent Being Los Tested | false | sv, cl, rep, cheat |
| citadel_ | When true, all FindUnits calls will be drawn | false | devonly, sv, cl, rep, cheat |
| citadel_ | Duration to display debug draw for FindAbilityUnits functions | 0 | devonly, sv, cl, rep, cheat |
| citadel_ | Filter ability name to debug FindAbilityUnits functions | devonly, sv, cl, rep, cheat | |
| citadel_ | Force ability property value context. -1: No override, 0: MainLock, 1:StreetBrawl | -1 | devonly, sv, cl, rep |
| citadel_ | false | devonly, cl | |
| citadel_ | false | devonly, sv | |
| citadel_ | Outputs timings of neutral camp spawns. | false | devonly, sv |
| citadel_ | Draw NPC pathing errors | false | devonly, sv |
| citadel_ | Citadel/Player Speed/Speed in meters | true | devonly, sv, cl, rep |
| citadel_ | false | sv, cheat | |
| citadel_ | Add to zipline camera height offset | 0 | sv, cl, rep, cheat |
| citadel_ | Add to zipline camera side offset | 0 | sv, cl, rep, cheat |
| citadel_ | Decrease the Replay speed while watching a replay | cmd | cl, release |
| citadel_ | Time for a disconnected player to be taken over by a bot | 1 | devonly, sv, rep |
| citadel_ | 18 | devonly, cl | |
| citadel_ | 0.25 | devonly, sv | |
| citadel_ | How many seconds after the highlight event to show when viewing highlights. | 2 | cl, release |
| citadel_ | How many seconds before the highlight event to show when viewing highlights. | 6 | cl, release |
| citadel_ | How many ticks of demo playback before we activate movie recording. | 2 | cl, release |
| citadel_ | 0 | devonly, sv | |
| citadel_ | 1 | devonly, sv | |
| citadel_ | 1 | devonly, sv, cl, rep | |
| citadel_ | How much higher should deny text show up. | 35 | devonly, cl |
| citadel_ | How far away before we stop showing in world deny events. | 4000 | cl, a |
| citadel_ | 1000 | devonly, sv, cl, rep | |
| citadel_ | 125 | devonly, sv, cl, rep | |
| citadel_ | Kills all the guardians | cmd | devonly, sv |
| citadel_ | Kills all bosses and troopers in the map | cmd | devonly, sv |
| citadel_ | 1 | devonly, sv | |
| citadel_ | false | devonly, sv, cl, rep | |
| citadel_ | false | devonly, cl | |
| citadel_ | Set to Disable Backdoor Protection for Bosses | false | devonly, sv, cl, rep, cheat |
| citadel_ | false | devonly, cl | |
| citadel_ | Time after launching for the orb to become stationary. | 0 | devonly, sv |
| citadel_ | Allows for forcing MM to act like it returned the specified error for UI testing | -1 | devonly, cl |
| citadel_ | 0 | devonly, sv, cl, rep | |
| citadel_ | 20000 | devonly, sv | |
| citadel_ | Set the Map to test End game content | cmd | cl, cheat, release |
| citadel_ | Set the Map to test End game content | cmd | sv, cheat, release |
| citadel_ | Disable usage of Duplicate Heroes | cmd | sv, cheat, release |
| citadel_ | Disable fast cooldowns | cmd | sv, cheat |
| citadel_ | Disable fast stamina | cmd | sv, cheat |
| citadel_ | Make heroes able to die | cmd | sv, cheat |
| citadel_ | Disable purchasing if you deal or take damage from an enemy player. | false | devonly, sv, cl, rep |
| citadel_ | Turns quick response to ping messages off. | true | devonly, cl |
| citadel_ | Disable unlimited ammo | cmd | sv, cheat |
| citadel_ | Do we want to show the decorations for new player friendly heroes? | true | cl, release |
| citadel_ | 15 | cl, release | |
| citadel_ | 0 | sv, cl, rep, cheat | |
| citadel_ | 1000 | sv, cl, rep, cheat | |
| citadel_ | false | sv, cl, rep, cheat | |
| citadel_ | -3 | sv, cl, rep, cheat | |
| citadel_ | Increase weapon damage for testing | 1 | sv, cl, rep, cheat |
| citadel_ | Draw line to target enemy | false | devonly, sv |
| citadel_ | Draw bot follow target | false | devonly, sv |
| citadel_ | Draw bot pathing | false | devonly, sv |
| citadel_ | Draw bot pathing goal / chosen enemy | false | devonly, sv |
| citadel_ | visualizes all the trooper cover points | cmd | devonly, sv |
| citadel_ | Debug drawing for bot only applies to guide bots | false | devonly, sv |
| citadel_ | false | devonly, sv | |
| citadel_ | false | devonly, sv | |
| citadel_ | If sets filters to drawing to a specific lane | 0 | devonly, sv |
| citadel_ | false | devonly, sv | |
| citadel_ | Draws a path between two coordinates | cmd | devonly, sv |
| citadel_ | false | devonly, sv, cl, rep | |
| citadel_ | How long the slow penalty is for spamming duck is | 0.5 | devonly, sv, cl, rep |
| citadel_ | dump all build tag tokens | cmd | devonly, cl |
| citadel_ | dump all bullet info to the console | cmd | devonly, sv |
| citadel_ | Displays counts of which kinds of entities have been deleted since map started | cmd | devonly, cl |
| citadel_ | Dumps current state of the game and all players | cmd | devonly, sv |
| citadel_ | Dump to Console All items with components and their components | cmd | devonly, cl |
| citadel_ | false | devonly, cl | |
| citadel_ | Dump stat component values for local player | cmd | devonly, cl |
| citadel_ | Request rank confidence score from GC. | cmd | devonly, cl |
| citadel_ | Turns off the ability to have aggressive and passive pings. | true | devonly, cl |
| citadel_ | Enable usage of Duplicate Heroes | cmd | sv, cheat, release |
| citadel_ | Enables fast cooldowns | cmd | sv, cheat |
| citadel_ | Enables fast stamina | cmd | sv, cheat |
| citadel_ | Enables the first capture point found within 20m | cmd | sv, cheat, release |
| citadel_ | Convar to test new ping particle | false | devonly, cl |
| citadel_ | Make heroes unable to die | cmd | sv, cheat |
| citadel_ | Enable client side party UI | true | devonly, cl |
| citadel_ | false | devonly, sv | |
| citadel_ | Kill switch in case we want to make sure the survey isn’t shown, or temporarily disable it | true | devonly, cl |
| citadel_ | Enables unlimited ammo | cmd | sv, cheat |
| citadel_ | true | devonly, cl | |
| citadel_ | How long in addition to the tv_ | 10 | devonly, sv, rep |
| citadel_ | If an enemy is this close, then we send a stamina consume usermessage to enemies. | 10 | devonly, sv, cl, rep |
| citadel_ | If an enemy is this far, then we never send a stamina consume usermessage to enemies. | 100 | devonly, sv, cl, rep |
| citadel_ | false | cl, a | |
| citadel_ | false | cl, a | |
| citadel_ | 6 | sv, cheat | |
| citadel_ | Number of seconds to buffer events before an initial send | 1 | devonly, cl |
| citadel_ | Number of seconds to wait for a retry of events | 1 | devonly, cl |
| citadel_ | 3000 | devonly, cl | |
| citadel_ | 1000 | devonly, cl | |
| citadel_ | 300 | devonly, cl | |
| citadel_ | 2000 | devonly, cl | |
| citadel_ | 0.5 | devonly, cl | |
| citadel_ | 0.1 | devonly, cl | |
| citadel_ | 0.3 | devonly, cl | |
| citadel_ | 0.6 | devonly, cl | |
| citadel_ | 0.2 | devonly, cl | |
| citadel_ | 0.5 | devonly, cl | |
| citadel_ | 6 | devonly, cl | |
| citadel_ | 25 | devonly, cl | |
| citadel_ | 5000 | devonly, cl | |
| citadel_ | 10 | devonly, cl | |
| citadel_ | 45 | devonly, cl | |
| citadel_ | 1000 | devonly, cl | |
| citadel_ | 1.5 | devonly, cl | |
| citadel_ | 12 | devonly, cl | |
| citadel_ | 1.33 | devonly, cl | |
| citadel_ | <Account ID> Clear recent cheat reports on this account. | cmd | cl, release |
| citadel_ | false | sv, cheat | |
| citadel_ | 0 | devonly, cl | |
| citadel_ | false | devonly, cl | |
| citadel_ | -1 | devonly, cl | |
| citadel_ | false | devonly, cl | |
| citadel_ | -1 | cl, release | |
| citadel_ | false | devonly, cl | |
| citadel_ | Set what rank you want to fake for the match. -1 is disabled | -1 | devonly, sv, cl, rep |
| citadel_ | 0 | devonly, cl | |
| citadel_ | Set what subrank you want to fake for the match. -1 is disabled | -1 | devonly, sv, cl, rep |
| citadel_ | -1 | devonly, sv, cl, rep, cheat | |
| citadel_ | false | devonly, sv, cl, rep, cheat | |
| citadel_ | false | devonly, sv | |
| citadel_ | false | devonly, sv | |
| citadel_ | 0.2 | devonly, sv | |
| citadel_ | false | devonly, cl | |
| citadel_ | 0.12 | devonly, sv | |
| citadel_ | Request accounts recently reported for cheating | cmd | cl, release |
| citadel_ | Draws the LOS check generated by our fibonacci sphere trace algorithm | cmd | sv, cheat |
| citadel_ | false | devonly, sv, cl, rep | |
| citadel_ | 0.8 | devonly, sv, cl, rep | |
| citadel_ | How big to cap the size of the sphere when checking for really large explosion/effects | 160 | devonly, sv, cl, rep |
| citadel_ | 6 | devonly, sv | |
| citadel_ | Enables first-person viewpoint | false | devonly, cl |
| citadel_ | false | devonly, sv, cl, rep | |
| citadel_ | 75 | devonly, sv, cl, rep | |
| citadel_ | 0 | devonly, sv, cl, rep | |
| citadel_ | -2000 | devonly, sv, cl, rep | |
| citadel_ | 150 | devonly, sv, cl, rep | |
| citadel_ | 2 | sv, cl, rep, cheat | |
| citadel_ | forces the local player to be assigned to the specified lane # | 0 | devonly, sv |
| citadel_ | Force all abilities to call OnUpgrade() | cmd | devonly, sv |
| citadel_ | Force begin play of the game | cmd | devonly, sv |
| citadel_ | Force a resolution change even if it’s not supported on your monitor. [h] [w] [refresh rate] | cmd | devonly, cl |
| citadel_ | Force idol spawn | cmd | devonly, sv |
| citadel_ | Enforce strict matchmaking style abandon rules even in practice/bot matches (useful for testing) | false | devonly, sv, cl, rep |
| citadel_ | false | devonly, cl | |
| citadel_ | Force unpause cooldown if you’re the pauser as if you weren’t the pauser. | false | devonly, sv |
| citadel_ | Forces all heroes to use this model | devonly, sv, cheat | |
| citadel_ | 80 | devonly, sv | |
| citadel_ | 2 | devonly, sv | |
| citadel_ | Player Fow Vision Range | 2500 | devonly, sv, rep |
| citadel_ | false | sv, cl, rep, release | |
| citadel_ | 24 | devonly, cl | |
| citadel_ | Retrieves the rich presence of the user (leave blank for local or specify user with SteamID.Render() format). | cmd | devonly, cl |
| citadel_ | 10 | devonly, sv, cl, rep | |
| citadel_ | <gold> Give gold value to all players | cmd | sv, cheat |
| citadel_ | <player name> <gold> Gives the specified player gold | cmd | sv, cheat |
| citadel_ | 0.8 | devonly, cl | |
| citadel_ | 500 | devonly, cl | |
| citadel_ | 100 | devonly, cl | |
| citadel_ | 0.125 | devonly, cl | |
| citadel_ | 30 | devonly, cl | |
| citadel_ | How much higher should gold text show up. | 35 | devonly, cl |
| citadel_ | 0.9 | devonly, sv, cl, rep | |
| citadel_ | 0.85 | devonly, sv, cl, rep | |
| citadel_ | <Account ID> [0/1] Grants or removes dev access to an account | cmd | devonly, cl |
| citadel_ | Increase gravity for players while they are moving at pedestrian speeds (lateral speeds below 300, up to 500) | false | sv, cl, rep, cheat |
| citadel_ | <line> makes the guide bot say the specified line | cmd | devonly, sv |
| citadel_ | 10 | devonly, sv | |
| citadel_ | false | sv, cl, rep, release | |
| citadel_ | 10 | devonly, sv | |
| citadel_ | How much faster/slower to show hints in guided bot match mode | 0.25 | cl, release |
| citadel_ | 20000 | devonly, sv | |
| citadel_ | 1000 | devonly, sv | |
| citadel_ | 0 | devonly, sv | |
| citadel_ | 0 | sv, rep, release | |
| citadel_ | Command to tweak boon gun damage growth. ** Usage - arg1 - Scale Value 1.0 being no change. | cmd | devonly, cl |
| citadel_ | When iron sights amount is greater than this value, we are considered in iron sights mode. | 0.9 | devonly, sv, cl, rep |
| citadel_ | Max spread penalty you can incur from taking damage | 5 | sv, cl, rep, cheat |
| citadel_ | true | cl, release | |
| citadel_ | -1 | devonly, cl | |
| citadel_ | Shows fake data for hero challenge status | false | devonly, cl |
| citadel_ | Do we enable fast stamina cooldowns | false | sv, cl, a, rep, release |
| citadel_ | Do we enable unlimited ammo | false | sv, cl, a, rep, release |
| citadel_ | Which hero do we spawn when we spawn and enemy or ally hero | hero_ | sv, cl, a, rep, release |
| citadel_ | Do we start our hero demo with infinite resources | true | sv, cl, a, rep, release |
| citadel_ | Do we start withough cooldowns when launching the hero demo map | false | sv, cl, a, rep, release |
| citadel_ | Do we start withough death when launching the hero demo map | false | sv, cl, a, rep, release |
| citadel_ | Do we start withough troopers when launching the hero demo map | false | sv, cl, a, rep, release |
| citadel_ | Do we persist convars between sessions in hero demo | false | sv, cl, a, rep, release |
| citadel_ | Items to give a hero post spawn | sv, cl, rep, cheat, release | |
| citadel_ | Do we start flex slots unlocked | false | sv, cl, a, rep, release |
| citadel_ | Relocks all heroes for this account | cmd | devonly, cl |
| citadel_ | -1 | devonly, sv | |
| citadel_ | -1 | devonly, cl | |
| citadel_ | A comma separated list of hero IDs that hold the currently selected roster heroes | cl, a, release | |
| citadel_ | A comma separated list of hero IDs that hold the currently banned roster heroes | cl, a, release | |
| citadel_ | A comma separated list of hero IDs that hold the currently high priority roster heroes | cl, a, release | |
| citadel_ | A comma separated list of hero IDs that hold the currently preferred roster heroes | cl, a, release | |
| citadel_ | Is the hero roster set to random | false | cl, a, release |
| citadel_ | 0 | sv, cl, rep, release | |
| citadel_ | 0 | sv, cl, rep, release | |
| citadel_ | 0 | sv, cl, rep, release | |
| citadel_ | 0 | sv, cl, rep, release | |
| citadel_ | false | sv, cl, rep, release | |
| citadel_ | false | sv, cl, rep, release | |
| citadel_ | false | sv, cl, rep, release | |
| citadel_ | false | sv, cl, rep, release | |
| citadel_ | Dummy Target heroID if non-specified | 55 | sv, release |
| citadel_ | false | sv, cl, rep, release | |
| citadel_ | Grant Abilities on Character Spawn | true | sv, rep, release |
| citadel_ | false | sv, cl, rep, release | |
| citadel_ | false | sv, cl, rep, release | |
| citadel_ | Enable infinite money in Hero Testing | false | sv, cl, rep, release |
| citadel_ | false | sv, cl, rep, release | |
| citadel_ | false | sv, cl, rep, release | |
| citadel_ | false | sv, cl, rep, release | |
| citadel_ | How much money to buffer item purchases in Hero Testing | 4000 | sv, rep, release |
| citadel_ | false | sv, cl, rep, release | |
| citadel_ | false | sv, cl, rep, release | |
| citadel_ | false | sv, cl, rep, release | |
| citadel_ | false | sv, cl, rep, release | |
| citadel_ | false | sv, cl, rep, release | |
| citadel_ | false | sv, cl, rep, release | |
| citadel_ | false | sv, cl, rep, release | |
| citadel_ | false | sv, cl, rep, release | |
| citadel_ | <Hero ID> Unlocks the specified hero | cmd | devonly, cl |
| citadel_ | Unlocks all heroes for this account | cmd | devonly, cl |
| citadel_ | Override the hero labs schedule we think is assigned to your client | 0 | devonly, cl |
| citadel_ | false | devonly, cl | |
| citadel_ | false | cl, release | |
| citadel_ | Accept an incoming request in the hideout | cmd | cl, release |
| citadel_ | WIP Allow ball to transfer melee attacks. | 0 | devonly, sv |
| citadel_ | Show custom collision, ball kick impulses etc. | 0 | sv, cheat |
| citadel_ | WIP Show juggle count on ball. | 0 | devonly, sv |
| citadel_ | WIP Show fx when hitting apex/landing on floor. | 0 | devonly, sv |
| citadel_ | 120 | devonly, sv, cl, rep | |
| citadel_ | Remove yourself or your party from the matchmaking queue | cmd | cl, release |
| citadel_ | false | devonly, cl | |
| citadel_ | true | devonly, cl | |
| citadel_ | 6 | cl, a, release | |
| citadel_ | false | devonly, cl | |
| citadel_ | 0 | cl, a, release | |
| citadel_ | Cheat to make that map pretend its the hideout | false | devonly, sv, cl, rep |
| citadel_ | Show hideout news | cmd | cl, release |
| citadel_ | false | devonly, sv | |
| citadel_ | Reject an incoming request in the hideout | cmd | cl, release |
| citadel_ | -1 | devonly, cl | |
| citadel_ | <option number> Submit a response to the current survey question | cmd | cl, release |
| citadel_ | Skip the current survey question | cmd | cl, release |
| citadel_ | 3 | devonly, sv, cl, rep | |
| citadel_ | Interact with a targeted hideout button | cmd | cl, release |
| citadel_ | true | devonly, cl | |
| citadel_ | Forces a hint to be ready to show in the HUD | cmd | devonly, cl |
| citadel_ | Set to disable hints | false | cl, release |
| citadel_ | false | devonly, sv, cl, rep | |
| citadel_ | Distance threshold that we allow bullet to penetrate body to headshot. | 15 | devonly, sv, cl, rep |
| citadel_ | 7 | devonly, cl | |
| citadel_ | 3 | devonly, cl | |
| citadel_ | false | devonly, cl | |
| citadel_ | 600 | devonly, cl | |
| citadel_ | 185 | devonly, cl | |
| citadel_ | 125 | devonly, cl | |
| citadel_ | true | devonly, cl | |
| citadel_ | 4 | devonly, cl | |
| citadel_ | When set, only show the panel with the corresponding id | cl, cheat | |
| citadel_ | 4 | devonly, cl | |
| citadel_ | false | cl, cheat, release | |
| citadel_ | false | cl, cheat, release | |
| citadel_ | false | devonly, cl | |
| citadel_ | 0=default 1=friendly 2=enemy 3=both | 0 | devonly, cl |
| citadel_ | Enable/Disable HUD-level objective health bars. 0=Off. 1=Shrines, Patron, Midboss. 2=T1s and T2s. 3=Barracks | 2 | devonly, cl |
| citadel_ | After how many seconds of an objective is damage to hide its health on the HUD | 7 | devonly, cl |
| citadel_ | 1000 | devonly, cl | |
| citadel_ | 1900 | devonly, cl | |
| citadel_ | 2500 | devonly, cl | |
| citadel_ | true | devonly, cl | |
| citadel_ | Turns on/off rendering the HUD | true | cl, release |
| citadel_ | How long a player needs to be idle before he counts as disconnected. | 300 | devonly, sv |
| citadel_ | How long a player needs to be idle we start putting that time towards their stored idle time. | 8 | devonly, sv |
| citadel_ | How long a player needs to be inactive (i.e. not taking any meaningful actions) before we start putting that time towards their stored inactive time. | 30 | devonly, sv |
| citadel_ | Increase the Replay speed while watching a replay | cmd | cl, release |
| citadel_ | citadel_ | cmd | devonly, sv |
| citadel_ | How much stamina is required, and costs, to perform your first wall jump. | 0 | devonly, sv, cl, rep |
| citadel_ | Invalidate player stats cache so it’s pulled from the GC | cmd | devonly, cl |
| citadel_ | Inverts the ping types so single ping would be aggressive and double ping would be passive | false | cl, a |
| citadel_ | Use item drafting? 1=only street brawl 2=always | 1 | sv, cl, rep, release |
| citadel_ | false | devonly, sv | |
| citadel_ | Comma-separated list of localized item names to force draft. Ignores tier requirements. ex, spirit lifesteal, extra charge | devonly, sv | |
| citadel_ | 30 | sv, cheat | |
| citadel_ | 800 | cl, cheat | |
| citadel_ | 50 | cl, cheat | |
| citadel_ | 6 | cl, cheat | |
| citadel_ | 16 | sv, cheat | |
| citadel_ | 5 | sv, cheat | |
| citadel_ | While true, all items purchased/drafted will be enhanced | false | sv, cheat |
| citadel_ | 160 | cl, cheat | |
| citadel_ | 0.5 | devonly, sv, cl, rep | |
| citadel_ | How much higher item used text show up. | 25 | devonly, cl |
| citadel_ | Distance above player step height that needs to be clear to allow for jumping | 73 | devonly, sv, cl, rep |
| citadel_ | 1 | devonly, cl | |
| citadel_ | false | devonly, cl | |
| citadel_ | Clear out all players who aren’t connected, removing them from any teams | cmd | devonly, sv |
| citadel_ | Landing to prediction | cmd | devonly, cl |
| citadel_ | specifies how much of a gap between MMR’s we allow to randomize lane assignment | 0 | sv, release |
| citadel_ | How long lane swap is available, including pre-match time. Set to 0 to disable. | 40 | sv, cl, rep, cheat |
| citadel_ | For data gathering. | devonly, cl | |
| citadel_ | For data gathering. | devonly, cl | |
| citadel_ | 0 | devonly, sv | |
| citadel_ | cl, a, release | ||
| citadel_ | Number of seconds before re-requesting data for the leaderboard | 43200 | devonly, cl |
| citadel_ | Number of seconds before re-requesting data for the leaderboard | 20 | devonly, cl |
| citadel_ | Time window for damage to be considered lethal | 60 | devonly, sv, rep |
| citadel_ | When set to true, we will ignore stats being reset for a lifetime when the player comes back from rebirth | true | devonly, sv |
| citadel_ | When set to true, we will ignore stats being reset for a lifetime when the player comes back from rejuvinator | true | devonly, sv |
| citadel_ | Shows the list of upgrades/items/mods a player has in the order they purchased them. 0-3 for verbosity | cmd | devonly, cl |
| citadel_ | When set to true, the client will act as if the heroes are locked even if the GC says that they aren’t. Useful for testing purposes | false | devonly, cl |
| citadel_ | <team number> - Lock the flex slots for a team (or both teams if you omit the team number) | cmd | sv, cheat |
| citadel_ | <Account ID> [MMR] Locks a user to the current MMR (optionally can set the MMR as well) | cmd | devonly, cl |
| citadel_ | false | devonly, sv | |
| citadel_ | Enable to log extended MODIFIER_ | true | devonly, sv |
| citadel_ | false | sv, cl, rep, cheat | |
| citadel_ | false | sv, cl, rep, cheat | |
| citadel_ | Draft from the specified loot table | cmd | sv, cheat |
| citadel_ | Start the specified street brawl draft round | cmd | sv, cheat |
| citadel_ | Pulling away from the mantle interrupts it, putting you into falling state early. | false | sv, cl, rep, cheat |
| citadel_ | false | devonly, sv, cl, rep | |
| citadel_ | How far forward the mantle will move the player onto the ledge | 16 | devonly, sv, cl, rep |
| citadel_ | How high the maximum mantle is | 134 | sv, cl, rep, cheat |
| citadel_ | How far in front of player to trace when looking for mantle ledges. | 32 | devonly, sv, cl, rep |
| citadel_ | Ends the current match as if players all abandoned. | cmd | devonly, sv |
| citadel_ | 5 | devonly, cl | |
| citadel_ | A comma separated list of prefixes that will allow for recording of track groups to the metadata file | devonly, sv | |
| citadel_ | A comma separated list of prefixes that will block recording of track groups to the metadata file | devonly, sv | |
| citadel_ | 5 | devonly, sv | |
| citadel_ | 3 | devonly, sv | |
| citadel_ | 7200 | devonly, sv | |
| citadel_ | 1 | devonly, sv | |
| citadel_ | <MatchID> [Metadata Salt] Opens the match details to the specified match | cmd | cl, release |
| citadel_ | 3 | devonly, cl | |
| citadel_ | false | devonly, cl | |
| citadel_ | 540 | devonly, cl | |
| citadel_ | Ends the current match | cmd | devonly, sv |
| citadel_ | 3 | devonly, cl | |
| citadel_ | How long pre-match is until we start the match in the full version | 23 | sv, cheat |
| citadel_ | How long pre-match is until we start the match in the simple version. | 5 | sv, cheat |
| citadel_ | false | devonly, sv, cl, rep | |
| citadel_ | 0 = none, 1 = pregame simple, 2 = pregame full, 3 = in map | 1 | devonly, sv, cl, rep |
| citadel_ | Prints information about the current match status | cmd | devonly, sv |
| citadel_ | How long a player needs to be disconnected before they count as a leaver and get punished. | 300 | devonly, sv |
| citadel_ | How long a player needs to be disconnected during pregame before they count as a leaver and get punished. | 120 | devonly, sv |
| citadel_ | Max detour for pathing calculations. | 500 | devonly, sv |
| citadel_ | Max time to attempt a reconnect after a crash. | 7200 | devonly, cl |
| citadel_ | 256 | devonly, cl | |
| citadel_ | Max number of video resolutions to show in UI. | 20 | devonly, cl |
| citadel_ | 2400 | devonly, sv, cl, rep | |
| citadel_ | 1 | devonly, sv | |
| citadel_ | false | devonly, sv | |
| citadel_ | 30 | devonly, sv | |
| citadel_ | 35 | devonly, sv | |
| citadel_ | 250 | devonly, sv | |
| citadel_ | 0.1 | devonly, sv | |
| citadel_ | 0.55 | devonly, sv | |
| citadel_ | 0.1 | devonly, sv | |
| citadel_ | 0.2 | devonly, sv | |
| citadel_ | 30 | devonly, sv | |
| citadel_ | If positive, override initial spawn time (in seconds) for midboss | -1 | devonly, sv |
| citadel_ | If positive, override initial spawn interval (in seconds) for midboss | -1 | devonly, sv |
| citadel_ | How fast we accelerate depends on our move speed - this lower bound ensures it doesn’t go below ground friction | 400 | sv, cl, rep, cheat |
| citadel_ | The minimum number of minutes a match needs to be in order to be considered valid for replay uploading | 5 | devonly, sv |
| citadel_ | 100 | devonly, sv | |
| citadel_ | 200 | devonly, sv | |
| citadel_ | false | cl, cheat | |
| citadel_ | 12 | cl, release | |
| citadel_ | 0.8 | cl, release | |
| citadel_ | 0.25 | devonly, sv | |
| citadel_ | 1 | devonly, sv | |
| citadel_ | 12.5 | cl, release | |
| citadel_ | 7 | cl, release | |
| citadel_ | false | devonly, cl | |
| citadel_ | Which team to view the minimap as when freeflying | 1 | cl, release |
| citadel_ | 400 | devonly, cl | |
| citadel_ | 160 | devonly, cl | |
| citadel_ | 1600 | devonly, cl | |
| citadel_ | 200 | cl, release | |
| citadel_ | true | devonly, cl | |
| citadel_ | true | devonly, cl | |
| citadel_ | false | devonly, cl | |
| citadel_ | 2 | cl, release | |
| citadel_ | Minimum value possible for fire rate | -50 | sv, cl, rep, cheat |
| citadel_ | 6 | devonly, cl | |
| citadel_ | 200 | devonly, sv | |
| citadel_ | 25 | devonly, sv | |
| citadel_ | 1 | devonly, sv | |
| citadel_ | [account id] Marks an account for high priority match making for the next match | cmd | devonly, cl |
| citadel_ | [account id] Marks an account for high priority match making for the next match | cmd | devonly, cl |
| citadel_ | Allows sending up a command string for the match maker to run on the server (dev only) | devonly, cl | |
| citadel_ | 10 | devonly, cl | |
| citadel_ | Turn on some model hit size debug visuals | false | devonly, cl |
| citadel_ | 6 | devonly, cl | |
| citadel_ | 2 | devonly, cl | |
| citadel_ | Some extra tolerance for considering an NPC moved to a goal; can be reduced as we fix other issues | 8 | sv, cheat |
| citadel_ | false | devonly, sv, cl, rep | |
| citadel_ | 196.85 | devonly, sv, cl, rep | |
| citadel_ | 400 | devonly, sv, cl, rep | |
| citadel_ | 200 | devonly, sv, cl, rep | |
| citadel_ | 16 | devonly, sv, cl, rep | |
| citadel_ | Maximum Value for Movespeed bonuses (Diminishing Returns) in Hu | 393.701 | devonly, sv, cl, rep |
| citadel_ | Run the MVP calculation right now | cmd | devonly, sv |
| citadel_ | -1 = force disabled, 0 = default, 1 = force enabled | 0 | devonly, sv |
| citadel_ | Use a KDA ratio for the mvp score instead of the real algorithm. | false | devonly, sv |
| citadel_ | false | devonly, sv, cl, rep | |
| citadel_ | true | devonly, sv, cl, rep | |
| citadel_ | false | devonly, sv, cl, rep | |
| citadel_ | true | sv, release | |
| citadel_ | Spawn this many neutral camps per tick (this is a limit, so if it’s 1, we’ll only spawn one per tick (perf)). Set this value to something large to effectively remove the limit. 0 or negative will prevent spawning. | 2 | devonly, sv |
| citadel_ | What percent of gold is transfered instantly on neutral kills | 1 | devonly, sv |
| citadel_ | If positive, override initial spawn time (in seconds) for all neutral camps | -1 | devonly, sv |
| citadel_ | set to false to prevent any neutrals from spawning | true | devonly, sv |
| citadel_ | If positive, override initial spawn interval (in seconds) for all neutral camps | -1 | devonly, sv |
| citadel_ | Prevent spawning of neutrals if a player is in this range | 100 | devonly, sv |
| citadel_ | false | devonly, sv | |
| citadel_ | Are we still showing the new player instructions | true | cl, a, release |
| citadel_ | Tracks the local settings for the new player progress so they can be synchronized with the GC for client authoratative progress | 0 | cl, a, release |
| citadel_ | 1767243600 | devonly, sv, cl, rep | |
| citadel_ | 0 | devonly, sv, cl, rep | |
| citadel_ | Sets fireworks start time to be N seconds in the future. | cmd | sv, release |
| citadel_ | 10 | devonly, cl | |
| citadel_ | cl, a, release | ||
| citadel_ | 519736513892714181 | devonly, cl | |
| citadel_ | true | sv, cl, rep, cheat | |
| citadel_ | true | sv, cl, rep, cheat | |
| citadel_ | Enable AG2 in NPCs | true | devonly, sv, rep, release |
| citadel_ | Allow NPCs to climb. | false | sv, rep, cheat |
| citadel_ | Allow NPCs to follow any drop-down navigation links. | true | sv, rep, cheat |
| citadel_ | Draws a line to the enemy | false | devonly, sv |
| citadel_ | false | devonly, sv | |
| citadel_ | Disable Cockroaches | false | devonly, sv, rep |
| citadel_ | true | devonly, sv | |
| citadel_ | true | devonly, sv | |
| citadel_ | 2 | devonly, sv | |
| citadel_ | For far before a following NPC uses an approximate path to get to their follow target, instead of a direct calculation. | 1000 | devonly, sv |
| citadel_ | How quickly NPCs push their friends away | 50 | devonly, sv |
| citadel_ | How large a radius sphere we use for checking if an NPC can shoot a target | 6 | devonly, sv |
| citadel_ | set to false to prevent any NPC from spawning | true | devonly, sv |
| citadel_ | percent amount of troopers in the area to celebrate | 0.7 | devonly, sv |
| citadel_ | radius to collect enemy troopers near a destroyed objective to do celebration pose | 2000 | devonly, sv |
| citadel_ | 16 | devonly, cl | |
| citadel_ | Number of times a team is allowed to pause the game. 0 Means unbounded | 3 | devonly, sv |
| citadel_ | 600 | cl, a | |
| citadel_ | false | sv, cl, rep, release | |
| citadel_ | 0 | sv, cl, rep, cheat, release | |
| citadel_ | true | devonly, sv, cl, rep | |
| citadel_ | Open an ability by name in the VData editor | cmd | cl, cheat |
| citadel_ | Open an ability by slot in the VData editor | cmd | cl, cheat |
| citadel_ | Convar to open hero selection | cmd | devonly, cl |
| citadel_ | Open the current hero character sheet | cmd | cl, release |
| citadel_ | Open the VData editor to a specified hero | cmd | cl, cheat |
| citadel_ | Open ModelDoc to the model under the cursor. Pass any parameter to open your own model | cmd | cl, cheat |
| citadel_ | Open the VData editor to a specified file and node | cmd | cl, cheat |
| citadel_ | Whether or not we allow denies. | true | devonly, sv, cl, rep |
| citadel_ | Set to non-zero to draw state of orb. Value will be duration for state to linger after orb expires. | -1 | devonly, sv |
| citadel_ | false | devonly, sv | |
| citadel_ | true | sv, rep, cheat | |
| citadel_ | The percent of money you get when an orb expires. | 1 | devonly, sv |
| citadel_ | Extra time for an orb to linger to allow lag compensated players to contest | 0.17 | devonly, sv |
| citadel_ | Extra time for an orb to linger to allow lag compensated players to contest | 0.25 | devonly, sv |
| citadel_ | When > 0, defines the number of bullets that need to hit an orb to claim it, otherwise uses the hero defined values. | 0 | devonly, sv, cl, rep |
| citadel_ | Decay velocity to 0 by this amount during lag comp window | 0.85 | devonly, sv |
| citadel_ | 0.2545 | devonly, cl | |
| citadel_ | When set, only users in game can be invited | true | cl, release |
| citadel_ | 1 | devonly, cl | |
| citadel_ | 4 | devonly, sv, cl, rep | |
| citadel_ | false | devonly, sv | |
| citadel_ | Send a game pause request. | cmd | cl, release |
| citadel_ | When there is only a single player on the server, set whether or not we allow for instant pausing/unpausing | false | devonly, sv |
| citadel_ | Number of seconds before a player is allowed to pause again | 900 | devonly, sv |
| citadel_ | Number of times a player is allowed to pause the game. 0 Means unbounded | 1 | devonly, sv |
| citadel_ | Countdown timer to pause after a user has pressed pause | 0 | sv, cheat |
| citadel_ | Number of seconds after which the game will automatically unpause | 10800 | devonly, sv |
| citadel_ | When set, we don’t show the pause dialog when paused | false | devonly, cl |
| citadel_ | How much match time before pausing is allowed by clients | 0 | devonly, sv |
| citadel_ | Disables unpausing for this many seconds after a pause occurs | 2 | sv, cheat |
| citadel_ | Number of seconds resuming is restricted to the same team, after that either team can pause | 30 | devonly, sv |
| citadel_ | Number of seconds resuming is restricted to the same team if someone disconnected, after that either team can pause | 30 | devonly, sv |
| citadel_ | 3 | devonly, cl | |
| citadel_ | 0 | devonly, cl | |
| citadel_ | 30 | devonly, cl | |
| citadel_ | 300 | devonly, cl | |
| citadel_ | false | cl, a | |
| citadel_ | true | devonly, sv, cl, rep | |
| citadel_ | The interval that we record performance stats to the log at measured in seconds | 60 | devonly, sv |
| citadel_ | The time in milliseconds where if a frame is beyond this, count it as a long frame | 17.5 | devonly, sv |
| citadel_ | The amount of time in milliseconds where if we have less than this in idle time, count it as a low idle frame | 3 | devonly, sv |
| citadel_ | Allow you to respond to yourself. | false | devonly, cl |
| citadel_ | 5.5 | devonly, cl | |
| citadel_ | The amount of time the in-world ping indicator stays. | 6 | devonly, cl |
| citadel_ | The amount of time the in-world ping indicator stays when a boss pings itself. | 2 | devonly, cl |
| citadel_ | LEGACY. See: citadel_ | 0.37 | devonly, cl |
| citadel_ | 540 | devonly, sv | |
| citadel_ | 6 | devonly, cl | |
| citadel_ | 2000 | devonly, cl | |
| citadel_ | 50 | devonly, cl | |
| citadel_ | 0.2 | devonly, cl | |
| citadel_ | Draws debug animation state when enabled. | false | devonly, cl |
| citadel_ | How long a player is visible to enemy FOW after attacking an enemy trooper or boss | 2 | sv, cheat |
| citadel_ | How long a player is visible to enemy FOW after attacking an enemy player | 1 | sv, cheat |
| citadel_ | How much to scale damage when landing crits against Players | 1.25 | devonly, sv, cl, rep |
| citadel_ | 0.5 | devonly, sv | |
| citadel_ | false | devonly, sv, cl, rep | |
| citadel_ | 75.8 | devonly, sv, cl, rep | |
| citadel_ | 35 | devonly, sv, cl, rep | |
| citadel_ | 0.5 | devonly, sv, cl, rep | |
| citadel_ | 1 | devonly, sv, cl, rep | |
| citadel_ | 800 | devonly, sv | |
| citadel_ | 500 | devonly, sv | |
| citadel_ | 200 | devonly, sv | |
| citadel_ | 10 | devonly, sv | |
| citadel_ | Visually show the movement data for the player from the AnimGraph | false | devonly, sv, cl, rep |
| citadel_ | Default player FOV | 75 | devonly, sv, cl, rep |
| citadel_ | false | cl, cheat, release | |
| citadel_ | 2000 | devonly, cl | |
| citadel_ | false | devonly, cl, cheat | |
| citadel_ | 1 | devonly, cl, cheat | |
| citadel_ | 1.5 | devonly, sv | |
| citadel_ | 0.3 | devonly, sv | |
| citadel_ | 2.1 | devonly, sv | |
| citadel_ | 1.2 | devonly, sv | |
| citadel_ | 1.22 | devonly, sv | |
| citadel_ | 2.3 | devonly, sv | |
| citadel_ | 2.2 | devonly, sv | |
| citadel_ | Gold per ‘level’ after maxing out rewards | 2000 | devonly, sv, cl, rep |
| citadel_ | 150 | devonly, sv | |
| citadel_ | 2200 | devonly, sv | |
| citadel_ | 250 | devonly, sv | |
| citadel_ | 2400 | devonly, sv | |
| citadel_ | Max ground dash scale | 2 | sv, cl, rep, cheat |
| citadel_ | Min ground dash scale | 0.5 | sv, cl, rep, cheat |
| citadel_ | 0.45 | devonly, cl | |
| citadel_ | Min walk speed | 80 | sv, cl, rep, cheat |
| citadel_ | Scales how fast players can move | 1 | sv, cl, rep, cheat |
| citadel_ | 150 | devonly, sv | |
| citadel_ | 180 | devonly, sv | |
| citadel_ | 300 | devonly, sv | |
| citadel_ | false | devonly, cl | |
| citadel_ | true | devonly, cl | |
| citadel_ | 0 | devonly, cl | |
| citadel_ | 1400 | devonly, cl | |
| citadel_ | 400 | devonly, cl | |
| citadel_ | -1 | devonly, sv | |
| citadel_ | false | devonly, sv, cl, rep | |
| citadel_ | Enable AG2 for heroes who define an AG2 graph | true | devonly, sv, rep, release |
| citadel_ | 6 | sv, cheat | |
| citadel_ | When standing in a regen zone, how much extra do we regen per second? | 60 | sv, cl, rep, cheat |
| citadel_ | When standing in a regen zone, how much extra do we regen per second based on max health percentage? | 6 | sv, cl, rep, cheat |
| citadel_ | When standing in a regen zone, how much extra do we stamina percentage | 150 | sv, cl, rep, cheat |
| citadel_ | false | devonly, sv, cl, rep | |
| citadel_ | 75.8 | devonly, sv, cl, rep | |
| citadel_ | 35 | devonly, sv, cl, rep | |
| citadel_ | 0.8 | devonly, sv, cl, rep | |
| citadel_ | 32 | devonly, sv | |
| citadel_ | 10 | devonly, sv | |
| citadel_ | 30 | devonly, sv | |
| citadel_ | 1140 | devonly, sv | |
| citadel_ | 70 | devonly, sv | |
| citadel_ | 1800 | devonly, sv | |
| citadel_ | 85 | devonly, sv | |
| citadel_ | 2400 | devonly, sv | |
| citadel_ | 90 | devonly, sv | |
| citadel_ | 8 | devonly, sv | |
| citadel_ | 300 | devonly, sv | |
| citadel_ | 30 | devonly, sv | |
| citadel_ | 1140 | devonly, sv | |
| citadel_ | 70 | devonly, sv | |
| citadel_ | 1800 | devonly, sv | |
| citadel_ | 20 | devonly, sv | |
| citadel_ | 22 | devonly, sv | |
| citadel_ | 1500 | devonly, sv | |
| citadel_ | 30 | devonly, sv | |
| citadel_ | 5 | devonly, sv | |
| citadel_ | 6 | devonly, sv | |
| citadel_ | 600 | devonly, sv | |
| citadel_ | 15 | devonly, sv | |
| citadel_ | Initial deaht penalty gold for players. | 0 | devonly, sv, rep |
| citadel_ | Initial gold for players. | 600 | devonly, sv, cl, rep |
| citadel_ | Which hero to auto-select the first time in the game. | devonly, sv, cl, rep | |
| citadel_ | Which team to auto-select the first time in the game. | 2 | devonly, sv, cl, rep |
| citadel_ | false | devonly, sv | |
| citadel_ | false | devonly, sv | |
| citadel_ | false | devonly, sv | |
| citadel_ | Allow evaluation of new plays | true | devonly, sv, cl, rep |
| citadel_ | false | devonly, sv | |
| citadel_ | false | devonly, sv, cl, rep | |
| citadel_ | Show POTG hud callout | cmd | devonly, cl |
| citadel_ | Hide POTG hud | cmd | devonly, cl |
| citadel_ | Show POTG hud intro | cmd | devonly, cl |
| citadel_ | Show POTG hud outro | cmd | devonly, cl |
| citadel_ | Show POTG hud replay | cmd | devonly, cl |
| citadel_ | 0.36 | devonly, sv | |
| citadel_ | 2 | devonly, sv, cl, rep | |
| citadel_ | 20 | devonly, sv, cl, rep | |
| citadel_ | 2 | devonly, sv | |
| citadel_ | false | devonly, sv, cl, rep | |
| citadel_ | 2.5 | devonly, sv | |
| citadel_ | 2.5 | devonly, sv | |
| citadel_ | 10 | devonly, sv, cl, rep | |
| citadel_ | 0.1 | devonly, sv, cl, rep | |
| citadel_ | 0.25 | devonly, sv, cl, rep | |
| citadel_ | Run evaluation and display results, but don’t stop game | cmd | devonly, sv |
| citadel_ | -1 | devonly, cl | |
| citadel_ | false | devonly, cl | |
| citadel_ | -1 | devonly, cl | |
| citadel_ | Reassign any network disconnected players to the unnassigned team | cmd | devonly, cl |
| citadel_ | Port old muzzle defs to the new | cmd | devonly, cl |
| citadel_ | Enable AG2 use in portrait units | true | devonly, cl |
| citadel_ | false | devonly, cl | |
| citadel_ | cmd | devonly, cl | |
| citadel_ | false | devonly, cl | |
| citadel_ | -1 = force disabled, 0 = default, 1 = force enabled | 0 | devonly, cl |
| citadel_ | devonly, cl | ||
| citadel_ | false | devonly, cl | |
| citadel_ | How long postgame lasts until play of the game | 10 | sv, cheat |
| citadel_ | If positive, override initial spawn time (in seconds) for all powerup camps | -1 | devonly, sv |
| citadel_ | true | devonly, sv | |
| citadel_ | If positive, override initial spawn interval (in seconds) for all powerup camps | -1 | devonly, sv |
| citadel_ | false | devonly, cl, rep | |
| citadel_ | -1 | devonly, cl | |
| citadel_ | 23 | devonly, cl | |
| citadel_ | -1 | devonly, cl | |
| citadel_ | Comma separated hero names or hero ids for the team reveal screen. | devonly, cl | |
| citadel_ | Comma separated hero names or hero ids for the team reveal screen. | devonly, cl | |
| citadel_ | 7 | devonly, cl | |
| citadel_ | false | devonly, cl | |
| citadel_ | How long pre-match is until we start the match | 5 | sv, cheat |
| citadel_ | 1 | cl, a | |
| citadel_ | Override the priority token count. -1 uses the real value. | -1 | devonly, cl |
| citadel_ | Override the priority token progress. -1 uses the real value. | -1 | devonly, cl |
| citadel_ | Allow for a private lobby to not have players to help test with spectating | true | devonly, cl |
| citadel_ | 0 | cl, a, release | |
| citadel_ | false | cl, a, release | |
| citadel_ | false | cl, a, release | |
| citadel_ | false | cl, a, release | |
| citadel_ | false | cl, a, release | |
| citadel_ | 0 | cl, a, release | |
| citadel_ | Number of seconds before re-requesting data for a profile card | 600 | devonly, cl |
| citadel_ | Use fake dummy data for profile cards instead of the real data from the GC. | false | devonly, cl |
| citadel_ | Use fake dummy data for profile cards instead of the real data from the GC. | false | devonly, cl |
| citadel_ | true | devonly, cl | |
| citadel_ | How much exposure of the Capsule is needed for LoS. 1 means a pixel, 0 means requires center | 0.3 | devonly, sv, cl, rep |
| citadel_ | false | devonly, sv, cl, rep | |
| citadel_ | -1 | devonly, sv, cl, rep, cheat | |
| citadel_ | 0.12 | devonly, sv | |
| citadel_ | false | devonly, sv, cl, rep, cheat | |
| citadel_ | false | devonly, sv, rep, cheat | |
| citadel_ | Purchase the next quickbuy item | cmd | cl, release |
| citadel_ | How long after taking damage can you purchase mods. | 6 | devonly, sv, cl, rep |
| citadel_ | 0.1 | devonly, sv, cl, rep | |
| citadel_ | 6 | devonly, cl | |
| citadel_ | Default for whether auto-buy is enabled in normal games. | false | cl, a, user |
| citadel_ | If enabled, show quickbuy in the HUD | true | cl, a |
| citadel_ | How much extra weight to give a segment when it’s the next recommended ability. | 0 | devonly, cl |
| citadel_ | 0: Off 1: Distorts the visible distribution of arcs based on the mouse pointer. | 0 | devonly, cl |
| citadel_ | When the cursor enters a radial arc fully, how much should it grow by (in terms of weight) | 1.25 | devonly, cl |
| citadel_ | 0: Normal. 1: Inhibit showing the hud abilities’ upgrade panel when the scoreboard is open. | 0 | devonly, cl |
| citadel_ | false | sv, cl, rep, cheat | |
| citadel_ | 20 | devonly, sv | |
| citadel_ | 10 | sv, rep, release | |
| citadel_ | 75 | sv, rep, release | |
| citadel_ | 10 | sv, rep, release | |
| citadel_ | 10 | sv, rep, release | |
| citadel_ | How much extra time the player has after reconnecting before he gets marked as AFK. | 45 | devonly, sv |
| citadel_ | Record the animgraph for a specified hero | cmd | sv, cheat |
| citadel_ | Override the region of the client | -1 | cl, release |
| citadel_ | Request rank confidence score from GC. | cmd | devonly, cl |
| citadel_ | Render the minimap | cmd | cl, release |
| citadel_ | 1048576 | cl, a | |
| citadel_ | 3 | cl, a | |
| citadel_ | How many seconds to start the replay before the event marker. | 5 | devonly, cl |
| citadel_ | 2 | devonly, cl | |
| citadel_ | Toggle a replay being paused | cmd | cl, release |
| citadel_ | How long do we wait for them to dismiss the popup dialog in lane training? | 40 | devonly, sv |
| citadel_ | false | devonly, sv | |
| citadel_ | Clears that we need to be in the next playtest | cmd | devonly, cl |
| citadel_ | Indicates that we need to be in the next playtest | cmd | devonly, cl |
| citadel_ | false | devonly, sv, cl, rep | |
| citadel_ | Aggressiveness of Camera Reset Curve. Smaller = quicker. Larger = more gradual. | 0.5 | devonly, cl |
| citadel_ | Resets the new player experience back to the initial state | cmd | cl, release |
| citadel_ | Clears out all survey questions from this account and resets the state | cmd | devonly, cl |
| citadel_ | The amount of time you have to respond to a ping from another player | 5 | devonly, cl |
| citadel_ | true | devonly, sv, cl, rep | |
| citadel_ | false | devonly, cl | |
| citadel_ | 0.2 | devonly, cl | |
| citadel_ | false | devonly, cl | |
| citadel_ | If >0, kill streak RR will play for the victim’s team from the player with killstreak instead of victim’s death line. | 2 | devonly, sv |
| citadel_ | 0.6 | devonly, sv, cl, rep | |
| citadel_ | 100 100 114 255 | devonly, sv, cl, rep | |
| citadel_ | 200 200 200 255 | devonly, sv, cl, rep | |
| citadel_ | 255 255 255 255 | devonly, sv, cl, rep | |
| citadel_ | -1 | cl, a | |
| citadel_ | 1.6 | devonly, sv | |
| citadel_ | 0.08 | devonly, sv | |
| citadel_ | 0.005 | devonly, sv | |
| citadel_ | 1 | devonly, sv | |
| citadel_ | Determines the rate that we should submit match info up to the GC, 0 disables this functionality | 30 | sv, cl, rep, release |
| citadel_ | true | devonly, cl | |
| citadel_ | How long a server should run after all players have disconnected before notifying that all players have left | 120 | sv, release |
| citadel_ | How long a frame must stall before we make a log message. | 40 | devonly, sv |
| citadel_ | The maximum number of spectator slots we allow. This is so that the GC can restrict this remotely if we need to. -1 disables this limit | 3 | sv, release |
| citadel_ | Ignore engine build version. Useful for testing release locally | false | devonly, sv |
| citadel_ | <Account ID> <MMR> Sets the MMR of the specified account | cmd | devonly, cl |
| citadel_ | Dispatches a request to change the party mode | cmd | devonly, cl |
| citadel_ | [convar] [value] Set a server convar on the server that the player is currently connected to | cmd | devonly, cl |
| citadel_ | New Settings which have already been dismissed by the user | cl, a | |
| citadel_ | Maximum age a new setting will be shown without dismissing | 2592000 | devonly, cl |
| citadel_ | cmd | devonly, cl | |
| citadel_ | New Settings which have already been seen by the user | cl, a | |
| citadel_ | cmd | devonly, cl | |
| citadel_ | 7 | devonly, sv | |
| citadel_ | How far forward from the plane of hero and camera forward to move the shoot position | 35 | devonly, sv, cl, rep |
| citadel_ | When leaning, how far over to offset the obstructed shot test start point | 5 | devonly, sv, cl, rep |
| citadel_ | How far in front of the shoot position to check if the eyes can see for turning on the shoot lean | 300 | devonly, sv, cl, rep |
| citadel_ | ability_ | devonly, sv | |
| citadel_ | 5 | devonly, sv | |
| citadel_ | -1 | cl, a, release | |
| citadel_ | Makes all of the items in the shop appear enhanced if they can be enhanced | false | cl, cheat |
| citadel_ | 10 | devonly, cl | |
| citadel_ | When set, account IDs will be shown on player tooltips | false | cl, release |
| citadel_ | false | cl, a, release | |
| citadel_ | If enabled, show purchase toasts for all item transactions, not just ones in your quickbuy queue | false | cl, a |
| citadel_ | Show the rating average rating of a team in the post game. | false | cl, a, release |
| citadel_ | if > 0.0, show lag compensated hitboxes (value is seconds) whenever a bullet is lag compensated and hits something. | 0 | sv, cl, rep, cheat |
| citadel_ | (degrees) Increase this to change how much you have to move your camera angle to make the Chat Wheel instantly visible while holding Ping. | 16 | devonly, cl |
| citadel_ | Increase this to change how much you have to move your camera angle to make the mousewheel visible (degrees) | false | devonly, cl |
| citadel_ | How long it takes after pressing the +ping command for the chat wheel to appear. | 0.23 | devonly, cl |
| citadel_ | Shows disabled heroes in hero selection | false | devonly, cl, a |
| citadel_ | false | devonly, cl | |
| citadel_ | Show Global Leaderboards | false | cl, release |
| citadel_ | [hero id] [allow swap] | cmd | devonly, cl |
| citadel_ | Show Hero Labs Heroes in hero grid | false | cl, a |
| citadel_ | cmd | devonly, cl | |
| citadel_ | false | devonly, cl | |
| citadel_ | false | devonly, cl | |
| citadel_ | Turns on/off debug display of modifiers | false | devonly, cl |
| citadel_ | Show the movement speed in units instead of m/s | false | devonly, cl |
| citadel_ | Turns on/off Movespeed indicator on the HUD | false | devonly, cl |
| citadel_ | true | devonly, cl | |
| citadel_ | Show new topbar | false | devonly, cl |
| citadel_ | Turns on/off the new ziplines on the new minimap | false | devonly, cl |
| citadel_ | Show the NPE modal when navigating to the roster select. | true | cl, a, release |
| citadel_ | Show the old neutral camp icons on the minimap | true | devonly, cl |
| citadel_ | Show beta db controls in the upper left corner | true | cl, a |
| citadel_ | 5 | devonly, cl | |
| citadel_ | false | devonly, cl | |
| citadel_ | true | devonly, cl | |
| citadel_ | Show the rating notification on the post game if your rating changed that game. | false | cl, a, release |
| citadel_ | true | devonly, cl | |
| citadel_ | false | devonly, cl | |
| citadel_ | false | devonly, cl | |
| citadel_ | cmd | devonly, cl | |
| citadel_ | cmd | devonly, cl | |
| citadel_ | true | devonly, cl | |
| citadel_ | A way to force the survey UI on even outside of matchmaking | false | devonly, cl |
| citadel_ | Show HUD Telemetry Settings. | false | cl, release |
| citadel_ | Shuffles the order in which players are drafting heroes | cmd | devonly, sv |
| citadel_ | Skips ping calculation (only enabled if you’re in dev universe) | true | devonly, cl |
| citadel_ | 0 | devonly, sv, cl, rep | |
| citadel_ | 0.15 | devonly, sv, cl, rep | |
| citadel_ | 150 | devonly, sv, cl, rep | |
| citadel_ | Change the snowball level | -1 | sv, cheat, release |
| citadel_ | false | sv, cl, rep, release | |
| citadel_ | Spawn all of the heroes as bots in a line in front of you | cmd | sv, cheat |
| citadel_ | Only spawn creeps on one team | false | devonly, sv |
| citadel_ | Spawns the escort with an optional delay | cmd | sv, cheat, release |
| citadel_ | Spawns any neutral camps within 800 units (~20m) | cmd | sv, cheat, release |
| citadel_ | false | sv, release | |
| citadel_ | 1 | sv, release | |
| citadel_ | Only spawn creeps on one team | false | devonly, sv |
| citadel_ | Creates a new trooper NPC and spawn them in front of the player | cmd | devonly, sv |
| citadel_ | Creates a NxN trooper grid in front of the player. Supports same trooper types as citadel_ | cmd | devonly, sv |
| citadel_ | Spawn a trooper on a zipline | cmd | devonly, sv |
| citadel_ | Spawn an urn for testing | cmd | sv, cheat |
| citadel_ | As an observer, lock the spectator target to the given accountid. | 0 | devonly, cl |
| citadel_ | [lobby id] Attempts to spectate the specified player | cmd | devonly, cl |
| citadel_ | false | devonly, sv, cl, rep | |
| citadel_ | [lobby id] Attempts to spectate the specified lobby ID | cmd | devonly, cl |
| citadel_ | Toggles the spectator mode: 0=Directed - 1=Free Cam - 2=Hero Chase - 3=PlayerView | 0 | devonly, cl |
| citadel_ | Spectator voice transmit mode: 0 spectators and players, 1 spectators only | true | cl, user |
| citadel_ | Toggle the value of citadel_ | cmd | cl, release |
| citadel_ | Spews what is the active movement controller on the local player | cmd | devonly, cl |
| citadel_ | false | devonly, sv, cl, rep | |
| citadel_ | false | devonly, sv | |
| citadel_ | Spews all modifiers on the local player | cmd | devonly, cl |
| citadel_ | false | devonly, sv, cl, rep | |
| citadel_ | -1 | devonly, cl | |
| citadel_ | When set to true, this will cause the client to act like it has an invalid client version, useful for UI testing | false | devonly, cl |
| citadel_ | false | devonly, cl | |
| citadel_ | -1 | devonly, cl | |
| citadel_ | -1 | devonly, cl | |
| citadel_ | Allows overriding persona names with this value for testing UI | devonly, cl | |
| citadel_ | 0 | devonly, cl | |
| citadel_ | Maximum range (in inches) in which a spray is valid | 512 | devonly, sv, cl, rep |
| citadel_ | Starts a calibration match | cmd | devonly, cl |
| citadel_ | When set to true, the account stat cache system will act like it is in an official match when updated. Used for testing without being in official matches | false | devonly, cl |
| citadel_ | false | devonly, sv | |
| citadel_ | This is a bitfield of elements in ECitadelGameMode that we want to record behavior for. eg: (1 << k_ | 2 | devonly, sv |
| citadel_ | This is a bitfield of elements in ECitadelMatchMode that we want to record behavior for. eg: (1 << k_ | 282 | devonly, sv |
| citadel_ | 0.3 | devonly, sv | |
| citadel_ | Thresholds for mapping a player’s played matches with a minimum allowed ‘new player’ score. If a new player with n games has a new player score less than to the value in this curve, log as a smurf.Map from games played (x) to min allowed new player score (y) | 0=50, 10=60, 20=80, 30=100 | devonly, sv |
| citadel_ | false | devonly, cl | |
| citadel_ | Enable to alter various game UI elements | false | cl, a, release |
| citadel_ | Advance the state of a street brawl game | cmd | devonly, sv |
| citadel_ | false | devonly, sv, cl, rep | |
| citadel_ | 0 | devonly, sv, cl, rep | |
| citadel_ | 2 | devonly, sv | |
| citadel_ | Resets a street brawl match | cmd | devonly, sv |
| citadel_ | true | devonly, sv, cl, rep | |
| citadel_ | 0 | devonly, sv, cl, rep | |
| citadel_ | Simulates and spews the results of all draft rounds in street brawl | cmd | devonly, sv |
| citadel_ | 100 | sv, cl, rep, cheat | |
| citadel_ | 24 | sv, cl, rep, cheat | |
| citadel_ | Stun the local player | cmd | devonly, sv |
| citadel_ | 0.412 | devonly, cl | |
| citadel_ | 0 | devonly, cl | |
| citadel_ | Print a crude recommended required bullets to claim an orb for every hero | cmd | devonly, sv |
| citadel_ | 2000 | devonly, sv | |
| citadel_ | 50 | devonly, sv | |
| citadel_ | 250 | devonly, sv | |
| citadel_ | 400 | devonly, sv | |
| citadel_ | true | devonly, sv | |
| citadel_ | 750 | devonly, sv | |
| citadel_ | 600 | devonly, sv | |
| citadel_ | 3 | devonly, sv | |
| citadel_ | 20 | devonly, sv | |
| citadel_ | 65 | devonly, sv | |
| citadel_ | false | devonly, sv | |
| citadel_ | 1300 | devonly, sv | |
| citadel_ | 200 | devonly, sv | |
| citadel_ | 6 | devonly, sv, cl, rep | |
| citadel_ | Command to Tag abilities with ‘m_ | cmd | devonly, cl |
| citadel_ | Command to tweak all ability tech power scaling, including ability upgrades. Pass in scale factor, with 1.0 being no change. | cmd | devonly, cl |
| citadel_ | 1 | sv, cl, rep, cheat | |
| citadel_ | Draws the banned heroes message | cmd | devonly, cl |
| citadel_ | Restart the cinematic intro sequence | cmd | devonly, sv |
| citadel_ | Draws a test message: citadel_ | cmd | devonly, cl |
| citadel_ | Draws the game over message: citadel_ | cmd | devonly, cl |
| citadel_ | Shows a test game announcement: [title] [description] [classname] | cmd | devonly, cl |
| citadel_ | Draws a test level up message | cmd | devonly, cl |
| citadel_ | Draws a test pause message: citadel_ | cmd | devonly, cl |
| citadel_ | Test pinging a player | cmd | devonly, cl |
| citadel_ | [URL] | cmd | devonly, cl |
| citadel_ | Trace a sphere through portals and draw the results | cmd | devonly, sv |
| citadel_ | Test Ranked Summary | false | devonly, cl |
| citadel_ | Draws the street brawl scoring message: citadel_ | cmd | devonly, cl |
| citadel_ | Tests bringing up the survey popup | cmd | cl, cheat |
| citadel_ | Draws a test team message: citadel_ | cmd | devonly, sv |
| citadel_ | 200 | sv, cl, rep, cheat | |
| citadel_ | 120 | sv, cl, rep, cheat | |
| citadel_ | true | devonly, sv, cl, rep | |
| citadel_ | false | devonly, sv, cl, rep | |
| citadel_ | 0.025 | devonly, sv | |
| citadel_ | 0.015 | devonly, sv | |
| citadel_ | Duration of a period of accumulated tick gold. Larger values will result in longer between a team getting gold and a player getting the benefit. | 3 | devonly, sv |
| citadel_ | Number of periods of accumulated tick gold. Combine with citadel_ | 10 | devonly, sv |
| citadel_ | Frequency of distributing available tick gold | 3 | devonly, sv |
| citadel_ | 480 | devonly, sv | |
| citadel_ | 12 | devonly, cl | |
| citadel_ | 20 | devonly, sv | |
| citadel_ | 10 | devonly, sv | |
| citadel_ | Tight-camera test mode alternative. | 1.3 | cl, a |
| citadel_ | Time after the local player has taken damage from another player before we show hints again. | 10 | cl, release |
| citadel_ | 5 | devonly, sv, cl, rep | |
| citadel_ | 10 | devonly, sv, cl, rep | |
| citadel_ | Set to something >= 0 to test setting every unit’s timescale to that value | -1 | devonly, sv, cl, rep |
| citadel_ | Toggles muting/unmuting the audio. | cmd | cl, release |
| citadel_ | Toggle a server side pause. | cmd | devonly, sv |
| citadel_ | true | sv, cl, rep, cheat | |
| citadel_ | [all|player|team|match] Dump currently tracked stats. | cmd | devonly, sv |
| citadel_ | 192 | devonly, sv, rep | |
| citadel_ | 0 | devonly, sv | |
| citadel_ | 400 | devonly, sv | |
| citadel_ | 10 | devonly, sv | |
| citadel_ | 20 | devonly, sv, cl, rep | |
| citadel_ | 1.2 | devonly, sv | |
| citadel_ | How much to scale damage when landing crits against Troopers | 1.5 | devonly, sv, cl, rep |
| citadel_ | false | devonly, sv | |
| citadel_ | false | devonly, sv | |
| citadel_ | Disable glow on friendly troopers except for through walls during laning | true | cl, release |
| citadel_ | false | cl, release | |
| citadel_ | 116 | devonly, sv | |
| citadel_ | 1.16 | devonly, sv | |
| citadel_ | 1.2 | devonly, sv | |
| citadel_ | 1.5 | devonly, sv | |
| citadel_ | 35 | devonly, sv | |
| citadel_ | 0=instant gold 1=orbs in experimental only 2=orbs always | 2 | sv, release |
| citadel_ | 0.6 | devonly, sv | |
| citadel_ | 0.6 | devonly, sv | |
| citadel_ | Set to -1 to disable | 150 | devonly, sv |
| citadel_ | 8 | devonly, sv | |
| citadel_ | How many troopers can be active in a single lane (including canisters). Set to 0 to disable. | 0 | devonly, sv |
| citadel_ | true | sv, release | |
| citadel_ | false | sv, release | |
| citadel_ | 2000 | devonly, sv, cl, rep | |
| citadel_ | 5 | devonly, sv | |
| citadel_ | 2.1 | devonly, sv | |
| citadel_ | How long after damaging a neutral are players in the window to be considered scorers. | 5 | devonly, sv |
| citadel_ | 1500 | devonly, sv | |
| citadel_ | false | devonly, sv | |
| citadel_ | 35 | devonly, cl | |
| citadel_ | false | cl, release | |
| citadel_ | 0.5 | devonly, sv | |
| citadel_ | 0 | devonly, sv | |
| citadel_ | true | devonly, sv | |
| citadel_ | 0.5 | devonly, sv | |
| citadel_ | set to false to prevent any troopers from spawning | true | devonly, sv |
| citadel_ | Initial trooper wave spawn time | 16 | devonly, sv |
| citadel_ | |||
| citadel_ | # of seconds between trooper spawn waves. | 30 | devonly, sv |
| citadel_ | # of seconds between trooper spawn waves. Starts after 25 minutes. | 25 | devonly, sv |
| citadel_ | # of minutes before we start using the late trooper spawn interval. | 20 | devonly, sv |
| citadel_ | # of seconds between troopers on a zipline in a single wave. | 0.4 | devonly, sv |
| citadel_ | How many troopers spawn together in a squad | 4 | devonly, sv |
| citadel_ | 0.2 | devonly, sv | |
| citadel_ | What percent of gold is transfered instantly if a trooper suicides. | 0 | devonly, sv |
| citadel_ | What percent of gold is transfered into an orb if a trooper suicides. | 0 | devonly, sv |
| citadel_ | true | devonly, sv | |
| citadel_ | 48 | devonly, sv | |
| citadel_ | 200 | devonly, sv | |
| citadel_ | Command to tweak level boons. Pass in scale factor | cmd | devonly, cl |
| citadel_ | When true, we can feature bot test matches | true | cl, release |
| citadel_ | 2 | devonly, cl, rep | |
| citadel_ | 0 | devonly, cl, rep | |
| citadel_ | 0.6 | devonly, cl, rep | |
| citadel_ | 5 | devonly, cl, rep | |
| citadel_ | 0.1 | devonly, cl, rep | |
| citadel_ | false | devonly, cl | |
| citadel_ | 0.2 | devonly, cl | |
| citadel_ | Set to > 0 to add dummy matches to the active match list, useful for testing UI around these | 0 | devonly, cl |
| citadel_ | Set to > 0 to add dummy parties that have invites | 0 | devonly, cl |
| citadel_ | When set to non-zero, it will use this account as the account for bots to test UI on the active match | 0 | devonly, cl |
| citadel_ | 0 | devonly, cl | |
| citadel_ | The number of seconds to wait between refreshes of the active matches while on the watch page | 5 | cl, release |
| citadel_ | true | devonly, cl | |
| citadel_ | How far to make allied players’ unit status show through walls. Use values ⇐ 0 for no limit. | 0 | devonly, cl, cheat |
| citadel_ | 0.166667 | devonly, cl | |
| citadel_ | 3 | devonly, cl | |
| citadel_ | 10 | devonly, cl | |
| citadel_ | false | devonly, cl | |
| citadel_ | true | cl, cheat, release | |
| citadel_ | How far out of the players effective gun range do we show the health bar | 200 | devonly, cl |
| citadel_ | 100 | devonly, cl | |
| citadel_ | 100 | devonly, cl | |
| citadel_ | 10 | devonly, cl | |
| citadel_ | 2 | devonly, cl | |
| citadel_ | 100 | devonly, cl | |
| citadel_ | false | cl, cheat, release | |
| citadel_ | 800 | devonly, cl | |
| citadel_ | 1 | devonly, cl | |
| citadel_ | 1000 | devonly, cl | |
| citadel_ | 1000 | devonly, cl | |
| citadel_ | 6 | devonly, cl | |
| citadel_ | 6 | devonly, cl | |
| citadel_ | 0.2 | devonly, cl | |
| citadel_ | 5 | devonly, cl | |
| citadel_ | 4 | devonly, cl | |
| citadel_ | false | devonly, cl | |
| citadel_ | How far out of the players effective gun range do we show the health bar | 200 | devonly, cl |
| citadel_ | 10 | devonly, cl | |
| citadel_ | 80 | devonly, cl | |
| citadel_ | false | cl, cheat, release | |
| citadel_ | 50000 | devonly, cl | |
| citadel_ | false | devonly, cl | |
| citadel_ | 0 | devonly, cl | |
| citadel_ | How many times per second the unit status can update (0 = every frame). | 30 | devonly, cl |
| citadel_ | 100 | devonly, cl | |
| citadel_ | 50000 | devonly, cl | |
| citadel_ | 0.25 | devonly, cl | |
| citadel_ | false | devonly, cl | |
| citadel_ | Allow only a single health bar, no stacking. | false | cl, cheat |
| citadel_ | 3 | devonly, cl | |
| citadel_ | 0 | devonly, cl | |
| citadel_ | false | cl, release | |
| citadel_ | false | devonly, cl, cheat | |
| citadel_ | false | devonly, cl, cheat | |
| citadel_ | 210 | devonly, cl | |
| citadel_ | 200 | devonly, cl | |
| citadel_ | 200 | devonly, cl | |
| citadel_ | 0 | devonly, cl | |
| citadel_ | <team number> - Unlock the flex slots for a team (or both teams if you omit the team number) | cmd | sv, cheat |
| citadel_ | Countdown duration to the unpause after a user unpauses | 3 | sv, cheat |
| citadel_ | 0.1 | devonly, sv | |
| citadel_ | How many tries we check if the GC is still connected before terminating due to no response | 50 | sv, cheat |
| citadel_ | How often the server should check the GC is still connected (in seconds) | 1200 | sv, cheat |
| citadel_ | How much variance to allow the GC check time to avoid swamping the GC (in seconds) | 60 | sv, cheat |
| citadel_ | Controls if match metadata uploading is enabled. Mainly used as a kill switch if something goes wrong | true | devonly, sv |
| citadel_ | Controls if replay uploading is enabled. Mainly used as a kill switch if something goes wrong | true | sv, release |
| citadel_ | When set, this will upload replays for server test matches, otherwise they will be discarded | false | devonly, sv |
| citadel_ | false | devonly, sv, cl, rep | |
| citadel_ | true | cl, a | |
| citadel_ | false | devonly, cl, rep | |
| citadel_ | If enabled, fake the details to enable match signout to flow | false | devonly, sv |
| citadel_ | Use hold sprint ability? | false | devonly, sv, cl, rep |
| citadel_ | Turns on/off the new minimap | true | devonly, cl |
| citadel_ | false | devonly, sv | |
| citadel_ | Use new component Grouping | false | cl, a |
| citadel_ | Forces HUD and game to draw team colors as if you are a spectator | false | devonly, cl |
| citadel_ | Use UI key bindings otherwise use engine keybindings. | true | cl, a, release |
| citadel_ | false | devonly, cl | |
| citadel_ | When true, uses the WIP models defined in the hero vdata | false | devonly, sv, cl, rep |
| citadel_ | false | devonly, sv | |
| citadel_ | false | devonly, sv | |
| citadel_ | Rendering performance level. | 3 | cl, a |
| citadel_ | Track if they have opened up the book prototype or not yet | false | cl, a, release |
| citadel_ | Bigger number makes the response more damped, smaller is less damped | 9 | sv, cl, rep, cheat |
| citadel_ | Bigger number increases the speed at which the view corrects | 15 | sv, cl, rep, cheat |
| citadel_ | false | devonly, sv, cl, rep | |
| citadel_ | false | devonly, sv, cl, rep | |
| citadel_ | 2 | devonly, cl | |
| citadel_ | false | sv, cl, rep, cheat | |
| citadel_ | If 1, all players can hear all other players. | false | devonly, sv |
| citadel_ | Force a certain duration in the waiting for map to load state | 0 | sv, cheat |
| citadel_ | 1: Show all wall normal planes detected | 0 | sv, cl, rep, cheat |
| citadel_ | Maximum distance to a wall in order to wall jump. | 8 | sv, cl, rep, cheat |
| citadel_ | Modifies how much we allow the wall jump fatigue to recover during other moves (i.e. heavy melee, air dash). 0.0 = Pause recovery totally. 1.0 = ignore and recover at the normal rate. | 1 | devonly, sv, cl, rep |
| citadel_ | How many consecutive wall jumps before we start to require stamina. | 1 | devonly, sv, cl, rep |
| citadel_ | How much stamina is required, and costs, to perform a wall jump. | 0.5 | devonly, sv, cl, rep |
| citadel_ | Obsolete (temporarily)? | false | devonly, sv, cl, rep |
| citadel_ | While wall gripping, gravity will be cancelled out at this speed down the wall | 600 | sv, cl, rep, cheat |
| citadel_ | 1 | devonly, sv | |
| citadel_ | Multiply the damage on guns | 1 | sv, cl, rep, cheat |
| citadel_ | Filter which team gets a multiplier on their gun damage. -1 = no filter (all teams get multiplier), 2 = amber, 3 = sapphire, etc | -1 | sv, cl, rep, cheat |
| citadel_ | What percent do we want weapon damage reduced for melee damage? | 0.5 | devonly, sv, cl, rep |
| citadel_ | Keep recoil constant even with fire rate changes. | true | sv, cl, rep, cheat |
| citadel_ | false | devonly, cl | |
| citadel_ | 0: Original Linear Interpolation. 1: Smooth Approach | 1 | sv, cl, rep, cheat |
| citadel_ | Turns on bullet impacts and decals on world from troopers and neutrals shooting | false | devonly, sv, cl, rep |
| citadel_ | Prints debug info about the closest zip line node | cmd | devonly, sv |
| citadel_ | 0: Chose direction based solely on camera angle. 1: Chose direction at the moment of attachment, using the player’s movement direction. | true | devonly, sv, cl, rep |
| citadel_ | 50 | devonly, sv, cl, rep | |
| citadel_ | Changes the zipline arrow boost brightness | 1 | devonly, cl |
| citadel_ | Changes the zipline arrow scale | 1 | devonly, cl |
| citadel_ | Changes the zipline arrow scroll speed | 1 | devonly, cl |
| citadel_ | false | devonly, sv, cl, rep | |
| citadel_ | 2 | devonly, sv, cl, rep | |
| citadel_ | 0.7 | devonly, sv, cl, rep | |
| citadel_ | Captures the closest zipline node | cmd | devonly, sv |
| citadel_ | sets all ziplines nodes to the specified team | cmd | devonly, sv |
| citadel_ | 400 | devonly, sv | |
| citadel_ | 1200 | devonly, sv | |
| citadel_ | 200 | devonly, sv | |
| citadel_ | 24 | devonly, sv, cl, rep | |
| citadel_ | false | devonly, cl | |
| citadel_ | if non-zero, only draw zipline curves extending from this node. | 0 | devonly, cl |
| citadel_ | 20 | devonly, cl | |
| citadel_ | false | devonly, sv, cl, rep | |
| citadel_ | 1.1 | devonly, sv, cl, rep | |
| citadel_ | 0.3 | devonly, sv, cl, rep | |
| citadel_ | false | devonly, sv, cl, rep | |
| citadel_ | 700 | devonly, sv, cl, rep | |
| citadel_ | 50 | devonly, sv, cl, rep | |
| citadel_ | 50 | devonly, sv, cl, rep | |
| citadel_ | 5 | devonly, sv, cl, rep | |
| citadel_ | Changes the percent distance of the blue lane | -1 | devonly, cl |
| citadel_ | Changes the percent distance of the green lane | -1 | devonly, cl |
| citadel_ | Changes the percent distance of the purple lane | -1 | devonly, cl |
| citadel_ | Changes the percent distance of the yellow lane | -1 | devonly, cl |
| citadel_ | Rebuilds all zipline splines | cmd | devonly, sv |
| citadel_ | 0=Model, 1=Particle, 2=Model+Particle | 0 | devonly, cl |
| citadel_ | 0 = no, 1 = yes, 2 = preview effect | 1 | sv, cl, rep, cheat |
| citadel_ | false | devonly, cl | |
| citadel_ | 0.95 | devonly, sv, cl, rep | |
| citadel_ | false | devonly, sv, cl, rep | |
| citadel_ | Changes the zipline width | 0.7 | devonly, cl |
| citadel_ | Test zoomed in minimap | false | devonly, cl |
| citdael_ | The color of the desat area while targeting an AoE. | 150 207 184 255 | devonly, cl |
| citdael_ | The color of the outline area while targeting an AoE. | 150 207 184 255 | devonly, cl |
| citdael_ | The color of the sat area while targeting an AoE. | 255 255 255 255 | devonly, cl |
| citdael_ | The color of the desat area while targeting with range or cone attack. | 100 100 114 255 | devonly, cl |
| citdael_ | The color of the outline area while targeting with range or cone attack | 120 120 145 255 | devonly, cl |
| citdael_ | The color of the sat area while targeting with range or cone attack | 255 255 255 255 | devonly, cl |
| cl_ | Show which entities are having their bones setup each frame. | false | devonly, cl |
| cl_ | Automatically start AG2 recording when an entity with this name (wildcard) or id is created. | devonly, cl | |
| cl_ | true | devonly | |
| cl_ | 0.67 | devonly, cl | |
| cl_ | Displays stats about how many EvaluatePose calls are unused | cmd | devonly, cl |
| cl_ | Displays stats about which animations are updating | cmd | devonly, cl |
| cl_ | true | devonly, cl | |
| cl_ | spawn client glass shards asynchronously during demos or when remotely connected. | true | devonly, cl |
| cl_ | false | devonly, cl | |
| cl_ | false | devonly | |
| cl_ | Min size of the recv margin queue when async usercmd send is disabled | 1 | devonly |
| cl_ | Visualize bullet material info. | false | cl, cheat |
| cl_ | Visualize pawn surface data. | false | cl, cheat |
| cl_ | Displays citadel_ | false | cl, cheat |
| cl_ | Displays citadel_ | false | cl, cheat |
| cl_ | Draws debug associated with amount interior vs exterior | false | devonly, cl, rep |
| cl_ | Logs sound event information for CCitadelAudioFilter. | false | devonly, cl |
| cl_ | Prints when a participant sound message was sent. | false | cl, cheat |
| cl_ | Automatic cursor size scaling. | true | a |
| cl_ | Draw an axis Arguments: x y z pitch yaw roll <lifetime = 10.0> <r g b a> | cmd | cl, cheat |
| cl_ | Batch entity list adds / removes while latching interpolated variables to avoid mutex contention. | false | devonly, cl |
| cl_ | true | devonly, cl | |
| cl_ | Draw a bbox Arguments: minx miny miny maxx maxy maxz <lifetime = 10.0> <r g b a> | cmd | cl, cheat |
| cl_ | run in a square, # represents how many usercommands to run before turning. | 0 | devonly, cl |
| cl_ | how fast to run (1 to use player max run speed). | 1 | devonly, cl |
| cl_ | Break in debugger when missing resource match is found. Format: cl_ | cmd | devonly |
| cl_ | true | release | |
| cl_ | Debug: visualization time for lazily calculated bullet paths (0 = disable) | 0 | cl, cheat |
| cl_ | Debug: visualization time for active bullet traces (0 = disable) | 0 | cl, cheat |
| cl_ | Cache sendtables | true | devonly |
| cl_ | 0 | devonly, cl | |
| cl_ | 0.006 | devonly, cl | |
| cl_ | 0.8 | devonly, cl | |
| cl_ | change callback msec warning limit | 0.2 | cl, release |
| cl_ | 0 | devonly, cl | |
| cl_ | Check game code serializers | cmd | cheat |
| cl_ | 0.15 | cl, a, user | |
| cl_ | 0.2 | cl, a, user | |
| cl_ | 2 | cl, a, user | |
| cl_ | false | devonly, cl, cheat | |
| cl_ | false | cl, cheat | |
| cl_ | devonly, cl | ||
| cl_ | false | devonly, cl | |
| cl_ | false | cl, a, user | |
| cl_ | Draw player look target data. White is server, cyan is client. | false | devonly, cl, rep |
| cl_ | Enable debug draw for deployment preview. Draws a sphere at the location for 0.1 seconds | false | devonly, cl |
| cl_ | Enable debug draw for deployment targeting. Debug draw is a one show that persists for n seconds | 0 | devonly, cl |
| cl_ | Enable debug log for deployment targeting | false | devonly, cl |
| cl_ | dump all bullet info to the console | cmd | devonly, cl |
| cl_ | Force all abilities to call OnUpgrade() | cmd | devonly, cl |
| cl_ | Force third person camera angles | cmd | devonly, cl |
| cl_ | false | devonly, cl | |
| cl_ | 0 | cl, a, user | |
| cl_ | Hero ID to spray | 0 | sv, cl, a, user |
| cl_ | 0 | cl, a, user | |
| cl_ | 0 | cl, a, user | |
| cl_ | 0 | cl, a, user | |
| cl_ | 0 | cl, a, user | |
| cl_ | Record the animgraph for a specified hero | cmd | cl, cheat |
| cl_ | false | devonly, cl | |
| cl_ | Rebuilds all zipline splines | cmd | devonly, cl |
| cl_ | false | cl, a, user | |
| cl_ | Clock sync will try to maintain an additional margin of N ticks. This is intended to smooth over packet loss, and is a replacement for cl_ | 1 | devonly |
| cl_ | Additional margin (in ticks) to apply when spectating. | 2 | devonly |
| cl_ | Enable/disable clock correction on the client. | true | cheat |
| cl_ | Clock sync will not slow down time slower than N% | 93 | devonly |
| cl_ | Clock sync will not speed up time faster than N% | 106 | devonly |
| cl_ | Clock sync will try to maintain N ms margin between tick arrival and polling network. The effective value is the sum of this and the time implied by cl_ | 5 | devonly |
| cl_ | 0 | release | |
| cl_ | Clock sync will remove 63.2% of the error in N seconds | 0.3 | devonly |
| cl_ | Clock sync will remove 63.2% of the error in N seconds | 0.6 | devonly |
| cl_ | Clock sync will use past N seconds | 4 | devonly |
| cl_ | false | devonly | |
| cl_ | Maximum number of ticks the clock is allowed to drift before the client snaps its clock to the server’s. | 3 | hidden, release |
| cl_ | Number of seconds over which to spread retry attempts for P2P. | 20 | release |
| cl_ | Used by the client to inform the server of their desired queue length. Derived from cl_ | 0 | user |
| cl_ | Cursor size scaling factor. | 1 | a |
| cl_ | Min size of the recv margin queue when in tools/debug mode | 2 | devonly |
| cl_ | false | devonly, cl | |
| cl_ | false | devonly, cl | |
| cl_ | Render debug overlays from server. | false | release |
| cl_ | Toggles visibility of the debug overlay system. | cmd | cl, cheat |
| cl_ | Toggles visibility of the debug overlay system. | cmd | cl, cheat |
| cl_ | Makes the debug overlay dashboard visible. | cmd | cl, cheat |
| cl_ | Hides the overlay. | cmd | cl, cheat |
| cl_ | Toggles visibility of the debug overlay system. | cmd | cl, cheat |
| cl_ | Plots view angles yaw at various stages of the frame/tick in Tracy. | false | devonly, cl |
| cl_ | Clears decals from all entities | cmd | devonly, cl |
| cl_ | Clears world decals | cmd | devonly, cl |
| cl_ | Toggles client decal debug visualization | cmd | devonly, cl |
| cl_ | Shoots a client-side decal | cmd | devonly, cl |
| cl_ | blend over this many frames | 5 | devonly, cl |
| cl_ | if camera orientation changes this much update orientation | 5 | devonly, cl |
| cl_ | Stabilize camera orientation/position during demo playback. 1 remove roll, 2 steadycam | 0 | devonly, cl |
| cl_ | if camera moves this much from last anchor update anchor | 16 | devonly, cl |
| cl_ | View offset during demo playback (+/- 1.25 is a good default for human average left/right eye offset) | 0 | devonly, cl |
| cl_ | Override view during demo playback | 0 | devonly, cl |
| cl_ | Destroys all client-side ragdolls | cmd | devonly, cl |
| cl_ | false | cl, cheat | |
| cl_ | This soundevent is called to stop the desired soundevents when the game is disconnected. | citadel.convar.stop_ | devonly |
| cl_ | This is a fade of current voices that is called when the game is disconnected. -1.f for no fade on disconnect | 2 | devonly |
| cl_ | false | cl, cheat | |
| cl_ | Spew state on when client entities become dormant or active. | false | devonly, cl |
| cl_ | false | cl, cheat | |
| cl_ | false | devonly, cl | |
| cl_ | Draws a cross at the given location Arguments: x y z | cmd | cl, cheat |
| cl_ | Enable the rendering of the hud | true | cl, cheat |
| cl_ | Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2 | cmd | cl, cheat |
| cl_ | Print out number of active projected textures | cmd | devonly, cl |
| cl_ | print all response symbols to the console | cmd | devonly, cl |
| cl_ | Dumps info about an entity | cmd | cl, cheat |
| cl_ | Dump split screen workarounds. | cmd | devonly, cl |
| cl_ | true | devonly, cl | |
| cl_ | Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_ | cmd | cl, cheat |
| cl_ | Displays the entity name for all entities that have ShouldDisplayInActorNames true in code | cmd | cl, cheat |
| cl_ | Opens the graph and starts live debugging the AG2 graph for a given entity Arguments: entityName Arguments: {entity_ | cmd | cl, cheat |
| cl_ | Starts live debugging & recording the AG2 graph for a given entity Arguments: entityName Arguments: {entity_ | cmd | cl, cheat |
| cl_ | Displays debug draws about the given entity(ies) animgraph Arguments: {entity_ | cmd | cl, cheat |
| cl_ | Toggles recording of animgraph replay of the given entity(s) Arguments: entityName automaticallyOpenInAnimgraphEditor Arguments: {entity_ | cmd | cl, cheat |
| cl_ | If an attachment’s name has any of the given substrings in it, it will be displayed. Substrings can be delimited by the ’,’ or ’|’ character. | cl, cheat | |
| cl_ | Displays the attachment points on an entity. Arguments: {entity_ | cmd | cl, cheat |
| cl_ | Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays. Arguments: {entity_ | cmd | cl, cheat |
| cl_ | ent_ | cmd | cl, cheat |
| cl_ | Clears all debug overlays | cmd | cl, cheat |
| cl_ | Find and list all entities with classnames or targetnames that contain the specified substrings. Format: find_ | cmd | cl, cheat |
| cl_ | Display data for entity matching specified index. Format: find_ | cmd | cl, cheat |
| cl_ | grabs the object in front of the player. Options: -loose -multiple -toggle | cmd | cl, cheat |
| cl_ | Prints the entity hierarchy tree rooted at the specified ent(s) | cmd | cl, cheat |
| cl_ | Displays the hitboxes for the given entity(ies). Arguments: {entity_ | cmd | cl, cheat |
| cl_ | 4 | devonly, cl | |
| cl_ | If a joint’s name has any of the given substrings in it, it will be displayed. Substrings can be delimited by the ’,’ or ’|’ character. | cl, cheat | |
| cl_ | Draw a line between a rendered joint and its parent. | true | cl, cheat |
| cl_ | Draw the name of a rendered joint. | true | cl, cheat |
| cl_ | false | devonly, cl | |
| cl_ | false | devonly, cl | |
| cl_ | Displays the joint names + axes an entity. Arguments: {entity_ | cmd | cl, cheat |
| cl_ | Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives. Arguments: {entity_ | cmd | cl, cheat |
| cl_ | Displays the entity name | cmd | cl, cheat |
| cl_ | Toggles ‘picker’ mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at. Arguments: full - enables all debug information | cmd | cl, cheat |
| cl_ | Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_ | cmd | cl, cheat |
| cl_ | 20 | cl, a, cheat | |
| cl_ | Removes the given entity(s) Arguments: {entity_ | cmd | cl, cheat |
| cl_ | Removes all entities of the specified type Arguments: {entity_ | cmd | cl, cheat |
| cl_ | Scales entities. Arguments: <scale factor> <{entity_ | cmd | cl, cheat |
| cl_ | Prints the entity scenenode hierarchy tree rooted at the specified ent(s) | cmd | cl, cheat |
| cl_ | Dumps the names and values of this entity’s script scope to the console Arguments: {entity_ | cmd | cl, cheat |
| cl_ | Select or deselects the given entities(s) for later manipulation Arguments: {entity_ | cmd | cl, cheat |
| cl_ | Set entity angles | cmd | cl, cheat |
| cl_ | Sets the targetname of the given entity(s) Arguments: <new entity name> <{entity_ | cmd | cl, cheat |
| cl_ | Move entity to position | cmd | cl, cheat |
| cl_ | Show entity contexts in ent_ | false | cl, cheat |
| cl_ | Sets damage display mode. When on, you will see the amount of damage dealt over the target’s head. | cmd | cl, cheat |
| cl_ | cl, cheat | ||
| cl_ | -1 | cl, cheat | |
| cl_ | Displays the skeleton for the given entity(ies). Arguments: {entity_ | cmd | cl, cheat |
| cl_ | false | devonly, cl | |
| cl_ | Prints out all entity classes which inherit from a specified base class | cmd | devonly, cl |
| cl_ | Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_ | cmd | cl, cheat |
| cl_ | Displays text debugging information about the given entity(ies) [within 256 units of the player] on top of the entity (See Overlay Text) Arguments: {entity_ | cmd | cl, cheat |
| cl_ | Hide text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_ | cmd | cl, cheat |
| cl_ | Set which ent_ | cmd | cl, cheat |
| cl_ | -1 | cl, a, cheat | |
| cl_ | false | cl, cheat | |
| cl_ | Displays text debugging information about the given entity(ies) [near the player] on top of the entity (See Overlay Text) 2 Arguments: <Radius> <{entity_ | cmd | cl, cheat |
| cl_ | Adds to list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_ | cmd | cl, cheat |
| cl_ | Clears the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_ | cmd | cl, cheat |
| cl_ | Spews the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_ | cmd | cl, cheat |
| cl_ | Removes from the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_ | cmd | cl, cheat |
| cl_ | un-grabs all objects | cmd | cl, cheat |
| cl_ | Displays the interpolated vcollide wireframe pm am entity. Arguments: {entity_ | cmd | cl, cheat |
| cl_ | Displays the eye position for the given entity(ies) in red. Arguments: {entity_ | cmd | cl, cheat |
| cl_ | Displays visibility traces for the given entity Arguments: {entity_ | cmd | cl, cheat |
| cl_ | Reports all extant entities. Optional 2nd arg is a substring of a classname that the list will be filtered by. | cmd | devonly, cl |
| cl_ | Summarizes (by class) all extant entities. Optional 2nd arg is a substring of a classname that the list will be filtered by. | cmd | devonly, cl |
| cl_ | List client entities, sorted by spawn group | cmd | devonly, cl |
| cl_ | Minimum time in seconds that must elapse before printing prediction error summary. 0 to disable. | 0 | cl, release |
| cl_ | Enable/disable extrapolation if interpolation history runs out. | true | cl, cheat |
| cl_ | Set how many seconds the client will extrapolate entities for. | 0.25 | cl, cheat |
| cl_ | false | cl, cheat | |
| cl_ | false | devonly, cl | |
| cl_ | 0 0 0 | devonly, cl | |
| cl_ | 1 | devonly, cl | |
| cl_ | 5 | devonly, cl | |
| cl_ | For debugging. Force the engine to flush an entity packet. | 0 | cheat |
| cl_ | false | devonly | |
| cl_ | When a perf report is dumped at the end of the session, should it be detailed? | true | cl, release |
| cl_ | Force uncompressed update | cmd | cheat |
| cl_ | Do we invoke PostDataUpdatePreserved callbacks for entities that had no changes but are still in the PVS? | true | devonly |
| cl_ | false | devonly, cl | |
| cl_ | -999 | devonly, cl | |
| cl_ | 200 | devonly, cl | |
| cl_ | false | devonly, cl | |
| cl_ | true | devonly, cl | |
| cl_ | 2 | devonly, cl | |
| cl_ | -999 | devonly, cl | |
| cl_ | false | devonly, cl | |
| cl_ | true | devonly, cl | |
| cl_ | true | devonly, cl | |
| cl_ | 0 | devonly, cl | |
| cl_ | 4096 | devonly, cl | |
| cl_ | Brightness of player halos | 1 | cl, cheat |
| cl_ | 1 | cl, release | |
| cl_ | 0.4 | cl, release | |
| cl_ | 0.3 | cl, release | |
| cl_ | 0 | cl, a, release | |
| cl_ | Show status of all spawn groups. | cmd | cl, cheat |
| cl_ | false | devonly, cl | |
| cl_ | Debugging convar to force late dispatch of game events. | 0 | cl, cheat |
| cl_ | Holds game events until client has received the tick the event was fired on. | true | cl, cheat |
| cl_ | Frame time greater than this is considered ‘poor’. | 100 | cl, a, release |
| cl_ | Show frame time (FPS) in the HUD. 0=never, 1=only if poor, 2=always | 1 | cl, a, release |
| cl_ | Show breakdown network misdelivery (loss, late delivery, and peak jitter). 0=never, 1=only in poor network conditions, 2=always | 0 | cl, a, release |
| cl_ | Packet delivery anomaly rate (0..100) higher than this is considered ‘poor’. | 5 | cl, a, release |
| cl_ | Show percentage of user commands & server snapshots that are missed due to network conditions. 0=never, 1=only in poor conditions, 2=always | 1 | cl, a, release |
| cl_ | Show packet jitter and netframe loss/reordering in the HUD. 0=never, 1=only in poor conditions, 2=always | 0 | cl, a, release |
| cl_ | Ping higher than this (ms) is considered ‘poor’. | 100 | cl, a, release |
| cl_ | Show ping in the HUD. 0=never, 1=only in poor conditions, 2=always | 1 | cl, a, release |
| cl_ | Show graph of the server recv margin in the HUD. (How early/late user commands are arriving at the server before they are executed.) 0=never, 1=only when there are command queue problems, 2=always | 0 | cl, a, release |
| cl_ | Force client to ignore packets (for debugging). | false | cheat |
| cl_ | Shows the entity browser, focused on the entity you specify. Arguments: {entity_ | cmd | cl, cheat |
| cl_ | Sets ImGui selection | cmd | cl, cheat |
| cl_ | Sets ImGui header status text | cmd | cl, cheat |
| cl_ | true | devonly, cl | |
| cl_ | Forces a button to be a particular state - WHEN PROCESSING USERCOMMANDS | cmd | devonly, cl |
| cl_ | Enable raw keyboard input | false | release |
| cl_ | Read the effective client simulation interpolation amount in terms of time. | cmd | cl, release |
| cl_ | true | devonly, cl | |
| cl_ | Disable interpolation list optimizations. | false | devonly, cl |
| cl_ | Interpolate LATCH_ | true | devonly, cl |
| cl_ | Set to zero do disable hermite interpolation. | true | cl, cheat |
| cl_ | Interpolate NPC positions starting this many seconds in past (or the value as per cl_ | 0 | devonly, cl |
| cl_ | Run interpolation in parallel for entities with no children. | false | devonly, cl |
| cl_ | Sets the client simulation interpolation amount, in terms of server updates (final amount is cl_ | 0 | cl, user |
| cl_ | Interpolate LATCH_ | true | devonly, cl |
| cl_ | Additional interpolation ticks to use when interpolating with threaded engine mode set. | 0 | devonly, cl |
| cl_ | Interpolate entities on the client. | true | devonly, cl, user |
| cl_ | Enable to show interpolation profile timing | false | cl, a |
| cl_ | When upstream packet jitter in a frame exceeds this threshold (ms), the frame is considered to have ‘irregular delivery’. This is a derived value and should not be modified manually | 20 | user |
| cl_ | Enable joystick input | false | a |
| cl_ | Perform server side lag compensation of weapon firing events. | true | cl, user |
| cl_ | Language | english | devonly |
| cl_ | Enable to output stats about latching | false | cl, a |
| cl_ | 0 | cl, cheat | |
| cl_ | false | cl, cheat | |
| cl_ | false | cl, cheat | |
| cl_ | Log when a tick is received | false | devonly |
| cl_ | Log when the tick delta >= this | 0 | devonly |
| cl_ | false | devonly, cl | |
| cl_ | 100 | release | |
| cl_ | Number of triggers before meemop reaches full volume | 10 | cl, cheat |
| cl_ | false | devonly, cl | |
| cl_ | Display all modifiers for the unit: <entityindex/name> | cmd | cl, cheat |
| cl_ | Dumps all modifiers that exist in the game | cmd | cl, cheat |
| cl_ | Print out non-hidden modifiers. | cmd | cl, cheat |
| cl_ | false | devonly, cl, rep | |
| cl_ | Call to have the client spew their unit states affecting them, | cmd | cl, cheat |
| cl_ | Displays the contents of the modifier string table | cmd | cl, cheat |
| cl_ | Print a summary report of Source2 engine networking statistics. (Ticks, netchan messages, etc.) | cmd | norecord, release |
| cl_ | Show listening addition/removals | false | devonly, cl |
| cl_ | Dump game events to console (1=client only, 2=all). | 0 | devonly, cl |
| cl_ | -1 | cl, a | |
| cl_ | time to freeze mouse/pointer motion after a mouse button press | 0.5 | devonly, cl |
| cl_ | Set to 1 to use threading snapshot reading (if game supports and server is sending bitcounts). | true | devonly |
| cl_ | Use parallel processing of snapshot reading if above this many entries. | 2 | devonly |
| cl_ | 1 | devonly | |
| cl_ | Create and destroy N particle systems for every one created normally | 0 | devonly |
| cl_ | Base for falling back to cheaper effects under load. | 0 | devonly |
| cl_ | Multiplier for falling back to cheaper effects under load. | 0 | devonly |
| cl_ | Print debug message every time a particle collection is created | false | devonly |
| cl_ | 0 | devonly | |
| cl_ | turn on optimized particle init | true | devonly |
| cl_ | 0 | cheat | |
| cl_ | How aggressive the switch to fallbacks will be depending on how far over the cl_ | 5 | devonly |
| cl_ | Amount of simulation time that can elapse before new systems start falling back to cheaper versions | 6 | devonly |
| cl_ | Enables/Disables Particle Simulation | true | cheat |
| cl_ | cmd | devonly, cl | |
| cl_ | Dump all new particles, optional name substring. | cmd | devonly, cl |
| cl_ | Dump all simulating particles, optional name substring. | cmd | devonly, cl |
| cl_ | Dump entity by prediction classname. | cl, cheat | |
| cl_ | Dump info about this entity to screen. | -1 | cl, cheat |
| cl_ | true | devonly, cl | |
| cl_ | If true, we assume the client uses a fixed tickrate like the server (which may not always be true). If false, we recalculate the number of physics substeps in each client tick based on the actual elapsed time in the tick. | true | devonly, cl |
| cl_ | 1 | devonly, cl | |
| cl_ | 0.1 | devonly, cl | |
| cl_ | Create test character proxy | cmd | devonly, cl |
| cl_ | Print all entities that get touch callbacks. Each entity is printed only once. | false | cl, cheat |
| cl_ | Dump intersection controller status | cmd | devonly, cl |
| cl_ | Dump physics main world to file | cmd | devonly, cl |
| cl_ | Dump memory usage | cmd | devonly, cl |
| cl_ | Enable all physics simulation | true | cl, cheat |
| cl_ | List all physics component contents of every entity in the game; -stream [1|0] initiate|terminate streaming to physics debugger -allents include non-physical entities -classes print class names -sdk Rubikon-wide memory short status -sdk -struct Rubikon-wide memory use per struct -sdk -rebuildsvms Rubikon-wide SVM force rebuild and status -world current state of the world -world -touch list body pairs (bodies in contact) -world -save <name> save world to a file -world -mem memory dump (separately per game dll) -world -snapshots Start/Stop dumping snapshots of the world into the current directory -world -agg current aggregate data registry (loaded resources) | cmd | devonly, cl |
| cl_ | false | devonly, cl | |
| cl_ | Put all physics in all the worlds to sleep | cmd | devonly, cl |
| cl_ | Enable sleeping for dynamic physics bodies. | true | cl, cheat |
| cl_ | if true, impact sounds wont play if no soft impact sound is present and the impact is below the hard velocity threshold. | false | cl, cheat |
| cl_ | cl, cheat | ||
| cl_ | Scale time for physics | 1 | devonly, cl |
| cl_ | false | devonly, cl | |
| cl_ | Wake all physics objects in the Main physics up | cmd | devonly, cl |
| cl_ | add test object | cmd | devonly, cl |
| cl_ | Turns on the absbox for all active physics objects. 0 : un-highlight. | cmd | devonly, cl |
| cl_ | remove test object | cmd | devonly, cl |
| cl_ | Lists all active physics objects -more : extra info | cmd | devonly, cl |
| cl_ | 89 | cl, cheat | |
| cl_ | 225 | devonly, cl | |
| cl_ | 89 | cl, cheat | |
| cl_ | Allows the client to playback screenshot and jpeg commands in demos. | false | devonly |
| cl_ | Enable polling for network messages every frame, instead of every tick | false | release |
| cl_ | Show precache info (client). | cmd | devonly |
| cl_ | false | cl, release | |
| cl_ | Verbose spew when building prediction optimized data runs. | false | devonly, cl |
| cl_ | Optimize for not repredicting if there were no errors | true | devonly, cl |
| cl_ | true | devonly, cl | |
| cl_ | Print something every time we predict a command | false | cl, release |
| cl_ | <entindex> <fieldname>: Track changes to entity index entindex, for field fieldname. | cmd | devonly, cl |
| cl_ | clear field track changes. | cmd | devonly, cl |
| cl_ | Perform client side prediction. | true | cl, user, cheat |
| cl_ | run prediction after every CreateMove instead of only after CreateMove for the final tick in a frame. | true | devonly |
| cl_ | Experimental optimization. If you are reading this in 2026, please delete this convar. | false | cl, release |
| cl_ | Describe datamap_ | cmd | devonly, cl |
| cl_ | Print simple description of prediction copy fields for entindex | cmd | devonly, cl |
| cl_ | true | devonly, cl | |
| cl_ | Print information from cl_ | cmd | devonly, cl |
| cl_ | Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1. | cmd | cl, cheat |
| cl_ | Display status of the query cache (client only) | cmd | cl, cheat |
| cl_ | 1 | devonly, cl | |
| cl_ | Maximum number of ragdolls to show (-1 disables limit) | 20 | cl, a |
| cl_ | false | cl, rep, cheat | |
| cl_ | false | devonly, cl | |
| cl_ | Remove the decals from the entity under the crosshair. | cmd | cl, cheat |
| cl_ | Lists all entities | cmd | devonly, cl, cheat |
| cl_ | Report prediction copy overrides | cmd | devonly, cl |
| cl_ | Lists all simulating/thinking entities | cmd | devonly, cl |
| cl_ | reports client-side sound patch count | cmd | devonly, cl |
| cl_ | Delay in seconds before the client will resend the ‘connect’ attempt | 0.5 | release |
| cl_ | Reset information from cl_ | cmd | devonly, cl |
| cl_ | Low priority dlights are replaced by high priority ones | false | devonly, cl |
| cl_ | Print all response rules | cmd | cl, cheat |
| cl_ | Reload all response system scripts. | cmd | cl, cheat |
| cl_ | Toggles client sat volume debug visualization | cmd | devonly, cl |
| cl_ | Saves all active animgraph recordings to disk Arguments: automaticallyOpenInAnimgraphEditor | cmd | cl, cheat |
| cl_ | Print out all scale functions. | cmd | cl, cheat |
| cl_ | Display all thinking scene entities and its data. | false | devonly, cl |
| cl_ | How long to display screen message text | 8 | devonly, cl |
| cl_ | Add a filter to the game debug overlay | cmd | cl, cheat |
| cl_ | Add a watch to the game debug overlay | cmd | cl, cheat |
| cl_ | Add a watch to the game debug overlay | cmd | cl, cheat |
| cl_ | Connect the vscript VM to the script debugger | cmd | cl, cheat |
| cl_ | false | devonly, cl | |
| cl_ | false | devonly, cl | |
| cl_ | Clear all watches from the game debug overlay | cmd | cl, cheat |
| cl_ | Toggle the in-game script debug features | cmd | cl, cheat |
| cl_ | Dump the state of the VM to the console | cmd | cl, cheat |
| cl_ | Find a key in the VM | cmd | cl, cheat |
| cl_ | Output help for script functions | cmd | cl, cheat |
| cl_ | Output help for script functions suitable for auto-completion | cmd | devonly, cl |
| cl_ | Reload scripts | cmd | cl, cheat |
| cl_ | Execute a vscript file, replacing existing functions with the functions in the run script | cmd | cl, cheat |
| cl_ | Execute all of this entity’s VScripts, replacing existing functions with the functions in the run scripts | cmd | cl, cheat |
| cl_ | Remove a filter from the game debug overlay | cmd | cl, cheat |
| cl_ | Remove a watch from the game debug overlay | cmd | cl, cheat |
| cl_ | Remove a watch from the game debug overlay | cmd | cl, cheat |
| cl_ | Use the garbage collector to track down reference cycles | cmd | cl, cheat |
| cl_ | Turn off a particular trace output by file or function name | cmd | cl, cheat |
| cl_ | Turn off all trace output | cmd | cl, cheat |
| cl_ | Turn off a particular trace output by table/instance | cmd | cl, cheat |
| cl_ | Turn on a particular trace output by file or function name | cmd | cl, cheat |
| cl_ | Turn on all trace output | cmd | cl, cheat |
| cl_ | Turn on a particular trace output by table/instance | cmd | cl, cheat |
| cl_ | Send tables cache file | sendtables.bin | devonly |
| cl_ | -1 | devonly, cl | |
| cl_ | -1 | devonly, cl | |
| cl_ | devonly, cl | ||
| cl_ | true | devonly, cl | |
| cl_ | How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always) | 0 | devonly |
| cl_ | Dump entity list to console. | cmd | cl, cheat |
| cl_ | Show prediction errors, 2 for above plus detailed field deltas, 3 to filter out serverside known prediction errors, -entindex for specific entity. | 0 | cl, release |
| cl_ | Draw fps meter at top of screen (1 = fps, 2 = smooth fps, 3 = server MS, 4 = Show FPS and Log to file ) | 0 | cl, release |
| cl_ | Show current framenumber | false | cl, release |
| cl_ | Draw hitboxes of entities we are shooting at to compare against lag compensated server entities | 0 | devonly, cl |
| cl_ | Draw approximate memory use at top of screen | 0 | cl, release |
| cl_ | Draw current position at top of screen | 0 | cl, cheat, release |
| cl_ | Enable/disable text messages printing on the screen. | true | devonly, cl |
| cl_ | Show current tick/time values. Bitmask: 1=‘render time’ 2=‘GameTime’ 4=time of predicted entities 8=offset of predicted entities (-1 means ‘everything’) | 0 | cl, release |
| cl_ | Show user command encoding | false | devonly, cl |
| cl_ | true | devonly, cl | |
| cl_ | true | rep, cheat | |
| cl_ | Smear boneflags across the model. Costs computation, but tests to make sure your bone flags are consistent. | false | cl, cheat |
| cl_ | Skip updating hierarchy information in PostDataUpdate for entities that have not changed | true | devonly, sv, cl, rep |
| cl_ | Enable to skip game animations | false | devonly, cl |
| cl_ | Smooth view/eye origin after prediction errors | true | devonly, cl |
| cl_ | false | cl, cheat | |
| cl_ | 0.21 | cl, cheat | |
| cl_ | 1000 | cl, cheat | |
| cl_ | 100 | cl, cheat | |
| cl_ | 0.125 | cl, cheat | |
| cl_ | 20 | cl, cheat | |
| cl_ | 150 | cl, release | |
| cl_ | Smooth client’s view after prediction error over this many seconds | 0.2 | devonly, cl |
| cl_ | true | devonly | |
| cl_ | true | devonly | |
| cl_ | Displays soundevent name played at it’s 3d position | false | cl, cheat |
| cl_ | Flushes the client side soundscapes | cmd | cl, cheat, server_ |
| cl_ | print soundscapes | cmd | devonly, cl |
| cl_ | Dump the contents of the next spawngroup manifest to file. | false | devonly |
| cl_ | Spew all manifest add/updates. | false | devonly |
| cl_ | Spew serializers | cmd | cheat |
| cl_ | Spew world groups (client) | cmd | devonly |
| cl_ | print origin in script format | cmd | devonly, cl |
| cl_ | test-list entities | cmd | cl, cheat |
| cl_ | This value, multiplied by the tick interval, is added to cl_ | 0 | user |
| cl_ | Recvmargin-based usercommand pacing will not speed up or slow down command pacing by more than N% compared to realtime | 5 | devonly |
| cl_ | Recvmargin-based usercommand pacing will try to maintain N ms margin between user command arriving at the server and the server needing that user command. See also cl_ | 5 | devonly |
| cl_ | Recvmargin-based usercommand pacing will not take action unless we have N samples | 10 | devonly |
| cl_ | 0 | release | |
| cl_ | Recvmargin-based usercommand pacing will remove 63.2% of the error in N seconds | 0.4 | devonly |
| cl_ | Recvmargin-based usercommand pacing will use past N seconds | 4 | devonly |
| cl_ | Send a network packet each time we generate a new usercommand, even if our frame rate is slow and we generate multiple commands in one frame | true | devonly |
| cl_ | Print a message if network issues cause problems with server snapshots of user commands not being available when needed, if the percentage (0…100) exceeds this value. A value of 0 will cause the message to always print each time it is calculated | 2 | release |
| cl_ | Print a message about problems with ticks and interpolation. 0=never, 1=warnings, 2=all, even if hidden by interpolation | 0 | release |
| cl_ | {print|<interval>} [summary|detail] Print timing stats now, or set report interval | cmd | norecord, release |
| cl_ | After this many seconds without receiving a packet from the server, the client will disconnect itself | 30 | a |
| cl_ | 72 | devonly, cl | |
| cl_ | 32 | devonly, cl | |
| cl_ | 0=Never; 1=Only if there is a problem; 2=always | 2 | cl, release |
| cl_ | Number of packets per second of updates you are requesting from the server | 20 | cl, a, user |
| cl_ | Updates visibility bits. | cmd | devonly, cl |
| cl_ | show usercmd payload sizing info for packets with more than this many usercmds | 0 | devonly |
| cl_ | max number of CUserCmds to send in one client move message | 4 | release |
| cl_ | false | devonly | |
| cl_ | When connecting to local listen server (for example, using the ‘map’ command), default to loopback=false, which connects to ‘127.0.0.1’ instead of ‘loopback’. This uses the network stack so that fake lag/loss can be simulated. | true | devonly |
| cl_ | true | devonly, cl | |
| cl_ | false | cl, a, release | |
| cl_ | true | devonly, cl | |
| cl_ | Controls whether the compiled in vsnd morph data ease in/out values are used or values set from the convars (cl_ | true | devonly, cl |
| cl_ | If cl_ | 0.2 | devonly, cl |
| cl_ | If cl_ | 0.2 | devonly, cl |
| cl_ | 210 | devonly, cl | |
| clear | Clear console output. | cmd | norecord, release |
| clear_ | true | devonly, sv | |
| clearall | Clear console output from all views. | cmd | norecord, release |
| cli_ | Displays the interpolated attachment points on an entity. Arguments: {entity_ | cmd | cl, cheat |
| cli_ | Displays the skeleton for the given entity(ies). Arguments: {entity_ | cmd | cl, cheat |
| cli_ | Displays the interpolated pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_ | cmd | cl, cheat |
| cli_ | Displays the skeleton for the given entity(ies). Arguments: {entity_ | cmd | cl, cheat |
| cli_ | Displays the interpolated vcollide wireframe pm am entity. Arguments: {entity_ | cmd | cl, cheat |
| client_ | 300 | devonly, cl | |
| client_ | cmd | devonly, cl | |
| clientport | If non-zero, client binds port to specific address. Usually you should leave this blank to use a different random system-assigned port for each connection. | 0 | release |
| closecaption | Enable close captioning. | false | cl, a, user |
| cloth_ | 0 | devonly, cl | |
| cloth_ | Enable the new, stateless version of FilterTransform | false | devonly |
| cloth_ | Raise ground by this much for all cloth that traces the ground; should be 0 ideally | 3 | devonly |
| cloth_ | 4 | devonly, cl | |
| cloth_ | false | devonly, cl, rep | |
| cloth_ | true | devonly, cl | |
| cloth_ | true | devonly, cl | |
| cmd | Forward command to server. | cmd | devonly |
| cojob_ | How long in milliseconds before we warn about lock hold duration | 10000 | devonly, sv, cl, rep |
| cojob_ | Will spew if a job takes longer than the specified number of microseconds | 3000 | devonly, sv, cl, rep |
| collect_ | Whether or not asserts should be collected for sending to the GC | true | devonly, sv, cl, rep |
| collect_ | Collect model names of the entities you’re pointing at | cmd | sv, cheat |
| commentary | Desired commentary mode state. | false | sv, a |
| commentary_ | Automatically set by the game when a commentary file is available for the current map. | false | devonly, sv |
| commentary_ | cmd | devonly, sv | |
| commentary_ | cmd | sv | |
| commentary_ | false | devonly, cl | |
| compositematerial_ | Source2/Composite Material Debug | false | devonly, cl, a, rep, cheat |
| con_ | Allows the console to be activated. | false | a, per_ |
| con_ | Suffix to append to the console log, may be changed to reopen the log | devonly | |
| condump | dump the text currently in the console to condumpXX.log | cmd | release |
| connect | Connect to a remote server. | cmd | release |
| connect_ | Connect to a remote HLTV server. | cmd | release |
| console_ | Output text to test console | cmd | devonly |
| consoletool | Open a VConsole subtool. | cmd | norecord, release |
| convars_ | Echo to the console changes caused by toggling. | true | devonly |
| convert_ | Convert SteamID into multiple formats | cmd | devonly, cl |
| cpu_ | CPU Level - Default: High | 2 | devonly, cl |
| cpuinfo | Print CPU configuration information | cmd | devonly |
| cq_ | Server will not allow the client to buffer up more than N ms of commands. | 120 | rep, release |
| cq_ | Verbose command queue logging. | 0 | devonly, sv, rep |
| cq_ | When speeding up slowing down, this is how much | 5 | devonly, sv, cl, rep |
| cq_ | Run one usercmd per server tick and maintain a buffer. Client speeds up/slows down it’s usercmd tick rate to maintain server command queue buffering. | true | devonly, sv, cl, rep |
| cq_ | if set, starve this many commands by discarding during process usercmds. | 0 | devonly, sv |
| cq_ | command queue logging of events. | false | sv, release |
| cq_ | command queue logging per player stats every N seconds, 0 to disable. | 0 | sv, release |
| cq_ | Server will stop generating substitute commands if client hasn’t sent one, after N in a row | 4 | sv, release |
| cq_ | print every command as we execute it | false | sv, release |
| cq_ | false | devonly, sv | |
| cq_ | send message to remote client console when tests change. | false | devonly, sv |
| cq_ | 30 | devonly, sv | |
| crash | Crash the client. Optional parameter — type of crash: 0: read from NULL 1: write to NULL 2: force an Assert 3: infinite loop 4: stack buffer overrun 5: multiple asserts across multiple threads. Optional number of threads (default 5) 6: looping memory leak until we’re out of memory. Optional allocation size in bytes (default 1048576/1MB) | cmd | cheat |
| crash_ | Cause the engine to crash by Plat_ | cmd | cheat |
| crash_ | Cause the engine to crash by Plat_ | cmd | cheat |
| crash_ | Cause the engine to crash by Plat_ | cmd | cheat |
| crash_ | Cause the engine to crash in a job thread (Debug!!) | cmd | cheat |
| crash_ | Cause the engine to crash in a brand new non-main thread (Debug!!) | cmd | cheat |
| create_ | Create a flare on the local player’s team | cmd | devonly, sv |
| create_ | Create an orb on the local player’s team | cmd | devonly, sv |
| create_ | Causes radius damage where you’re looking, at the passed in radius. | cmd | sv, cheat |
| creditsdone | cmd | devonly, sv | |
| crosshair_ | 3.6 | devonly, cl | |
| csm_ | 1 | cheat | |
| csm_ | 1 | cheat | |
| csm_ | 1 | cheat | |
| csm_ | 1 | cheat | |
| csm_ | -1 | cheat | |
| csm_ | -1 | cheat | |
| csm_ | -1 | cheat | |
| csm_ | -1 | cheat | |
| csm_ | 2 | cheat | |
| csm_ | default pushback | 15000 | cheat |
| csm_ | Number of cascades in sunlight shadow | -1 | devonly |
| csm_ | -1 | devonly | |
| csm_ | 7500 | cheat | |
| csm_ | 0 | cheat | |
| csm_ | 0 | cheat | |
| csm_ | 0 | cheat | |
| csm_ | 0 | cheat | |
| csm_ | false | cheat | |
| csm_ | false | cheat | |
| csm_ | 0.85 | cheat | |
| csm_ | 2000 | cheat | |
| csm_ | default pushback | 1500 | cheat |
| csm_ | 2000 | cheat | |
| csm_ | -2000 | cheat | |
| csm_ | 0 | cheat | |
| csm_ | 30 | cheat | |
| csm_ | 21 | cheat | |
| csm_ | 1000 | cheat | |
| csm_ | 0.5 | cheat | |
| csm_ | false | devonly | |
| ctadel_ | Clear any camera operations that are active | cmd | devonly, cl |
| cv_ | When enabled and collecting asserts for the GC, this will generate stacks for the asserts | false | devonly, sv, cl, rep |
| cvarlist | Show the list of convars/concommands. | cmd | release |
| cyclevar | Cycle through specified convar values. | cmd | norecord, release |
| d3d_ | Report the maximum D3D feature level available. | <Not set> | devonly |
| damage_ | 6 | devonly, cl | |
| dbghist_ | Add a line to the debug history. Format: <category id> <line> | cmd | devonly, sv |
| dbghist_ | Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Scene Print 3: Alyx Blind 4: Log of damage done to player 5: Player Teleport 6: Blind Zombie Sounds 7: Player Continuous | cmd | devonly, sv |
| deadlock_ | Default communication preference for players | 2 | cl, a, release |
| deadlock_ | Disable the early post match survey | false | cl, a |
| deadlock_ | Disable the early dev build message | false | cl, a |
| deadlock_ | cl, a, release | ||
| deadlock_ | What style of player do we want to try and match with in matchmaking | 1 | cl, a, release |
| deadlock_ | Show Steam Input Error Messages and Spew in console | false | devonly, cl |
| deadlock_ | Use local cfg\steam_ | false | devonly, cl |
| debug_ | false | devonly, sv | |
| debug_ | Force ALL async data panels to be in a specific state. -1:disabled, 0:failure, 1:loading, 2:success | -1 | devonly, cl |
| debug_ | Draw debug information for destructible parts. | false | devonly, sv, cl, rep |
| debug_ | Toggle enabling/disabling the destructible parts system for debug. | true | sv, cl, rep, cheat |
| debug_ | false | devonly, sv, cl, rep | |
| debug_ | How long the debug draws stick around for, unless they’re per-tick. | 1 | devonly, sv, cl, rep |
| debug_ | true | devonly, rep | |
| debug_ | false | sv, cl, rep, cheat | |
| debug_ | Font size for the debug font | 14 | devonly |
| debug_ | Print out hltv events | 0 | devonly, cl, rep, clientcmd_ |
| debug_ | false | devonly, sv | |
| debug_ | false | devonly, sv | |
| debug_ | false | sv, cl, rep, cheat | |
| debug_ | false | devonly, sv, cl, rep | |
| debug_ | 0 | devonly, sv | |
| debug_ | false | sv, cheat | |
| debug_ | 0 | sv, cheat | |
| debugoverlay_ | Toggles visibility of the debug overlay system. | cmd | sv, cheat |
| debugoverlay_ | Toggles visibility of the debug overlay system. | cmd | sv, cheat |
| debugoverlay_ | Makes the debug overlay dashboard visible. | cmd | sv, cheat |
| debugoverlay_ | Force respect TTL even when clearing scopes | false | cheat |
| debugoverlay_ | Hides the overlay. | cmd | sv, cheat |
| debugoverlay_ | Toggle display of box around text | false | cheat |
| debugoverlay_ | Scale of the text used for 3d display | 1 | a, cheat |
| debugoverlay_ | Toggles visibility of the debug overlay system. | cmd | sv, cheat |
| decalfrequency | 10 | devonly, sv, nf | |
| default_ | 70 | cl, cheat | |
| demo_ | Allow playback of demo even if game directories are not matched [may crash or fail to load]. | false | devonly |
| demo_ | Turn on demo debug spew. | 0 | devonly |
| demo_ | Flush writing the demo file every network update | false | a |
| demo_ | Skips to location in demo. | cmd | release |
| demo_ | Skips the current demo playback to the marked tick | cmd | release |
| demo_ | Skips to a tick in demo. | cmd | release |
| demo_ | Print information about currently playing demo. | cmd | release |
| demo_ | Marks the current demo playback tick for later use | cmd | release |
| demo_ | Don’t skip more than N messages in a row when skipping in a demo file. | 100 | devonly |
| demo_ | Pauses demo playback. | cmd | release |
| demo_ | Pauses when the ‘render time’ reaches the specified tick. | cmd | release |
| demo_ | false | devonly, cl | |
| demo_ | Quits game after demo playback. | false | release |
| demo_ | Record commands typed at console into .dem files. | true | cheat |
| demo_ | Resumes demo playback. | cmd | release |
| demo_ | Play for N ticks (default=1) and then pause. | cmd | release |
| demo_ | Sets demo replay speed. | cmd | release |
| demo_ | Toggles demo playback. | cmd | release |
| demo_ | Use fast frame skipping when available for demo_ | true | devonly |
| demo_ | Interval time in seconds to write full updates to demo. | 60 | devonly |
| demo_ | save current meta file demo_ | cmd | devonly, norecord |
| demolist | Print demo sequence list. | cmd | release |
| destructible_ | true | devonly, sv, cl, rep | |
| dev_ | 0 | devonly, cl | |
| dev_ | <msgid> Send a blank body message with a given ID to gc for routing tests | cmd | devonly, cl |
| dev_ | <msgid> Send a blank body message with a given ID to gc for routing tests | cmd | devonly, sv |
| dev_ | <state> Turn on/off simulated GC communications failure (GC is down in a way that we know it is down) | cmd | devonly, cl |
| developer | Set developer message level. | 0 | release |
| diffcheck | Activate diffcheck system. | true | devonly |
| diffcheck_ | 0 | devonly | |
| diffcheck_ | Actually show diffcheck results. | true | devonly |
| diffcheck_ | Show diff with matching filter substring only. | devonly | |
| diffcheck_ | Show diff only. | false | devonly |
| differences | Show all convars which are not at their default values (optional restricted to specific flags). | cmd | release |
| disable_ | If non-zero when a map loads, dynamic props won’t be loaded | false | sv, cheat |
| disable_ | Disable focus based priority boost | cmd | devonly |
| disable_ | Bypasses lookup of soundscapes for indvidual audio sources when enabled. | true | devonly, sv |
| disconnect | Disconnect from server | cmd | release |
| display_ | false | sv, cheat | |
| dlight_ | Creates a dlight in front of the player | cmd | cl, cheat |
| dota_ | Flag to enable spatial audio in Dota 2. | false | release |
| dota_ | Mix value to blend spatial and non-spatial audio in Dota 2. | 1 | release |
| draw_ | draws footstep/foley events that are heard or not heard | false | devonly, sv, cl, rep |
| drawcross | Draws a cross at the given location Arguments: x y z | cmd | sv, cheat |
| drawline | Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2 | cmd | sv, cheat |
| dsp_ | 0 | devonly, demo | |
| dsp_ | 80 | devonly, demo | |
| dsp_ | 0.5 | devonly, demo | |
| dsp_ | 1440 | cheat, demo | |
| dsp_ | 0 | cheat, demo | |
| dsp_ | 0.8 | devonly, demo | |
| dsp_ | 0.2 | devonly, demo | |
| dsp_ | false | cheat | |
| dsp_ | 1 | devonly, demo | |
| dsp_ | 0.5 | devonly, demo | |
| dsp_ | 0.5 | devonly, demo | |
| dsp_ | 0.8 | a, demo | |
| dump_ | false | devonly | |
| dump_ | List all client-side entities in the scene | cmd | cl, cheat |
| dump_ | <type> Dumps the contents of the currently subscribed caches of a particular type | cmd | devonly, cl, cheat |
| dump_ | Dump all global entities/states | cmd | devonly, sv |
| dump_ | Lists all heroes by their technical names | cmd | cl, cheat |
| dump_ | Dumps the lobby that we are connected to | cmd | devonly, cl |
| dump_ | List information on the given token | cmd | devonly |
| dump_ | Dumps a list of caches that the GC currently has information about | cmd | devonly, cl |
| dump_ | List all loaded localization files | cmd | devonly |
| dump_ | dump_ | cmd | devonly, sv |
| dump_ | Prints out all valid panorama CSS properties and their documentation | cmd | release |
| dump_ | print panorama event types and their documentation | cmd | release |
| dump_ | cmd | devonly | |
| dump_ | cmd | sv, cheat | |
| dump_ | print all response symbols to the console | cmd | devonly, sv |
| dump_ | Lists secondary scene worlds and ref counts | cmd | devonly, cl |
| dump_ | Dumps the SO cache for the current user | cmd | devonly, cl |
| dumpparticlelist | Print out information on existing particle systems | cmd | cheat |
| dumpstringtable | Usage: dumpstringtable <tablename |all> <sv | cl> <verbose | simple> <element> Print string tables to console, verbose to dump data, simple to show name and count only, can specifiy a single numeric element index to restrict spew. | cmd | devonly |
| echo | Echo text to console. | cmd | server_ |
| echoln | Echo the command arguments on the console | cmd | release |
| econ_ | Lists the item definitions that have a specified tag. | cmd | devonly, cl |
| enable_ | true | cl, a | |
| enable_ | Disable focus based priority boost | cmd | devonly |
| endmovie | Stop recording movie frames. | cmd | devonly, norecord |
| engine_ | When true, elapsed time given to the input processing will be the time elapsed since the last input processing. This is only relevant when input is processed multiple times per frame ( i.e. multiple ticks per frame) | false | devonly |
| engine_ | When the client is catching up in low frame rate situations, should we run client simulate more than once a frame? | false | devonly |
| engine_ | When the client is catching up in low frame rate situations, should we run tick more than once a frame? | true | devonly |
| engine_ | false | devonly | |
| engine_ | CPU the engine is running on. | devonly | |
| engine_ | Enable logging about events that disable frame time warnings | false | devonly |
| engine_ | Print a performance report from the current data in the vprof ‘lite’ profiler | cmd | devonly |
| engine_ | Enable framerate-related warnings, such as sv_ | true | devonly |
| engine_ | When r_ | false | release |
| engine_ | 5 | devonly | |
| engine_ | Max number of ticks to simulate per frame, after which simulation will start to slow down compared to real time. | -1 | devonly |
| engine_ | 20 | a | |
| engine_ | When VConsole is in the foreground, don’t trigger engine_ | true | devonly |
| engine_ | OS type the engine is running on. | devonly | |
| engine_ | true | devonly | |
| engine_ | Platform the engine is running on. | devonly | |
| engine_ | Use this to tell Steam to relaunch the app right after existing | false | hidden, release |
| engine_ | false | devonly | |
| engine_ | Rendersystem option requested (changing this does not change the rendersystem). | devonly | |
| engine_ | Rendersystem meets min DX110 feature level (changing this does not change the shader model). | Unknown | devonly |
| engine_ | Rendersystem meets min DX110 feature level (changing this does not change the shader model). | Unknown | devonly |
| engine_ | Rendersystem shader model in use (changing this does not change the shader model). | 0 | devonly |
| engine_ | Rendersystem option in use (changing this does not change the rendersystem). | devonly | |
| engine_ | show frame dispatch names. | false | devonly |
| engine_ | false | release | |
| engine_ | false | devonly | |
| engine_ | turn on sse4.2 optimizations in the engine | true | devonly |
| engine_ | true | devonly | |
| english | If set to 1, running the english language set of assets. | true | cl, user |
| ent_ | Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_ | cmd | sv, cheat |
| ent_ | Displays the entity name for all entities that have ShouldDisplayInActorNames true in code | cmd | sv, cheat |
| ent_ | ent_ | Consolas | sv, cl, rep, cheat |
| ent_ | ent_ | 24 | sv, cl, rep, cheat |
| ent_ | Opens the graph and starts live debugging the AG2 graph for a given entity Arguments: entityName Arguments: {entity_ | cmd | sv, cheat |
| ent_ | Starts live debugging & recording the AG2 graph for a given entity Arguments: entityName Arguments: {entity_ | cmd | sv, cheat |
| ent_ | Displays debug draws about the given entity(ies) animgraph Arguments: {entity_ | cmd | sv, cheat |
| ent_ | Toggles recording of animgraph replay of the given entity(s) Arguments: entityName automaticallyOpenInAnimgraphEditor Arguments: {entity_ | cmd | sv, cheat |
| ent_ | Sets a variable on the animgraph of the given entity(s) Arguments: <varname>=<value> <{entity_ | cmd | sv, cheat |
| ent_ | If an attachment’s name has any of the given substrings in it, it will be displayed. Substrings can be delimited by the ’,’ or ’|’ character. | sv, cheat | |
| ent_ | Displays the attachment points on an entity. Arguments: {entity_ | cmd | sv, cheat |
| ent_ | Displays the entity’s autoaim radius. Arguments: {entity_ | cmd | sv, cheat |
| ent_ | Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays. Arguments: {entity_ | cmd | sv, cheat |
| ent_ | true | devonly, sv | |
| ent_ | Bonemerge the player onto the entity under the crosshairs | cmd | sv, cheat |
| ent_ | ent_ | cmd | sv, cheat |
| ent_ | Cancels all ent_ | cmd | devonly, sv |
| ent_ | Spew PVS debug info for entity | cmd | devonly, sv |
| ent_ | Clears all debug overlays | cmd | sv, cheat |
| ent_ | Creates an entity of the given designer or subclass name where the player is looking. | cmd | sv, cheat |
| ent_ | Use the specified entity for animation debugging. | cmd | devonly, cl |
| ent_ | false | devonly, sv, cl, rep | |
| ent_ | turn on, off, or toggle origin changes on server for entity by index | cmd | devonly, sv |
| ent_ | Find and list all entities with classnames or targetnames that contain the specified substrings. Format: find_ | cmd | sv, cheat |
| ent_ | Display data for entity matching specified index. Format: find_ | cmd | sv, cheat |
| ent_ | Usage: ent_ | cmd | sv, cheat |
| ent_ | Usage: ent_ | cmd | sv, cheat |
| ent_ | Gibs the given entity(s) Arguments: {entity_ | cmd | sv, cheat |
| ent_ | grabs the object in front of the player. Options: -loose -multiple -toggle | cmd | sv, cheat |
| ent_ | Prints the entity hierarchy tree rooted at the specified ent(s) | cmd | sv, cheat |
| ent_ | Displays the hitboxes for the given entity(ies). Arguments: {entity_ | cmd | sv, cheat |
| ent_ | Usage: ent_ | cmd | sv, cheat |
| ent_ | 4 | devonly, sv | |
| ent_ | If a joint’s name has any of the given substrings in it, it will be displayed. Substrings can be delimited by the ’,’ or ’|’ character. | sv, cheat | |
| ent_ | Draw a line between a rendered joint and its parent. | true | sv, cheat |
| ent_ | Draw the name of a rendered joint. | true | sv, cheat |
| ent_ | false | devonly, sv | |
| ent_ | false | devonly, sv | |
| ent_ | Displays the joint names + axes an entity. Arguments: {entity_ | cmd | sv, cheat |
| ent_ | Kills the given entity(s) Arguments: {entity_ | cmd | sv, cheat |
| ent_ | Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives. Arguments: {entity_ | cmd | sv, cheat |
| ent_ | Visualizes all entity input/output activity. | false | sv, cl, rep, cheat |
| ent_ | Displays the entity name | cmd | sv, cheat |
| ent_ | Orient the specified entity to match the player’s angles. By default, only orients target entity’s YAW. Use the ‘allangles’ option to orient on all axis. Format: ent_ | cmd | sv, cheat |
| ent_ | Toggles ‘picker’ mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at. Arguments: full - enables all debug information | cmd | sv, cheat |
| ent_ | Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_ | cmd | sv, cheat |
| ent_ | 20 | sv, a, cheat | |
| ent_ | Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_ | cmd | cl, cheat |
| ent_ | Removes the given entity(s) Arguments: {entity_ | cmd | sv, cheat |
| ent_ | Removes all entities of the specified type Arguments: {entity_ | cmd | sv, cheat |
| ent_ | Given a mapname and hammer uniqueid, reveal it in Hammer | cmd | devonly, sv |
| ent_ | false | devonly, cl | |
| ent_ | Rotates an entity by a specified # of degrees | cmd | sv, cheat |
| ent_ | Scales entities. Arguments: <scale factor> <{entity_ | cmd | sv, cheat |
| ent_ | Prints the entity scenenode hierarchy tree rooted at the specified ent(s) | cmd | sv, cheat |
| ent_ | Dumps the names and values of this entity’s script scope to the console Arguments: {entity_ | cmd | sv, cheat |
| ent_ | Select or deselects the given entities(s) for later manipulation Arguments: {entity_ | cmd | sv, cheat |
| ent_ | Set entity angles | cmd | sv, cheat |
| ent_ | Sets the targetname of the given entity(s) Arguments: <new entity name> <{entity_ | cmd | sv, cheat |
| ent_ | Move entity to position | cmd | sv, cheat |
| ent_ | Show entity contexts in ent_ | false | sv, cheat |
| ent_ | Sets damage display mode. When on, you will see the amount of damage dealt over the target’s head. | cmd | sv, cheat |
| ent_ | Print, to the console, an entity’s current criteria set used to select responses. Arguments: {entity_ | cmd | sv, cheat |
| ent_ | sv, cheat | ||
| ent_ | Displays the skeleton for the given entity(ies). Arguments: {entity_ | cmd | sv, cheat |
| ent_ | Duration of ent_ | 0 | sv, cl, rep, cheat |
| ent_ | false | devonly, sv | |
| ent_ | false | devonly, sv | |
| ent_ | Prints out all entity classes which inherit from a specified base class | cmd | devonly, sv |
| ent_ | Max number of entities to transmit to player | 20 | devonly, sv |
| ent_ | Time in seconds without network state changes until an entity is considered for trickle updates | 5 | devonly, sv |
| ent_ | false | devonly, sv | |
| ent_ | Rate at which entities can be trickled to players | 0.1 | devonly, sv |
| ent_ | Teleport the specified entity to where the player is looking. Format: ent_ | cmd | sv, cheat |
| ent_ | false | devonly, cl | |
| ent_ | Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_ | cmd | sv, cheat |
| ent_ | Displays text debugging information about the given entity(ies) [within 256 units of the player] on top of the entity (See Overlay Text) Arguments: {entity_ | cmd | sv, cheat |
| ent_ | Hide text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_ | cmd | sv, cheat |
| ent_ | Set which ent_ | cmd | sv, cheat |
| ent_ | -1 | sv, a, cheat | |
| ent_ | false | sv, cheat | |
| ent_ | Displays text debugging information about the given entity(ies) [near the player] on top of the entity (See Overlay Text) 2 Arguments: <Radius> <{entity_ | cmd | sv, cheat |
| ent_ | Adds to list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_ | cmd | sv, cheat |
| ent_ | Clears the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_ | cmd | sv, cheat |
| ent_ | Spews the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_ | cmd | sv, cheat |
| ent_ | Removes from the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_ | cmd | sv, cheat |
| ent_ | un-grabs all objects | cmd | sv, cheat |
| ent_ | Displays the interpolated vcollide wireframe pm am entity. Arguments: {entity_ | cmd | sv, cheat |
| ent_ | Selects the picked entity as the view entity | cmd | devonly, sv |
| ent_ | Displays the eye position for the given entity(ies) in red. Arguments: {entity_ | cmd | sv, cheat |
| ent_ | Used to debug ViewPunch | cmd | devonly, sv |
| ent_ | Displays visibility traces for the given entity Arguments: {entity_ | cmd | sv, cheat |
| entity_ | Output unserialization of entities on map load. 0 - off, 1 - client/server, 2 - server, 3 - client | 0 | sv, cl, rep, cheat |
| entity_ | List all known entity lumps | cmd | devonly |
| entity_ | Dump the contents of an entity lump | cmd | devonly |
| entityreport | Reports all extant entities. Optional 2nd arg is a substring of a classname that the list will be filtered by. | cmd | devonly, sv |
| entitysummary | Summarizes (by class) all extant entities. Optional 2nd arg is a substring of a classname that the list will be filtered by. | cmd | devonly, sv |
| ents | List server entities, sorted by spawn group | cmd | devonly, sv |
| escape | Escape key pressed. | cmd | release, clientcmd_ |
| exec | Execute a cfg file | cmd | norecord, release |
| exec_ | Execute a cfg file over time | cmd | cheat, norecord |
| execifexists | Execute a cfg file if file exists | cmd | norecord, release |
| execute_ | cheat | ||
| experimental_ | 0 | sv, cl, rep, release | |
| explode | Kills the player with explosive damage | cmd | sv, cheat |
| explodevector | Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value> | cmd | sv, cheat |
| fade_ | -1 | devonly, cl | |
| fadein | fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds. | cmd | sv, cheat |
| fadeout | fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds. | cmd | sv, cheat |
| fathom_ | -1 | devonly, sv, cl, rep | |
| filesystem_ | Size of per file buffers. 0 for none | 0 | devonly |
| filesystem_ | 0 | devonly | |
| filesystem_ | 16 | devonly | |
| filesystem_ | Use native FS or STDIO | true | devonly |
| filesystem_ | false | devonly | |
| filesystem_ | true | devonly | |
| filter_ | true | devonly, sv, cl, rep | |
| find | Find concommands with the specified string in their name/help text. | cmd | release |
| findflags | Find concommands by flags. | cmd | release |
| fire_ | false | devonly, sv, cl, rep | |
| firetarget | cmd | sv, cheat | |
| firstperson | Switch to firstperson camera. | cmd | cl, release, per_ |
| fish_ | Show debug info for fish | false | cl, cheat |
| fish_ | Turns off interactive fish behavior. Fish become immobile and unresponsive. | false | sv, rep, cheat |
| flying_ | 40 | devonly, sv | |
| flying_ | -20 | devonly, sv | |
| flying_ | 80 | devonly, sv | |
| flying_ | 0 | devonly, sv | |
| flying_ | -50 | devonly, sv | |
| flying_ | 0 | devonly, sv | |
| flying_ | 30 | devonly, sv | |
| flying_ | 20 | devonly, sv | |
| fog_ | -1 -1 -1 | cl, cheat | |
| fog_ | -1 -1 -1 | cl, cheat | |
| fog_ | Enable fog | true | cl, cheat |
| fog_ | true | cl, cheat | |
| fog_ | -1 | cl, cheat | |
| fog_ | -1 | cl, cheat | |
| fog_ | -1 | cl, cheat | |
| fog_ | -1 | cl, cheat | |
| fog_ | -1 | cl, cheat | |
| fog_ | -1 | cl, cheat | |
| fog_ | Overrides the map’s fog settings (-1 populates fog_ | 0 | cl, cheat |
| fog_ | Sets the fog color override | cmd | cheat |
| fog_ | Use fog_ | false | cheat |
| fog_ | 3500 | cheat | |
| fog_ | 2 | cheat | |
| fog_ | 0.4 | cheat | |
| fog_ | 1000 | cheat | |
| fog_ | -1 | cl, cheat | |
| fog_ | -1 | cl, cheat | |
| fog_ | If enabled, prints diagnostic information about the current fog volume | false | devonly, sv |
| font_ | false | devonly | |
| footstep_ | false | devonly, sv, cl, rep | |
| footstep_ | -1 | devonly, sv, cl, rep | |
| force_ | Fire an assertion failure | cmd | devonly |
| force_ | Fire a fatal error | cmd | devonly |
| force_ | Enable floating point exceptions to find bugs | cmd | devonly |
| force_ | Force toggle hibernation state | cmd | devonly |
| fov_ | Sets the base field-of-view. | 75 | cl, a, user |
| fp_ | Toggle field path tracing to file | cmd | devonly |
| fps_ | Frame rate limiter. 0=no limit. Does not apply to dedicated server. | 400 | a, release |
| fps_ | Additional frame rate limit while in tools mode and a window other than the game window has focus. Note that fps_ | 120 | a |
| fps_ | Frame rate limiter while the game UI is displayed. 0=no limit. Does not apply to dedicated server. | 120 | a |
| free_ | false | devonly, sv | |
| freecamera_ | Tweak this parameter to adjust Free Camera movement acceleration. | 5 | devonly, cl |
| freecamera_ | Fog end for Free Camera. | 2500 | devonly, cl |
| freecamera_ | Fog start for Free Camera. | 1800 | devonly, cl |
| freecamera_ | Tweak this parameter to adjust Free Camera movement max speed. | 500 | devonly, cl |
| freecamera_ | Tweak this parameter to adjust Free Camera mouse rotation. | 10 | devonly, cl |
| freecamera_ | Fog start for Free Camera. | 4500 | devonly, cl |
| friend_ | Controls whether or not the friend list has grouping for party members or not | true | devonly, cl |
| fs_ | Number of IO threads in async filesystem (-1 == auto) | -1 | devonly |
| fs_ | Clear the list of files that have been opened. | cmd | devonly |
| fs_ | Set fs_ | cmd | devonly |
| fs_ | Add N ms of delay to every low-level read operation, to simulate a slow disk | 0 | release |
| fs_ | false | devonly | |
| fs_ | 0:Off, 1:All (for tracking accumulated duplicate read times), >1:Microsecond threashold | 0 | devonly |
| fs_ | 0:Off, 1:Always, 2:Not during load | 0 | release |
| fs_ | index <threshold bytes>: spew changes to ent index, optionally only spewing if update is > than threshold bytes | cmd | cheat |
| fs_ | 0:Off, 1:Warn main thread, 2:Warn other threads | 0 | devonly |
| func_ | 15 | sv, a, rep | |
| func_ | 0.5 | devonly, sv | |
| func_ | 0.5 | devonly, sv | |
| func_ | 1.5 | devonly, sv | |
| func_ | 1.25 | devonly, sv | |
| func_ | true | devonly, sv | |
| func_ | false | devonly, sv | |
| func_ | false | devonly, sv | |
| func_ | false | devonly, sv | |
| func_ | false | devonly, sv | |
| func_ | 0 | devonly, sv | |
| func_ | 30 | devonly, sv | |
| func_ | false | devonly, sv | |
| fx_ | Draw metal spark effects. | true | devonly, cl |
| g_ | false | sv, cheat | |
| g_ | Enable debug printing about constraint sounds. | false | sv, cheat |
| g_ | false | devonly, sv | |
| g_ | false | cl, cheat | |
| g_ | Set to 1 and restart the map to be warned if the map has no trigger_ | 0 | devonly, sv, cheat |
| g_ | 600 | devonly, cl | |
| g_ | 2 | devonly, sv, cl, rep | |
| g_ | 100 | devonly, cl | |
| g_ | 5 | devonly, sv, cl, rep | |
| game_ | Dump contents of particle manager requeue | cmd | devonly, cl |
| game_ | Dump counts of active particles | cmd | devonly, cl |
| game_ | true | devonly, cl, hidden | |
| gameevents_ | compare game events across all mods | cmd | devonly, sv |
| gameevents_ | write gameevents keyvalues (sorted by name) to gameevents_ | cmd | devonly, sv |
| gameevents_ | Show listening addition/removals | false | devonly |
| gameevents_ | Dump game events to console. (1 = Show Signaling, 2 = Show Posting also). | 0 | devonly |
| gameinstructor_ | Gives a list of all currently open lessons. | cmd | cl, cheat |
| gameinstructor_ | Gives a list of lessons that been completed or shown | cmd | cl, cheat |
| gameinstructor_ | Display in game lessons that teach new players. | true | cl, a, release |
| gameinstructor_ | Set to 1 and the game instructor will run EVERY scripted command to uncover errors. | false | cl, cheat |
| gameinstructor_ | Shuts down all open lessons and reloads them from the script file. | cmd | devonly, cl |
| gameinstructor_ | Resets all display and success counts to zero. | cmd | devonly, cl |
| gameinstructor_ | Number of seconds forced between similar lesson start sounds. | 4 | devonly, cl |
| gameinstructor_ | Force a specific lesson to be triggered | cmd | devonly, cl |
| gameinstructor_ | Set to 1 for standard debugging or 2 (in combo with gameinstructor_ | 0 | cl, cheat |
| gameinstructor_ | Display more verbose information for lessons have this name. | cl, cheat | |
| gameui_ | Shows the game UI | cmd | hidden, release |
| gameui_ | Escape key allowed to hide game UI | cmd | hidden, release |
| gameui_ | Escape key allowed to show game UI | cmd | hidden, release |
| gameui_ | Hides the game UI | cmd | release |
| gameui_ | Escape key doesn’t hide game UI | cmd | hidden, release |
| gameui_ | Escape key doesn’t show game UI | cmd | hidden, release |
| gc_ | Secret key for authenticating with the GC | devonly, sv, prot | |
| generate_ | Generate a minidump comment and spew the results to the console | cmd | devonly |
| generate_ | Generated a nulled out container. | cmd | devonly |
| generate_ | Args: [Asset directory Path] | cmd | devonly |
| getpos | dump position and angles to the console | cmd | cl, cheat |
| getpos_ | dump origin and angles to the console | cmd | cl, cheat |
| getposcopy | dump position and angles to the console and clipboard | cmd | cl, cheat |
| getposcopy_ | dump origin and angles to the console and clipboard | cmd | cl, cheat |
| give | Give item to player. Arguments: <item_ | cmd | sv |
| give_ | Give item oriented to player angles. Arguments: <item_ | cmd | sv |
| givecurrentammo | Give a supply of ammo for current weapon.. | cmd | sv, cheat |
| gl_ | true | devonly, cl | |
| global_ | global_ | cmd | sv, cheat |
| glow_ | 0.85 | cl, rep, cheat | |
| god | Toggle by default, or 0 to disable and 1 to enable. Player becomes invulnerable. | cmd | sv, cheat |
| gpu_ | GPU Level - Default: High | 3 | devonly, cl |
| gpu_ | Memory Level - Default: High | 2 | devonly, cl |
| graphcontroller_ | Print all anim graph parameters for the specified entity. Arguments: {entity_ | cmd | devonly, sv |
| grep | grep line for pattern, print out matching lines only | cmd | release |
| groundlist | Display ground entity list <index> | cmd | devonly, sv, cheat |
| groups | Show status of all spawn groups. | cmd | sv, cheat |
| guide_ | Force guide bot to talk with reason. | cmd | devonly, cl |
| hairsim_ | true | devonly, cheat | |
| hairsim_ | false | devonly, cheat | |
| healme | Heals the player. Arguments: <health to gain> | cmd | sv, cheat |
| help | Find help about a convar/concommand. | cmd | release |
| hero_ | Citadel/Hero Stats | false | devonly, sv, cl, a, rep, cheat |
| hide_ | When set, this will hide the party code in the client | false | cl, a |
| hideconsole | Hide the console. | cmd | norecord, release |
| hideout_ | Allows specifying a search key for hideout server allocation (dev only) | devonly, cl | |
| hideout_ | Allows creating a hideout for a party even if a single player (dev only) | false | devonly, cl |
| hideout_ | cmd | devonly, sv | |
| host_ | false | devonly | |
| host_ | false | devonly | |
| host_ | Set to lock per-frame time elapse. | 0 | release |
| host_ | Whether we should ignore the user config file for reading/writing. | false | cheat |
| host_ | Prescale the clock by this amount. | 1 | rep, cheat |
| host_ | Decrement the timescale by one step | cmd | cheat |
| host_ | Increment the timescale by one step | cmd | cheat |
| host_ | Saves out the user config values. | cmd | release |
| hostfile | The HOST file to load. | host.txt | sv, release |
| hostip | Host game server ip | 0 | release |
| hostname | Hostname for server. | release | |
| hostname_ | Show server hostname in client status. | false | release |
| hostport | Host game server port | 27015 | release |
| hud_ | false | cl, cheat | |
| hud_ | How many seconds after the last damage event before we consider the player out of combat. | 3 | devonly, cl |
| hud_ | Display end-of-combat DPS result (from first damage even to last before OOC timer hit). | true | devonly, cl |
| hud_ | 0 | cl, a | |
| hud_ | If -1 use the hud default, otherwise 0 is disabled, 1 is enabled | -1 | cl, release |
| hud_ | Toggles free cursor convar. | cmd | cl, release |
| hud_ | While a spectator, view team amber’s minimap view | cmd | cl, release |
| hud_ | While a spectator, view both teams’ minimap view | cmd | cl, release |
| hud_ | While a spectator, view team sapphire’s minimap view | cmd | cl, release |
| hud_ | While a spectator and viewing a player, view team their minimap view | cmd | cl, release |
| hud_ | false | devonly, cl | |
| hud_ | Reloads hud layout and animation scripts. | cmd | devonly, cl |
| hullivr_ | Should we try to straighten two faces connected to this edge? (tangent) | 0.02 | devonly, sv, rep |
| hullivr_ | Should we straighten face island if the displacement is this much? (inches) | 0 | devonly, sv, rep |
| hullivr_ | Should we try to straighten an island of faces deviating from their average normal (tangent)? | 0.04 | devonly, sv, rep |
| hullivr_ | 3 | devonly, sv, rep | |
| hurtme | Hurts the player. Arguments: <health to lose> | cmd | sv, cheat |
| hurtthem | Hurts the enemy in front of you. Arguments: <health to lose> | cmd | sv, cheat |
| ic | interp entity count | cmd | devonly, cl |
| ik_ | true | devonly, rep | |
| ik_ | false | devonly, rep | |
| ik_ | 0 | devonly, rep | |
| ik_ | sv, cl, rep, cheat | ||
| ik_ | -1 | devonly, rep | |
| ik_ | 0 | devonly, rep | |
| ik_ | true | devonly, rep | |
| ik_ | true | devonly, rep | |
| ik_ | cmd | devonly | |
| ik_ | 0 | devonly, rep | |
| ik_ | true | devonly, rep | |
| ik_ | cmd | devonly | |
| ik_ | 0 | devonly, rep | |
| ik_ | Show IK trace related details | false | devonly, sv, cl, rep |
| ik_ | false | devonly, sv, cl, rep | |
| ik_ | 0 | devonly, rep | |
| ik_ | 20 | devonly, rep | |
| ik_ | false | devonly, rep | |
| ik_ | Enable IK. | true | rep, cheat |
| ik_ | true | devonly, rep | |
| ik_ | true | devonly, rep | |
| ik_ | true | devonly, rep | |
| ik_ | -1 | devonly, rep | |
| ik_ | true | devonly, rep | |
| ik_ | -1 | sv, cl, rep, cheat | |
| ik_ | true | devonly, rep | |
| ime_ | Spew IME HKL info. | cmd | devonly, norecord |
| ime_ | Spew IME info. | cmd | devonly, norecord |
| ime_ | Spew list of installed IMEs. | cmd | hidden, norecord, release |
| ime_ | Spew IME Supported info. | cmd | devonly, norecord |
| imgui_ | Cycles focus between the game window and undocked imgui windows | cmd | devonly |
| imgui_ | Dashboard/Pause Game When Activated | false | devonly, sv, cl, a, rep, cheat |
| imgui_ | Dashboard/Show Dashboard | false | devonly, sv, cl, a, rep, cheat |
| imgui_ | Dashboard toggle focus | false | devonly, sv, cl, rep, cheat |
| imgui_ | Shows the entity browser, focused on the entity you specify. Arguments: {entity_ | cmd | sv, cheat |
| imgui_ | Default imgui font size | 20 | a, cheat |
| imgui_ | 1 client, 2 server | 2 | devonly, sv, cl, a, rep, cheat |
| imgui_ | if imgui should display | false | devonly, sv, cl, rep, cheat |
| imgui_ | if imgui should consume input | false | devonly, sv, cl, rep, cheat |
| imgui_ | Show Entity Text in Window | true | devonly, sv, cl, a, rep, cheat |
| imgui_ | Sets ImGui selection | cmd | sv, cheat |
| imgui_ | Sets ImGui header status text | cmd | sv, cheat |
| imgui_ | Citadel/Player/Movement | false | devonly, sv, a, rep, cheat |
| imgui_ | if imgui should display temporarily | false | devonly, sv, cl, rep, cheat |
| impulse | Triggers impulse command | cmd | cl, release |
| in_ | How short the time between presses needs to be for us to consider it a double-press | 0.3 | devonly, sv, cl, rep |
| in_ | Forces a button to be a particular state - WHEN PROCESSING USERCOMMANDS | cmd | devonly, sv |
| in_ | Forces a button to be a particular state — WHEN SAMPLING INPUT | cmd | devonly, cl |
| in_ | Spew button deltas, 0 = off, 1 = server, 2 = client, 3 = both | 0 | devonly, sv, cl, rep |
| in_ | Spew button hold times, 0 = off, 1 = server, 2 = client, 3 = both | 0 | devonly, sv, cl, rep |
| in_ | Which entity should we spew input for? (Useful for debugging bot input) | -1 | devonly, sv, cl, rep |
| in_ | Spew input, 0 = off, 1 = server, 2 = client, 3 = both | 0 | devonly, sv, cl, rep |
| incrementvar | Increment specified convar value. | cmd | norecord, release |
| input_ | Bind keys based on keyboard position instead of key name | true | a, per_ |
| input_ | 0.7 | devonly, cl | |
| input_ | false | cl, a | |
| input_ | Force user input to this split screen player. | -1 | cheat |
| input_ | input_ | cmd | devonly |
| input_ | 0.3 | devonly, cl | |
| instant_ | Enable instant replay recording. | true | devonly |
| instant_ | Goto a direct timestamp of the replay | cmd | devonly |
| instant_ | Goto a direct timestamp of the replay | cmd | devonly |
| instant_ | Maximum amount of minutes to save history (0 is unlimited). | 120 | devonly |
| instant_ | Maximum amount of minutes to save history on low memory (32 bit) systems (0 is unlimited). | 10 | devonly |
| instant_ | If in replay, jumps back to live | cmd | devonly |
| instant_ | Pauses instant replay. | cmd | devonly |
| instant_ | Resumes instant replay. | cmd | devonly |
| instant_ | Number of seconds to skip back to instant replay from current position | cmd | devonly |
| instant_ | Number of seconds to skip back to instant replay from live | cmd | devonly |
| instant_ | Sets instant replay speed. | cmd | devonly |
| instant_ | Toggles instant replay. | cmd | devonly |
| interesting_ | When enabled, draws a sphere representing active events | false | sv, cheat |
| ip | Overrides IP for multihomed hosts | release | |
| item_ | false | devonly, sv, cl, rep | |
| iv_ | Spew interpolated var info for entity. | cmd | devonly, cl |
| iv_ | Debug bone name for interpolation spew of CAnimationState. | release | |
| iv_ | Spew interpolated var info for entity. | cmd | devonly, cl |
| iv_ | Turn off all interpolation variable spew. | cmd | devonly, cl |
| iv_ | Spew both interpolated var debug info and history for entity. | cmd | devonly, cl |
| iv_ | true | devonly, cl | |
| iv_ | true | devonly, cl | |
| iv_ | true | devonly, cl | |
| joy_ | 0.2 | devonly, cl | |
| joy_ | 1 | devonly, cl | |
| joy_ | 0.6 | devonly, cl | |
| joy_ | false | cl, a | |
| joy_ | 0 | cl, a | |
| joy_ | 0 | cl, a | |
| joy_ | 0 | cl, a | |
| joy_ | 0 | cl, a | |
| joy_ | 0 | cl, a | |
| joy_ | 0 | cl, a | |
| joy_ | Automatically sprint when moving with an analog joystick | 0 | devonly, cl |
| joy_ | Analog axis range before a button press is registered. | 0.3 | a |
| joy_ | 0.15 | a, per_ | |
| joy_ | false | a, per_ | |
| joy_ | 0.15 | a, per_ | |
| joy_ | false | a, per_ | |
| joy_ | 0.15 | a, per_ | |
| joy_ | false | a, per_ | |
| joy_ | 0.15 | a, per_ | |
| joy_ | false | a, per_ | |
| joy_ | 0.15 | a, per_ | |
| joy_ | false | a, per_ | |
| joy_ | 0.15 | a, per_ | |
| joy_ | false | a, per_ | |
| joy_ | 1 | cl, a, per_ | |
| joy_ | 2 | cl, a, per_ | |
| joy_ | false | cl, a | |
| joy_ | 1 | cl, a, per_ | |
| joy_ | 1 | devonly, cl | |
| joy_ | 1 | devonly, cl | |
| joy_ | Which stick controls movement (0 is left stick) | false | cl, a, per_ |
| joy_ | joystick | cl, a | |
| joy_ | 0.75 | devonly, cl | |
| joy_ | 3 | cl, a, per_ | |
| joy_ | 1 | cl, a, per_ | |
| joy_ | 0 | cl, a, per_ | |
| joy_ | 9 | cl, a, per_ | |
| joy_ | 6 | devonly, cl | |
| joy_ | 0.1 | devonly, cl | |
| joy_ | 0.4 | devonly, cl | |
| joy_ | 0.9 | devonly, cl | |
| joy_ | 1 | cl, a, per_ | |
| joy_ | 1 | cl, a | |
| joy_ | 0.7 | devonly, cl | |
| joy_ | 0.4 | devonly, cl | |
| joy_ | 0 | devonly, cl | |
| joy_ | If 0, the 360controller.cfg file will be executed on startup & option changes. | false | devonly, cl |
| joy_ | 3 | cl, a, per_ | |
| joy_ | -1 | cl, a, per_ | |
| joystick | True if the joystick is enabled, false otherwise. | false | cl, a |
| jpeg_ | Set jpeg screenshot quality. [1..100] | 90 | devonly |
| jpeg_ | Take a jpeg screenshot: jpeg_ | cmd | devonly |
| kelvin_ | 2 | devonly, sv, cl, rep | |
| kelvin_ | 150 | devonly, sv, cl, rep | |
| kelvin_ | 180 | devonly, sv, cl, rep | |
| kelvin_ | 100 | devonly, sv, cl, rep | |
| kelvin_ | 2 | devonly, sv, cl, rep | |
| kelvin_ | Normalized against base firerate, 100 is 1 second | 21 | devonly, sv, cl, rep |
| kelvin_ | Extra time for ice path movement controller to linger to prevent mispredictions | 0.3 | devonly, sv, cl, rep |
| kelvin_ | 30 | devonly, sv, cl, rep | |
| kelvin_ | 20 | devonly, sv, cl, rep | |
| kelvin_ | 5 | devonly, sv, cl, rep | |
| kelvin_ | 0.3 | devonly, sv, cl, rep | |
| kelvin_ | 10 | devonly, sv, cl, rep | |
| kelvin_ | 100 | devonly, sv, cl, rep | |
| kelvin_ | 8 | devonly, sv, cl, rep | |
| kelvin_ | 0.02 | devonly, sv, cl, rep | |
| kelvin_ | Delay before ice shard’s physics kick in to account for client latency | 0.15 | devonly, sv, cl, rep |
| key_ | Find key bound to specified command string. | cmd | release |
| key_ | List bound keys with bindings. | cmd | release |
| key_ | Updates game keyboard layout to current windows keyboard setting. | cmd | devonly |
| kick | Kick a player by name. | cmd | norecord, release |
| kickid | Kick a player by userid or uniqueid, with a message. | cmd | norecord, release |
| kickid_ | Kick a player by userid or uniqueid, with a message. | cmd | norecord, release |
| kill | Kills the player with generic damage | cmd | sv, cheat |
| kill_ | Kills all shrines | cmd | sv, cheat, release |
| killvector | Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value> | cmd | sv, cheat |
| labelled_ | 20 | sv, cl, rep, cheat | |
| labelled_ | true | sv, cl, rep, cheat | |
| labelled_ | 1 | sv, cl, rep, cheat | |
| labelled_ | false | sv, cl, rep, cheat | |
| labelled_ | true | sv, cl, rep, cheat | |
| labelled_ | true | sv, cl, rep, cheat | |
| last_ | Tracks the last announcement ID viewed so we can know when new announcements are available | -1 | cl, a |
| lb_ | SceneSystem/LightBinner/Shadow Rotation | true | devonly, cheat |
| lb_ | Allow time-sliced shadow buffer rendering when enabled via gameinfo.gi | true | devonly |
| lb_ | true | devonly | |
| lb_ | Scale for computed barnlight shadowmap size | 1 | release |
| lb_ | 8192 | devonly | |
| lb_ | 0.15 | devonly | |
| lb_ | Override width/height of individual cascades in the CSM | -1 | devonly |
| lb_ | Override CSM cross fade amount | -1 | devonly |
| lb_ | Override CSM distance fade | -1 | devonly |
| lb_ | true | devonly | |
| lb_ | true | devonly | |
| lb_ | -1 | devonly, cheat | |
| lb_ | Override bulb radius for CSM | -1 | devonly |
| lb_ | Override Cascades that will render static objects with lb_ | false | devonly |
| lb_ | If lb_ | true | devonly |
| lb_ | If lb_ | -1 | devonly |
| lb_ | Shader depth bias applied to shadow receiver (Note this conflicts with renderstate depth bias, both now default to 0) | 1.526e-05 | devonly |
| lb_ | Depth bias applied to shadow receiver for transmissive backface geo (based on renderstate depthbias being 0) | 0.00015 | devonly |
| lb_ | 32 | devonly | |
| lb_ | 0.1 | devonly | |
| lb_ | SceneSystem/LightBinner/Debug Light Bounds | false | devonly, cheat |
| lb_ | SceneSystem/LightBinner/Debug Shadow Atlas | false | devonly, cheat |
| lb_ | SceneSystem/LightBinner/Debug ShadowTile Atlas | false | devonly, cheat |
| lb_ | SceneSystem/LightBinner/Debug Silhouettes | devonly, cheat | |
| lb_ | If we should draw normal silhouette or minkowski sum silhouette | 1 | devonly, cheat |
| lb_ | SceneSystem/LightBinner/Debug Tiles | devonly, cheat | |
| lb_ | SceneSystem/LightBinner/Debug Visualize Fog Shadowed Lights | 0 | devonly, cheat |
| lb_ | SceneSystem/LightBinner/Debug Visualize Lights | 0 | devonly, cheat |
| lb_ | false | devonly, cheat | |
| lb_ | SceneSystem/LightBinner/Debug Visualize Shadowed Lights | 0 | devonly, cheat |
| lb_ | Adjust shadow penumbra based on light size | true | devonly |
| lb_ | Dynamically adjust shadow resolution | true | devonly |
| lb_ | Base resolution for dynamic shadowmap sizing. Shadowmap size of a screen sized light | 1024 | devonly |
| lb_ | take min of lb_ | false | devonly, cheat |
| lb_ | Update delay for shadow size | 0.85 | devonly |
| lb_ | Update hysteresis for shadow size | 0.33 | devonly |
| lb_ | Quantization of dynamically computed shadow size | 64 | devonly |
| lb_ | SceneSystem/LightBinner/Enable Baked Shadows | true | devonly, cheat |
| lb_ | SceneSystem/LightBinner/Enable Binning | true | devonly |
| lb_ | Allows rendering dynamic lights | true | devonly, cheat |
| lb_ | SceneSystem/LightBinner/Enable EnvMaps | true | devonly, cheat |
| lb_ | SceneSystem/LightBinner/Enable Fog Mixed Shadows | true | devonly, cheat |
| lb_ | SceneSystem/LightBinner/Enable Lights | true | devonly, cheat |
| lb_ | SceneSystem/LightBinner/Enable New Sum | true | devonly, cheat |
| lb_ | Allow stationary/dynamic lights to cast shadows. | true | devonly |
| lb_ | Allows rendering stationary/mixed lights | true | devonly, cheat |
| lb_ | SceneSystem/LightBinner/Enable Sunlight | true | devonly, cheat |
| lb_ | For envmaps in low quality shader mode, how much of the fade region to scale the envmap box by. | 0 | devonly, cheat |
| lb_ | Override maximum visible barn lights | -1 | devonly, cheat |
| lb_ | Override maximum visible envmaps | -1 | devonly, cheat |
| lb_ | SceneSystem/LightBinner/Enable Mixed Shadows | true | devonly, cheat |
| lb_ | 0.05 0.025 | devonly, cheat | |
| lb_ | false | devonly, cheat | |
| lb_ | 0.1 0.05 | devonly, cheat | |
| lb_ | 0.0001 | devonly | |
| lb_ | true | devonly | |
| lb_ | Don’t render shadows for mixed shadowmaps with no dynamics objects in view | false | cheat |
| lb_ | true | cheat | |
| lb_ | Override height of shadow atlas texture | -1 | devonly |
| lb_ | Override width of shadow atlas texture | -1 | devonly |
| lb_ | false | devonly | |
| lb_ | Subsurface sample count | 11 | devonly |
| lb_ | Size, in texels, where we will cull an object in the shadowmap | 10 | devonly |
| lb_ | 8 | devonly | |
| lb_ | true | devonly | |
| lb_ | true | devonly, cheat | |
| lb_ | SceneSystem/LightBinner/Use Illumination Bounds | true | devonly, cheat |
| leaderboards_ | 600 | devonly, cl | |
| legacy_ | Whether to support legacy (pre-modeldoc) models | true | devonly |
| lifesteal_ | 0.4 | devonly, sv, rep | |
| lifesteal_ | 0.6 | devonly, sv, rep | |
| lightbinner_ | cmd | devonly | |
| lightbinner_ | cmd | devonly | |
| lightbinner_ | cmd | devonly | |
| lightquery_ | true | sv, cl, rep, cheat | |
| lightquery_ | true | sv, cl, rep, cheat | |
| listRecentNPCSpeech | Displays a list of the last 5 lines of speech from NPCs. | cmd | devonly, sv, norecord |
| listdemo | List demo file contents. | cmd | release |
| listid | Lists banned users. | cmd | devonly |
| listip | List IP addresses on the ban list. | cmd | devonly |
| load | Usage: load [save file name] | cmd | devonly, norecord |
| load_ | Reloads the item master schema. | cmd | devonly, sv, hidden, cheat |
| locator_ | Topdown games set this to handle distance and offscreen location differently. | false | devonly, cl |
| log | Enables logging to file, console, and udp < on | off >. | cmd | release |
| log_ | Set the color of a logging channel. | cmd | norecord, release |
| log_ | Dumps information about all logging channels. | cmd | norecord, release |
| log_ | Set the flags on a logging channel. | cmd | norecord, release |
| log_ | Set the spew level of a logging channel. | cmd | norecord, release |
| log_ | Set the verbosity of a logging channel. | cmd | norecord, release |
| logic_ | false | sv, rep, cheat | |
| loop_ | Print the listeners of the current loop mode | cmd | devonly |
| lrucache_ | Flushes the specified cache | cmd | devonly |
| lrucache_ | Resets stats for the specified CUtlLRUCaches (or all if none specified) | cmd | devonly |
| lrucache_ | Sets the specified cache to the specified size | cmd | devonly |
| lrucache_ | Spews information about all CUtlLRUCaches | cmd | devonly |
| lservercfgfile | listenserver.cfg | devonly, sv | |
| lua_ | false | devonly | |
| lua_ | false | hidden, norecord, release | |
| lua_ | cmd | devonly | |
| lua_ | false | devonly | |
| m_ | Mouse pitch factor. | 0.022 | cl, a, user, per_ |
| m_ | Mouse yaw factor. | 0.022 | cl, a, user, per_ |
| map | map <mapname> :Load a new map. | cmd | release |
| map_ | Shows player spawn points (red=invalid) | cmd | devonly, sv |
| maps | Displays list of maps. | cmd | release |
| markup_ | markup_ | cmd | sv, cheat |
| markup_ | markup_ | cmd | sv, cheat |
| markup_ | Spew all current markup groups and their members | cmd | sv, cheat |
| markup_ | 135 | devonly, sv | |
| mat_ | false | devonly | |
| mat_ | Assert on shader used based on substring of shader name | cmd | devonly |
| mat_ | false | release | |
| mat_ | true | devonly | |
| mat_ | true | devonly | |
| mat_ | Clears the shader cache used for dynamic shader compile. | cmd | devonly |
| mat_ | Disable map color-correction entities | false | devonly, cl |
| mat_ | false | devonly, cl | |
| mat_ | Forces color correction entities to be updated on the client | false | cl, cheat |
| mat_ | true | devonly | |
| mat_ | Sets a mat_ | cmd | devonly, cl |
| mat_ | 0.0005 | devonly, cl | |
| mat_ | Reloads all shaders from vcs files until the next time mat_ | cmd | devonly |
| mat_ | true | devonly | |
| mat_ | Force reloads all shaders (skips MD5 check). Takes optional substrings of shader names to recompile as arguments. | cmd | devonly |
| mat_ | Debug rendering modes | 0 | cheat |
| mat_ | false | devonly | |
| mat_ | false | cheat | |
| mat_ | false | cheat | |
| mat_ | 8 | cheat | |
| mat_ | Visualize overdraw | 0 | cheat |
| mat_ | 0.075 0.15 0.3 | cheat | |
| mat_ | Print loaded materials that have no valid layers due to not supporting any of the modes in gameinfo.gi. | cmd | devonly |
| mat_ | Print loaded materials that are using the error shader or material. | cmd | devonly |
| mat_ | Print materials sorted by cost heuristic | cmd | devonly |
| mat_ | Print info about a specific material | cmd | devonly |
| mat_ | Print loaded materials. Takes an optional substring as an argument. | cmd | devonly |
| mat_ | Print materials used last frame | cmd | devonly |
| mat_ | Print materials that have never been used | cmd | devonly |
| mat_ | Print supported rendering modes. | cmd | devonly |
| mat_ | Print detailed info about a single shader. Takes a shader name (hero.vfx) as an argument. | cmd | devonly |
| mat_ | Print current shader quality setting | cmd | devonly |
| mat_ | Print loaded shaders. Takes a substring as an argument. | cmd | devonly |
| mat_ | Print loaded textures in alphabetical order. Takes an optional substring as an argument. | cmd | devonly |
| mat_ | Print loaded textures in ascending size order. Takes an optional substring as an argument. | cmd | devonly |
| mat_ | Print loaded textures in ascending size order as they are in memory. Takes an optional substring as an argument. | cmd | devonly |
| mat_ | Reinitializes all loaded materials, reloading their shaders. | cmd | devonly |
| mat_ | Reloads all shaders. Takes optional substrings of shader names to recompile as arguments. | cmd | devonly |
| mat_ | Reset material cost heuristic | cmd | devonly |
| mat_ | Force shader quality setting (valid values are 0 or 1) | cmd | devonly |
| mat_ | true | devonly | |
| mat_ | Visualize shading complexity | false | cheat |
| mat_ | 1 0.5 0.25 | cheat | |
| mat_ | 1024 | cheat | |
| mat_ | 128 | cheat | |
| mat_ | false | cheat | |
| mat_ | 0=Off, 1=Visualize trace from camera, 2=Visualize occlusion, 3=Visualize far field trace from camera | 0 | cheat |
| mat_ | true | devonly | |
| mat_ | 4 | devonly, cl | |
| mat_ | -1 | cheat | |
| mat_ | -1 | cheat | |
| mat_ | 0 | devonly | |
| mat_ | -1 | cheat | |
| mat_ | Override. Old default was 3.0 | -1 | cheat |
| mat_ | -1 | cheat | |
| mat_ | -1 | cheat | |
| mat_ | -1 | cheat | |
| mat_ | -1 | cheat | |
| mat_ | Override. Old value was 1.0 | -1 | cheat |
| mat_ | Override. Old default was 45. | -1 | cheat |
| mat_ | -1 | cheat | |
| mat_ | 0 | cheat | |
| mat_ | -1 | cheat | |
| mat_ | 0 | cheat | |
| mat_ | Scale down the main viewport (to reduce GPU impact on CPU profiling) | 1 | devonly, cl |
| mat_ | false | devonly | |
| mat_ | 0=Off, 1=Surface Wireframe, 2=Transparent Wireframe | 0 | cheat |
| match_ | How much book XP to award for a loss | 0 | devonly, sv |
| match_ | How much book XP to award for a win | 0 | devonly, sv |
| mem_ | Compacts the heap | cmd | devonly |
| mem_ | Dump memory stats to text file or <stdout>. | cmd | devonly |
| mem_ | Memory Level - Default: High | 2 | devonly, cl |
| mem_ | cmd | devonly | |
| mem_ | Run heap check at end of every frame | false | devonly |
| mem_ | Run heap check at a specified interval | 0 | devonly |
| mem_ | Don’t print stats when memtesting | false | devonly |
| memory | Print memory stats. | cmd | devonly |
| memory_ | Assert if peak memory use is over the limit. | cmd | devonly |
| mesh_ | false | sv, cl, rep, cheat | |
| mesh_ | 3 | sv, cl, rep, cheat | |
| mesh_ | 1 | sv, cl, rep, cheat | |
| mic_ | Enables the ability for the mic to remain open if the window loses focus such as when a caster tabs out to adjust settings | false | devonly, cl |
| minimap_ | false | devonly, sv | |
| minimap_ | 30 | sv, release | |
| minimap_ | Ping button pressed | cmd | cl, release |
| minimap_ | Ping button released | cmd | cl, release |
| mm_ | Kill switch for the idle detection system | true | devonly, cl |
| mm_ | How many seconds to wait before showing the idle warning dialog | 300 | devonly, cl |
| mm_ | How long should the warning be up before it boots the user from the MM queue | 60 | devonly, cl |
| mm_ | Prefer being matched with other solo players when not in a party | false | cl, a, release |
| mobile_ | MOBILE_ | false | a |
| mobile_ | MOBILE_ | true | devonly, hidden |
| mobile_ | MOBILE_ | true | a |
| mobile_ | MOBILE_ | 30 | a |
| mod_ | <Account ID> | cmd | cl, release |
| model_ | sv, cl, a, rep | ||
| model_ | Print model load-time conversion info | cmd | devonly, sv, cl |
| modifier_ | Set to 1 to draw the radii of all active auras | false | sv, cl, rep, cheat |
| modifier_ | Debug broadcasts an event will all empty fields | cmd | devonly, sv |
| modifier_ | false | devonly, sv, cl, rep | |
| modifier_ | Creates a test modifier on unit: modifier_ | cmd | sv, cheat |
| modifier_ | false | devonly, sv | |
| modifier_ | Display all modifiers for the unit: <entityindex/name> | cmd | sv, cheat |
| modifier_ | Dumps all modifiers that exist in the game | cmd | sv, cheat |
| modifier_ | Print out non-hidden modifiers. | cmd | sv, cheat |
| modifier_ | Removes the first modifier that matches the name from a unit: modifier_ | cmd | sv, cheat |
| modifier_ | Call to have the client spew their unit states affecting them, | cmd | sv, cheat |
| modifier_ | Displays the contents of the modifier string table | cmd | sv, cheat |
| modifier_ | Tests firing a scripted event | cmd | sv, cheat |
| modifier_ | Tests firing ending a scripted event | cmd | sv, cheat |
| mortar_ | 0 | devonly, sv, rep | |
| mortar_ | -1 | devonly, sv, rep | |
| mortar_ | false | devonly, sv, rep | |
| mortar_ | 0 | devonly, sv, rep | |
| mortar_ | 1500 | devonly, sv, rep | |
| mortar_ | 84 | devonly, sv, rep | |
| mortar_ | 84 | devonly, sv, rep | |
| mortar_ | false | devonly, sv, rep | |
| motdfile | The MOTD file to load. | motd.txt | sv, release |
| mouse_ | Set to disable mouse input | false | devonly |
| mouse_ | false | cl, a, user | |
| movement_ | false | sv, cheat | |
| movement_ | false | sv, cheat | |
| movie_ | Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc. | cmd | devonly |
| mp_ | toggles whether the server allows spectator mode or not | true | devonly, sv, cl, rep |
| mp_ | Prevents a userid from being auto-kicked | cmd | sv, release |
| mp_ | fade a player’s screen to black when he dies | false | devonly, sv, cl, nf, rep |
| mp_ | Restricts spectator modes for dead players | 0 | sv, cl, rep, release |
| mp_ | true | devonly, sv, nf | |
| mp_ | Allows team members to injure other members of their team | false | sv, cl, nf, rep, release |
| mp_ | If non-zero, game will restart in the specified number of seconds | 0 | sv, release |
| mp_ | false | devonly, sv, nf | |
| mp_ | false | devonly, sv, nf, rep | |
| multigpu_ | false | devonly | |
| multigpu_ | false | devonly | |
| multvar | Multiply specified convar value. | cmd | norecord, release |
| music_ | 1- quarter, 2- 8th, 3- triplet, 4- 16th. | 4 | devonly, cl |
| music_ | Displays music state information screen messages. | false | devonly, cl |
| music_ | Time spent at 0.0 speed before fade. | 30 | devonly, cl |
| music_ | Fade in time once returning from AFK. | 1 | devonly, cl |
| music_ | Fade out time once AFK duration is exceeded. | 15 | devonly, cl |
| music_ | Displays music manager debug info for hideout. | false | devonly, cl |
| music_ | Prints a log message whenever low priority cues are discarded. | false | devonly, cl |
| music_ | Triggers match intro connecting | false | devonly, cl |
| music_ | When resuming, fades music in over this duration of time. | 2 | devonly, cl |
| music_ | Seeks into music if resumed during this period of time. | 15 | devonly, cl |
| muzzle_ | false | devonly, cl | |
| name | unnamed | a, per_ | |
| nano_ | 0.8 | devonly, sv, rep | |
| nano_ | 5 | devonly, sv, rep | |
| nano_ | 0.25 | devonly, sv, rep | |
| nano_ | 1600 | devonly, sv, rep | |
| nano_ | 180 | devonly, sv, rep | |
| nano_ | 1000 | devonly, sv, rep | |
| nano_ | 128 | devonly, sv, rep | |
| nano_ | true | devonly, sv, cl, rep | |
| nav_ | Add current area to the selected set. | cmd | sv, cheat |
| nav_ | Add specified area id to the selected set. | cmd | sv, cheat |
| nav_ | false | devonly, sv | |
| nav_ | devonly, sv | ||
| nav_ | false | devonly, sv | |
| nav_ | Start continuously removing from the selected set. | cmd | sv, cheat |
| nav_ | Start dragging a selection area. | cmd | sv, cheat |
| nav_ | Start dragging a selection area. | cmd | sv, cheat |
| nav_ | Start continuously adding to the selected set. | cmd | sv, cheat |
| nav_ | 0 | sv, cheat | |
| nav_ | Remove given nav attribute from all areas in the selected set. | cmd | sv, cheat |
| nav_ | Clear all nav attributes of selected area. | cmd | sv, cheat |
| nav_ | Clear the selected set. | cmd | sv, cheat |
| nav_ | radius used to raise/lower corners in nearby areas when raising/lowering corners. | 18 | cheat |
| nav_ | Create a connection between the selected area and the area pointed at by the crosshair. | cmd | sv, cheat |
| nav_ | Create a connection between the current ‘from’ and ‘to’ locations. | cmd | sv, cheat |
| nav_ | Set the ‘from’ location of an indirect connection. | 0 0 0 | sv, cheat |
| nav_ | Set the ‘from’ location of an indirect connection to be the current edit pos of nav_ | cmd | sv, cheat |
| nav_ | Set the ‘to’ location of an indirect connection. | 0 0 0 | sv, cheat |
| nav_ | Set the ‘to’ location of an indirect connection to be the current edit pos of nav_ | cmd | sv, cheat |
| nav_ | false | sv, cheat | |
| nav_ | 0 | sv, cheat | |
| nav_ | -1 | sv, cheat | |
| nav_ | 10 | sv, cheat | |
| nav_ | -1 | sv, cheat | |
| nav_ | 0.02 | sv, cheat | |
| nav_ | false | sv, cheat | |
| nav_ | Deletes the currently highlighted Area. | cmd | sv, cheat |
| nav_ | The offset of the nav drag volume top from center | 32 | devonly, sv, rep |
| nav_ | The offset of the nav drag volume bottom from center | 32 | devonly, sv, rep |
| nav_ | false | sv, cheat | |
| nav_ | true | sv, cheat | |
| nav_ | false | sv, cheat | |
| nav_ | false | sv, cheat | |
| nav_ | false | sv, cheat | |
| nav_ | false | sv, cheat | |
| nav_ | 0 | sv, cheat | |
| nav_ | false | sv, cheat | |
| nav_ | false | sv, cheat | |
| nav_ | false | sv, cheat | |
| nav_ | false | sv, cheat | |
| nav_ | Draw all nav areas with this dynamic attribute | devonly, sv | |
| nav_ | Draw all nav areas with this game attribute | devonly, sv | |
| nav_ | Draw only nav blocks with this attribute | devonly, sv | |
| nav_ | true | sv, cheat | |
| nav_ | false | sv, cheat | |
| nav_ | false | sv, cheat | |
| nav_ | 1000 | sv, cheat | |
| nav_ | Draw dormant movable meshes. | false | sv, cheat |
| nav_ | false | sv, cheat | |
| nav_ | false | sv, cheat | |
| nav_ | false | sv, cheat | |
| nav_ | false | sv, cheat | |
| nav_ | The maximum number of areas to draw in edit mode | 300 | sv, cheat |
| nav_ | false | sv, cheat | |
| nav_ | false | sv, cheat | |
| nav_ | true | sv, cheat | |
| nav_ | true | sv, cheat | |
| nav_ | Draw the mesh’s spatial grid structure around the edit cursor position. | false | sv, cheat |
| nav_ | Vertical offset for drawing the mesh (useful for flat planes where the mesh is often a fixed offset from the physical ground | 1 | sv, cheat |
| nav_ | Draw the boundaries of the 3d nav space. 1 = draw flying space, 2 = draw swimming space | 0 | devonly, sv |
| nav_ | false | devonly, sv | |
| nav_ | false | devonly, sv | |
| nav_ | 0 | devonly, sv | |
| nav_ | false | devonly, sv | |
| nav_ | 0 | devonly, sv | |
| nav_ | false | devonly, sv | |
| nav_ | true | devonly, sv | |
| nav_ | Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode. | 0 | sv, cheat |
| nav_ | true | sv, cheat | |
| nav_ | Validate navmesh structures. | false | sv, cheat |
| nav_ | Stop continuously removing from the selected set. | cmd | sv, cheat |
| nav_ | Stop dragging a selection area. | cmd | sv, cheat |
| nav_ | Stop dragging a selection area. | cmd | sv, cheat |
| nav_ | Stop continuously adding to the selected set. | cmd | sv, cheat |
| nav_ | true | sv, cheat | |
| nav_ | true | devonly, sv | |
| nav_ | true | sv, cheat | |
| nav_ | Buffer to add to agent radius before passing to nav gen | 0.5 | sv, cheat |
| nav_ | true | sv, cheat | |
| nav_ | false | sv, cheat | |
| nav_ | true | sv, cheat | |
| nav_ | 0.75 | sv, cheat | |
| nav_ | true | sv, cheat | |
| nav_ | 1 | sv, cheat | |
| nav_ | 1.5 | sv, cheat | |
| nav_ | 0.5 | sv, cheat | |
| nav_ | 0.5 | sv, cheat | |
| nav_ | 0.001 | sv, cheat | |
| nav_ | Always false | false | sv, cheat |
| nav_ | false | sv, cheat | |
| nav_ | true | sv, cheat | |
| nav_ | true | sv, cheat | |
| nav_ | Minimum edge overlap required for jump connection consideration as a percentage of agent radius | 1 | sv, cheat |
| nav_ | 2 | sv, cheat | |
| nav_ | 1 | sv, cheat | |
| nav_ | 1 | sv, cheat | |
| nav_ | 8 | sv, cheat | |
| nav_ | 128 | sv, cheat | |
| nav_ | true | sv, cheat | |
| nav_ | 512 | sv, cheat | |
| nav_ | true | sv, cheat | |
| nav_ | 24 | sv, cheat | |
| nav_ | true | sv, cheat | |
| nav_ | 8 | sv, cheat | |
| nav_ | 6 | sv, cheat | |
| nav_ | 4 | sv, cheat | |
| nav_ | 0.1 | sv, cheat | |
| nav_ | 1e-05 | sv, cheat | |
| nav_ | 0.01 | sv, cheat | |
| nav_ | 1e-07 | sv, cheat | |
| nav_ | Max abrupt orientation difference an NPC can tolerate when moving through the mesh (degrees). | 15 | sv, cheat |
| nav_ | Max orientation range allowed within a region before it gets further split. | 15 | sv, cheat |
| nav_ | true | sv, cheat | |
| nav_ | false | sv, cheat | |
| nav_ | true | sv, cheat | |
| nav_ | 0.01 | sv, cheat | |
| nav_ | Always true | true | sv, cheat |
| nav_ | 88 | sv, cheat | |
| nav_ | false | sv, cheat | |
| nav_ | false | sv, cheat | |
| nav_ | For testing using legacy nav data | false | devonly, sv |
| nav_ | List the movable meshes registered with the movable meshes manager. | cmd | sv, cheat |
| nav_ | Lower the top of the drag select volume. | cmd | sv, cheat |
| nav_ | Lower the bottom of the drag select volume. | cmd | sv, cheat |
| nav_ | Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands. | cmd | sv, cheat |
| nav_ | Set nav attribute for all areas in the selected set. | cmd | sv, cheat |
| nav_ | 64 | cheat | |
| nav_ | false | devonly, sv | |
| nav_ | false | devonly, sv | |
| nav_ | false | devonly, sv | |
| nav_ | false | devonly, sv | |
| nav_ | false | devonly, sv | |
| nav_ | true | devonly, sv | |
| nav_ | Split wide nav links into narrower ones to increase lanes and alleviate ‘crossing’ effect. | true | devonly, sv |
| nav_ | TEMP: Save nav link connections to movable meshes? | true | devonly, sv |
| nav_ | The maximum desired width of a nav link split. | 144 | devonly, sv |
| nav_ | Nav link splits’ widths are proportional to the nav link’s length. | true | devonly, sv |
| nav_ | false | sv, cheat | |
| nav_ | false | devonly, sv | |
| nav_ | 0 | sv, cheat | |
| nav_ | false | sv, cheat | |
| nav_ | -1 | sv, cheat | |
| nav_ | 0 | sv, cheat | |
| nav_ | -1 | sv, cheat | |
| nav_ | false | sv, cheat | |
| nav_ | false | sv, cheat | |
| nav_ | false | sv, cheat | |
| nav_ | true | sv, cheat | |
| nav_ | true | sv, cheat | |
| nav_ | false | sv, cheat | |
| nav_ | true | sv, cheat | |
| nav_ | true | sv, cheat | |
| nav_ | true | sv, cheat | |
| nav_ | true | sv, cheat | |
| nav_ | 0 | sv, cheat | |
| nav_ | true | sv, cheat | |
| nav_ | false | sv, cheat | |
| nav_ | false | sv, cheat | |
| nav_ | true | sv, cheat | |
| nav_ | true | sv, cheat | |
| nav_ | 0 | sv, cheat | |
| nav_ | 0 | sv, cheat | |
| nav_ | 0 | sv, cheat | |
| nav_ | 0 | sv, cheat | |
| nav_ | false | sv, cheat | |
| nav_ | 0 | sv, cheat | |
| nav_ | false | sv, cheat | |
| nav_ | 1 | sv, cheat | |
| nav_ | false | sv, cheat | |
| nav_ | Raise the top of the drag select volume. | cmd | sv, cheat |
| nav_ | Raise the bottom of the drag select volume. | cmd | sv, cheat |
| nav_ | Re-selects the stored selected set. | cmd | sv, cheat |
| nav_ | true | sv, cheat | |
| nav_ | Remove current area from the selected set. | cmd | sv, cheat |
| nav_ | When selecting an area under nav_ | true | sv, cheat |
| nav_ | Select nav area with matching ID. | -1 | sv, cheat |
| nav_ | Select nav space block with matching ID. | -1 | sv, cheat |
| nav_ | Restrict area selection to areas that can support a hull of the given category | 0 | sv, cheat |
| nav_ | Adds all areas in a radius to the selection set | cmd | sv, cheat |
| nav_ | Selects areas with the given attribute. | cmd | sv, cheat |
| nav_ | Set the movable mesh dormant flag (0=active, 1=dormant) | cmd | sv, cheat |
| nav_ | Show connections to selected area when true | true | sv, cheat |
| nav_ | Show area vertex positions | true | sv, cheat |
| nav_ | true | sv, cheat | |
| nav_ | true | sv, cheat | |
| nav_ | Consolas | sv, cheat | |
| nav_ | -1 | sv, cheat | |
| nav_ | -11 | sv, cheat | |
| nav_ | Show areas that are potentially visible from the current nav area | 0 | cheat |
| nav_ | true | sv, cheat | |
| nav_ | 0.006 | sv, cheat | |
| nav_ | 2 | sv, cheat | |
| nav_ | 0.01 | sv, cheat | |
| nav_ | 0 | sv, cheat | |
| nav_ | 0 | sv, cheat | |
| nav_ | false | sv, cheat | |
| nav_ | 0 | sv, cheat | |
| nav_ | 0 | sv, cheat | |
| nav_ | true | sv, cheat | |
| nav_ | true | sv, cheat | |
| nav_ | false | sv, cheat | |
| nav_ | -1 | sv, cheat | |
| nav_ | true | sv, cheat | |
| nav_ | 0 | sv, cheat | |
| nav_ | 0 | sv, cheat | |
| nav_ | 0 | sv, cheat | |
| nav_ | 50 | sv, cheat | |
| nav_ | 1 | sv, cheat | |
| nav_ | 36 | sv, cheat | |
| nav_ | -1 | sv, cheat | |
| nav_ | 100 | sv, cheat | |
| nav_ | 100 | sv, cheat | |
| nav_ | 0.5 | sv, cheat | |
| nav_ | 0.1 | sv, cheat | |
| nav_ | 50 | sv, cheat | |
| nav_ | 20 | sv, cheat | |
| nav_ | 1000 | sv, cheat | |
| nav_ | To split an Area into two, align the split line using your cursor and invoke the split command. | cmd | sv, cheat |
| nav_ | Show the free split line. | false | sv, cheat |
| nav_ | Stores the current selected set for later retrieval. | cmd | sv, cheat |
| nav_ | Switches to navmesh for the specified spawngroup | cmd | devonly, sv |
| nav_ | false | sv, cheat | |
| nav_ | -1 | sv, cheat | |
| nav_ | -1 | sv, cheat | |
| nav_ | -1 | sv, cheat | |
| nav_ | Demonstrates searching hexagonal lattice over nav mesh. | false | sv, cheat |
| nav_ | 2 | sv, cheat | |
| nav_ | false | sv, cheat | |
| nav_ | 24 | sv, cheat | |
| nav_ | 48 | sv, cheat | |
| nav_ | 96 | sv, cheat | |
| nav_ | false | sv, cheat | |
| nav_ | 0 | sv, cheat | |
| nav_ | false | sv, cheat | |
| nav_ | 90 | sv, cheat | |
| nav_ | 0 | sv, cheat | |
| nav_ | 100 | sv, cheat | |
| nav_ | -1 | sv, cheat | |
| nav_ | false | sv, cheat | |
| nav_ | 0 | sv, cheat | |
| nav_ | 0 | sv, cheat | |
| nav_ | false | sv, cheat | |
| nav_ | Calculate the nearest point on the navmesh to the trace point. Uses selection from nav_ | false | sv, cheat |
| nav_ | Calculate the nearest point on the navmesh to the trace point. Uses selection from nav_ | false | sv, cheat |
| nav_ | Demonstrates finding random points that are connected in the nav mesh to the start point. | false | sv, cheat |
| nav_ | 1000 | sv, cheat | |
| nav_ | 100 | sv, cheat | |
| nav_ | 0 | sv, cheat | |
| nav_ | false | sv, cheat | |
| nav_ | false | sv, cheat | |
| nav_ | false | sv, cheat | |
| nav_ | 50 | sv, cheat | |
| nav_ | false | sv, cheat | |
| nav_ | false | sv, cheat | |
| nav_ | false | sv, cheat | |
| nav_ | Find entities that intrude into the nav mesh. List those entities in console output, and display bounding boxes around them for a while. | cmd | sv, cheat |
| nav_ | cmd | sv, cheat | |
| nav_ | false | sv, cheat | |
| nav_ | 0 | sv, cheat | |
| nav_ | 0 | sv, cheat | |
| nav_ | 250 | sv, cheat | |
| nav_ | false | sv, cheat | |
| nav_ | Calculate and draw a path from player/camera position to the test position. | false | sv, cheat |
| nav_ | Extend nav_ | 0 | sv, cheat |
| nav_ | Lock the pathfinding goal to the current intersection point. | false | sv, cheat |
| nav_ | Lock the pathfinding start to the current intersection point. | false | sv, cheat |
| nav_ | false | sv, cheat | |
| nav_ | Enable path optimization for nav_ | true | sv, cheat |
| nav_ | false | sv, cheat | |
| nav_ | Calculate a return path from cursor position to the path calculated by nav_ | false | sv, cheat |
| nav_ | Should nav_ | 0 | sv, cheat |
| nav_ | Test flight paths | true | sv, cheat |
| nav_ | Test swim paths | true | sv, cheat |
| nav_ | devonly, sv | ||
| nav_ | -1 | devonly, sv | |
| nav_ | 0 | sv, cheat | |
| nav_ | false | sv, cheat | |
| nav_ | false | sv, cheat | |
| nav_ | 0 | sv, cheat | |
| nav_ | 120 | sv, cheat | |
| nav_ | 0 | sv, cheat | |
| nav_ | -1 | sv, cheat | |
| nav_ | -1 | sv, cheat | |
| nav_ | -1 | sv, cheat | |
| nav_ | -1 | sv, cheat | |
| nav_ | 0 | sv, cheat | |
| nav_ | 0 | sv, cheat | |
| nav_ | false | sv, cheat | |
| nav_ | false | sv, cheat | |
| nav_ | 30 | sv, cheat | |
| nav_ | true | sv, cheat | |
| nav_ | Start or stop continuously removing from the selected set. | cmd | sv, cheat |
| nav_ | Remove current area from the selected set. | cmd | sv, cheat |
| nav_ | Toggles all areas into/out of the selected set. | cmd | sv, cheat |
| nav_ | Start or stop continuously adding to the selected set. | cmd | sv, cheat |
| nav_ | Clears the marked Area or Ladder. | cmd | sv, cheat |
| nav_ | Level of validation for nav system. Higher will be slower. | 0 | cheat |
| nav_ | Draw or print debug information about nav volume queries. | 0 | sv, cheat |
| navlocal_ | true | devonly, sv | |
| navlocal_ | 0 | devonly, sv | |
| navlocal_ | 0 | devonly, sv | |
| navlocal_ | 0 | devonly, sv | |
| navlocal_ | 0 | devonly, sv | |
| navlocal_ | 0 | devonly, sv | |
| navlocal_ | 0 | devonly, sv | |
| navlocal_ | 0 | devonly, sv | |
| navlocal_ | 0 | devonly, sv | |
| navlocal_ | 64 | devonly, sv | |
| navlocal_ | 18 | devonly, sv | |
| navlocal_ | true | devonly, sv | |
| navlocal_ | 2 | devonly, sv | |
| navlocal_ | true | devonly, sv | |
| navspace_ | true | sv, cheat | |
| navspace_ | true | sv, cheat | |
| navspace_ | -1 | sv, cheat | |
| navspace_ | 1 | sv, cheat | |
| navspace_ | 0 | sv, cheat | |
| navspace_ | 0 | sv, cheat | |
| navspace_ | Draw blocks when they change | 0 | sv, cheat |
| navspace_ | Draw water volumes when they change | 0 | sv, cheat |
| navspace_ | true | sv, cheat | |
| net_ | Enable async client connect optimization | true | devonly |
| net_ | Sleep randomly 0..net_ | 0 | devonly |
| net_ | Captures low-level data to replay path culling algorithm behavior in controlled unit test environment | cmd | devonly |
| net_ | Shows net channel info | cmd | release |
| net_ | Don’t bother compressing packets below this size. | 1024 | devonly |
| net_ | Print detailed network statistics for each network connection | cmd | release |
| net_ | Enable optimization of slow path that makes HLTV CPU consumption high in AnimGraph-using mods. Will switch to this on by default soon. | true | devonly |
| net_ | false | devonly, sv | |
| net_ | false | devonly | |
| net_ | Clear all simulated network conditions | cmd | release |
| net_ | Shortcut to set jitter net options. Run with no arguments for usage. | cmd | release |
| net_ | Shortcut to set both FakePacketLag_ | cmd | release |
| net_ | Shortcut to set both FakePacketLoss_ | cmd | release |
| net_ | Print current simulated network condifions | cmd | release |
| net_ | Log packets to files | false | devonly |
| net_ | false | devonly | |
| net_ | Server will reject message larger than N kb | 32 | release |
| net_ | Server will reject packets with more than N segments | 50 | release |
| net_ | Server will not buffer more than N kb from connected clients | 128 | release |
| net_ | Server will not buffer more than N messages from connected clients | 100 | release |
| net_ | List all registered net messages | cmd | cheat |
| net_ | Log network processing | false | devonly |
| net_ | Maximum number of messages to process from a client in a single frame (0 == no limit). | 0 | devonly |
| net_ | Maximum number of messages to allow waiting in queue after processing; exceeding this disconnects the client. 0 == no limit | 0 | devonly |
| net_ | Max polymorphic variants to spew when spewing a flattened serializer. | 5 | devonly |
| net_ | Display info about a message (by classname or id) | cmd | cheat |
| net_ | Get or set SteamNetworkingSockets options such as fake packet lag and loss | cmd | release |
| net_ | Should dedicated server listen for new-style P2P? | false | devonly |
| net_ | Print current ping times to SDR points of presence, and selected route | cmd | release |
| net_ | For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: (“x.x.x.x” ) | release | |
| net_ | Spew QoS interval data as we gather it | false | devonly |
| net_ | Spew a warning if packet loss percentage is above this threshold | 5 | devonly |
| net_ | Reload the game events | cmd | devonly, sv |
| net_ | If set, only net_ | devonly | |
| net_ | Spew CSerializedEntity memory | cmd | devonly |
| net_ | Spew CSerializedEntity metadata information | cmd | devonly |
| net_ | Show dropped packets in console | false | devonly |
| net_ | Show listening addition/removals | false | devonly, sv |
| net_ | Dump game events to console (1=client only, 2=all). | 0 | devonly, sv |
| net_ | Show incoming message: <0|1|2|name> where 1 all and 2 all except net_ | 0 | devonly |
| net_ | Show connectionless UDP traffic. | false | devonly |
| net_ | Show messages for large packets only: <size> | 0 | devonly |
| net_ | Like net_ | 0 | devonly |
| net_ | Dump UDP packets summary to console | false | release |
| net_ | Dump non-loopback udp only | true | release |
| net_ | false | devonly, cl | |
| net_ | Spew serializer counts, client only by default, specify server to spew server counts | cmd | devonly |
| net_ | Spew serializer info | cmd | devonly |
| net_ | Output server networking statistics in json format | cmd | devonly |
| net_ | Shows current network status | cmd | release |
| net_ | 1 | devonly | |
| net_ | Compress network traffic | true | devonly |
| net_ | Activates/deactivates net message validation | cmd | cheat |
| net_ | <classname> <fieldname>: spew why field was excluded from networking for classname. | cmd | devonly |
| nextdemo | Play next demo in sequence. | cmd | release |
| noclip | Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable | cmd | sv, cheat |
| noclip_ | true | sv, cheat | |
| notarget | Toggle. Player becomes hidden to NPCs. | cmd | sv, cheat |
| npc_ | Draws range indicators for abilities for the given NPC(s). Uses the NPCs enemy for range drawing. Arguments: {entity_ | cmd | sv, cheat |
| npc_ | Displays labelled body locations of NPCs. Arguments: {entity_ | cmd | sv, cheat |
| npc_ | cmd | devonly, sv | |
| npc_ | Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments: {entity_ | cmd | sv, cheat |
| npc_ | Displays all the current AI conditions that an NPC has in the overlay text. Arguments: {entity_ | cmd | sv, cheat |
| npc_ | Outputs text debugging information to the console about the all condition gathering for the selected NPC current schedule Arguments: {entity_ | cmd | sv, cheat |
| npc_ | Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Arguments: [npc_ | cmd | sv, cheat |
| npc_ | Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at that location). Note that this only works for npc classes that are already in the world. You can not create an entity that doesn’t have an instance in the level. Arguments: {npc_ | cmd | sv, cheat |
| npc_ | Warn if the created or teleported npc is off nav. | true | sv, cheat |
| npc_ | Deals the target damage by the given amount | cmd | sv, cheat |
| npc_ | Removes the given NPC(s) from the universe Arguments: {entity_ | cmd | sv, cheat |
| npc_ | Removes all NPCs from the universe that aren’t currently selected | cmd | sv, cheat |
| npc_ | Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don’t know where it went) Unreachable entities drawn in green (can’t get to it) Current enemy drawn in red Current target entity drawn in magenta All other entities drawn in pink Arguments: {entity_ | cmd | sv, cheat |
| npc_ | Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: <start x y z> <goal x y z> | cmd | sv, cheat |
| npc_ | Set whether the path should be interruptible by significant AI conditions | false | devonly, sv |
| npc_ | Set whether should run on NPC go | true | devonly, sv |
| npc_ | Go to the last position you told an NPC to go. | cmd | sv, cheat |
| npc_ | Toggles whether the selected NPC(s) will loop between the last set of waypoints you used ‘npc go’ on. | cmd | sv, cheat |
| npc_ | Clear waypoints for npc_ | cmd | sv, cheat |
| npc_ | 2 | devonly, sv | |
| npc_ | How far is the trace we shoot when using NPC Go | 56755.8 | devonly, sv |
| npc_ | Don’t draw the go arrow of selected NPCs | false | sv, a |
| npc_ | Sends all selected NPC(s) to a random node. Arguments: -none- | cmd | sv, cheat |
| npc_ | Set mode of nav to test with for npc_ | devonly, sv, cheat | |
| npc_ | Selected NPC(s) will go to the location that the player is looking (shown with a purple box), WITHOUT CHANGING SCHEDULE! Arguments: [dest_ | cmd | sv, cheat |
| npc_ | Heals the target back to full health | cmd | devonly, sv |
| npc_ | false | devonly, sv | |
| npc_ | Dump the NPC history to the console. | cmd | devonly, sv |
| npc_ | -1 | devonly, sv | |
| npc_ | devonly, sv | ||
| npc_ | devonly, sv | ||
| npc_ | devonly, sv | ||
| npc_ | -1 | devonly, sv | |
| npc_ | true | devonly, sv | |
| npc_ | Kills the given NPC(s) Arguments: {entity_ | cmd | sv, cheat |
| npc_ | Properly kills all NPCs from the universe that aren’t currently selected | cmd | sv, cheat |
| npc_ | true | devonly, sv | |
| npc_ | Displays the relationships between this NPC and all others. Arguments: {entity_ | cmd | sv, cheat |
| npc_ | Outputs the current state of the NPC | cmd | sv, cheat |
| npc_ | Reloads schedules for all NPC’s from their script files Arguments: -none- | cmd | sv, cheat |
| npc_ | Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectangles. Line is color coded in the following manner: Blue - path to a node Cyan - detour around an object (triangulation) Red - jump Maroon - path to final target position Arguments: {entity_ | cmd | sv, cheat |
| npc_ | Displays the state of scripted commands on the NPC Arguments: {entity_ | cmd | sv, cheat |
| npc_ | Select or deselects the given NPC(s) for later manipulation. Selected NPC’s are shown surrounded by a red translucent box Arguments: {entity_ | cmd | sv, cheat |
| npc_ | Sets the target’s health, even above max. Optionally matches based on npc name to set multiple npc’s health. Args: [npc] <amount> | cmd | devonly, sv |
| npc_ | Force the npc to try and speak all their responses | cmd | devonly, sv |
| npc_ | Obsolete. Replaced by npc_ | cmd | sv, cheat |
| npc_ | cmd | devonly, sv | |
| npc_ | Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments: {entity_ | cmd | sv, cheat |
| npc_ | Displays the steering obstructions of all NPCs (used to perform local avoidance) | cmd | sv, cheat |
| npc_ | 1 | devonly, sv | |
| npc_ | Selected NPC(s) will stop moving. Arguments: [asap] | cmd | sv, cheat |
| npc_ | Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedule Arguments: {entity_ | cmd | sv, cheat |
| npc_ | Verbosity level for output coming from npc_ | 1 | devonly, sv |
| npc_ | Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) Arguments: {entity_ | cmd | sv, cheat |
| npc_ | Selected NPC will teleport to the location that the player is looking (shown with a purple box) Arguments: -none- | cmd | sv, cheat |
| npc_ | When true, npc_ | false | devonly, sv |
| npc_ | Trigger NPC to think | cmd | devonly, sv |
| npc_ | Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments: {entity_ | cmd | sv, cheat |
| npcsolve_ | false | devonly, sv | |
| npcsolve_ | true | devonly, sv | |
| npcsolve_ | true | devonly, sv | |
| npcsolve_ | 0 | devonly, sv | |
| npcsolve_ | true | devonly, sv | |
| npcsolve_ | 30000 | devonly, sv | |
| npcsolve_ | 200 | devonly, sv | |
| npcsolve_ | 5 | devonly, sv | |
| npcsolve_ | 0 | devonly, sv | |
| npcsolve_ | 100 | devonly, sv | |
| npcsolve_ | 4 | devonly, sv | |
| npcsolve_ | 100 | devonly, sv | |
| npcsolve_ | 0 | devonly, sv | |
| npcsolve_ | true | devonly, sv | |
| npcsolve_ | 10000 | devonly, sv | |
| npcsolve_ | 5 | devonly, sv | |
| npcsolve_ | false | devonly, sv | |
| npcsolve_ | 0 | devonly, sv | |
| npcsolve_ | false | devonly, sv | |
| npctester_ | 3 | devonly, sv | |
| open_ | Opens an asset in it’s primary editor of choice. Specify the full path to the asset from the mod directory. | cmd | devonly |
| open_ | opens the current map in hammer. | cmd | devonly |
| option_ | Input toggle control | false | cl, a, user, per_ |
| opus_ | false | devonly | |
| opus_ | false | devonly | |
| opus_ | false | devonly | |
| orb_ | 10 | devonly, sv | |
| orb_ | Spew a bunch of timing info about when orbs are hit and claimed into the log. | false | sv, release |
| p2p_ | List currently known peers. | cmd | devonly |
| p2p_ | Ping a peer. | cmd | devonly, cl |
| panorama_ | true | devonly, hidden | |
| panorama_ | Fix alignment issues | true | devonly, hidden |
| panorama_ | true | devonly, hidden | |
| panorama_ | true | devonly, hidden | |
| panorama_ | Force style invalidation of the entire panel subtree when adding / removing classes. | false | devonly, hidden |
| panorama_ | use asynchronous compute for mipmap generation. | true | devonly, cl |
| panorama_ | true | devonly, hidden | |
| panorama_ | 0.25 | devonly, hidden | |
| panorama_ | 384 | devonly, hidden | |
| panorama_ | Force style invalidation of the entire panel subtree when adding / removing classes. | false | devonly, hidden |
| panorama_ | 2 | devonly, hidden | |
| panorama_ | true | devonly, hidden | |
| panorama_ | 1 | devonly, hidden | |
| panorama_ | true | devonly, hidden | |
| panorama_ | 100 | devonly, cl, hidden | |
| panorama_ | 100 | devonly, cl, hidden | |
| panorama_ | 2000 | devonly, cl, hidden | |
| panorama_ | cl, hidden, a | ||
| panorama_ | Fix content size issues | true | devonly, hidden |
| panorama_ | Daisy wheel input mode: RS | ABXY | ABXY | devonly, cl, hidden |
| panorama_ | 0.5 | devonly, hidden | |
| panorama_ | 20 | devonly, hidden | |
| panorama_ | false | devonly, cl, hidden | |
| panorama_ | 0.25 | hidden, a | |
| panorama_ | 0.25 | hidden, a | |
| panorama_ | 0.01 | hidden, a | |
| panorama_ | false | devonly, hidden | |
| panorama_ | Light | cl, a | |
| panorama_ | false | devonly, hidden | |
| panorama_ | false | devonly, hidden | |
| panorama_ | Disable descendant selector filtering | false | devonly, hidden |
| panorama_ | false | devonly, hidden | |
| panorama_ | false | devonly, hidden | |
| panorama_ | false | devonly, hidden | |
| panorama_ | false | devonly, hidden | |
| panorama_ | false | devonly, hidden | |
| panorama_ | false | devonly, hidden | |
| panorama_ | false | devonly, hidden | |
| panorama_ | false | devonly, hidden | |
| panorama_ | Dispatch the event defined by the argument string. No creating panel is specified. | cmd | devonly |
| panorama_ | Minimum mouse movement in pixels before a move is treated as a drag scroll | 20 | devonly, hidden |
| panorama_ | Maximum velocity for a drag scroll flick | 8000 | devonly, cl, hidden |
| panorama_ | Minimum velocity that the mouse must be moving as mouse up time to qualify as a drag scroll flick | 60 | devonly, cl, hidden |
| panorama_ | Minimum time that the mouse button must be down before a move is treated as a drag scroll | 0.02 | devonly, hidden |
| panorama_ | Multiplier for flick velocity off of actual measured velocity | 0.5 | devonly, hidden |
| panorama_ | true | devonly, hidden | |
| panorama_ | true | devonly, hidden | |
| panorama_ | <ESymbolType> Dump all of the symbols in the Panorama symbol table | cmd | devonly |
| panorama_ | true | devonly, hidden | |
| panorama_ | when set request key focus when a world panel is enabled | false | cl, a |
| panorama_ | -1 | devonly, hidden | |
| panorama_ | Force desired layout traverse, even if the cached values are up to date. | false | devonly, hidden |
| panorama_ | Generate the Layout XML Schema Definition for the current run-time (types are dependent on which game DLL is running). | cmd | devonly |
| panorama_ | false | devonly, hidden | |
| panorama_ | false | devonly, hidden | |
| panorama_ | false | devonly, hidden | |
| panorama_ | true | devonly, hidden | |
| panorama_ | 1 | devonly, hidden | |
| panorama_ | 0.05 | devonly, hidden | |
| panorama_ | 0.22 | devonly, hidden | |
| panorama_ | 1.2 | devonly, hidden | |
| panorama_ | 0.1 | devonly, hidden | |
| panorama_ | 0.48 | devonly, hidden | |
| panorama_ | Enable panorama joystick input | false | a |
| panorama_ | Enable sending minidumps on JS Exceptions. | true | devonly, hidden |
| panorama_ | When labels paint, draw the rectangles for the character ranges. 0 = none, 1 = all, 2 = text only, 3 = inline objects only | 0 | devonly, cl, hidden |
| panorama_ | Should labels try to wrap text before using text-overflow: shrink | true | devonly, cl, hidden |
| panorama_ | 0 | devonly, hidden | |
| panorama_ | 120 | devonly, hidden | |
| panorama_ | 4 | devonly, hidden | |
| panorama_ | 60 | devonly, hidden | |
| panorama_ | 10 | devonly, hidden | |
| panorama_ | true | devonly, hidden | |
| panorama_ | 4096 | devonly, hidden | |
| panorama_ | 20971520 | devonly, cl, hidden | |
| panorama_ | -1 | devonly, cl, hidden | |
| panorama_ | true | devonly, hidden | |
| panorama_ | Print internal panorama refcounts for every file | cmd | devonly |
| panorama_ | cmd | devonly | |
| panorama_ | 2 | devonly, hidden | |
| panorama_ | 31457280 | devonly, hidden | |
| panorama_ | Enable script caching to speed up recompiling scripts multiple times. | true | devonly, hidden |
| panorama_ | false | devonly | |
| panorama_ | 1 | devonly | |
| panorama_ | true | devonly, hidden | |
| panorama_ | true | devonly, hidden | |
| panorama_ | false | devonly, hidden | |
| panorama_ | If non-empty, print debug info about async event queue and dispatch behavior for events containing the substring. | devonly, hidden | |
| panorama_ | false | devonly, hidden | |
| panorama_ | 0 | devonly, hidden | |
| panorama_ | false | devonly, cl | |
| panorama_ | Force style invalidation of the entire panel subtree when adding / removing style flags. | false | devonly, hidden |
| panorama_ | false | devonly, hidden | |
| panorama_ | false | devonly, hidden | |
| panorama_ | 512 | devonly, hidden | |
| panorama_ | Toggledebugger key operation : 0 = open/inspect, 1 = open/close | 0 | hidden, a |
| panorama_ | false | devonly, hidden | |
| panorama_ | false | devonly, hidden | |
| panorama_ | false | devonly, hidden | |
| panorama_ | A float representing a scale factor for transitions. 1.0 is normal, 2.0 would be twice as fast as normal, 0.5 half as fast | 1 | devonly, hidden |
| panorama_ | true | devonly, hidden | |
| panorama_ | true | devonly, hidden | |
| panorama_ | 1000 | devonly, cl | |
| panorama_ | 5 | devonly, cl | |
| panorama_ | false | devonly, cl | |
| parallel_ | false | devonly, sv, cl, rep | |
| parallel_ | false | devonly, sv, cl, rep | |
| particle_ | 0 | devonly, sv, cl, rep | |
| particle_ | 256 | devonly, sv, cl, rep | |
| particle_ | false | devonly, sv, cl, rep | |
| particle_ | true | devonly, sv, cl, rep | |
| particle_ | devonly, cl, hidden, rep | ||
| particle_ | devonly | ||
| particle_ | true | devonly | |
| particle_ | Profile particle | cmd | devonly |
| particle_ | Profile particle filter | devonly | |
| particle_ | Profile particle spike | cmd | devonly |
| particle_ | Causes all single-fire particle assertions to trigger once more. | cmd | devonly |
| particle_ | false | devonly | |
| particle_ | Stops all particle systems currently playing | cmd | devonly, cl, cheat |
| particle_ | Stops all particle systems that match specified name | cmd | devonly, cl, cheat |
| particle_ | Stops all particle systems that don’t match specified name | cmd | devonly, cl, cheat |
| particle_ | Attachment index for attachment mode | 0 | sv, cheat |
| particle_ | Possible Values: ‘start_ | follow_ | sv, cheat |
| particle_ | Creates the named particle system where the player is looking. Arguments: {entity_ | cmd | sv, cheat |
| particle_ | Destroys all particle systems matching the specified name. Arguments: {entity_ | cmd | sv, cheat |
| particle_ | Name of the particle system to dynamically spawn | sv, cheat | |
| particle_ | Dispatches the test particle system with the parameters specified in particle_ particle_ Arguments: {entity_ | cmd | sv, cheat |
| particle_ | Stops all particle systems on the selected entities. Arguments: {entity_ | cmd | sv, cheat |
| party_ | Accepts an invite | cmd | devonly, cl |
| party_ | Dev convar to allow for parties to use sandbox | true | devonly, cl |
| party_ | Creates a party | cmd | devonly, cl |
| party_ | When set, this will make all invites appear as if in a MM state | false | devonly, cl |
| party_ | When enabled, a popup will be shown indicating that you have received an invite | false | devonly, cl |
| party_ | Invites in a user | cmd | devonly, cl |
| party_ | Joins a party | cmd | devonly, cl |
| party_ | Leaves current party | cmd | devonly, cl |
| party_ | Starts matchmaking for a party | cmd | devonly, cl |
| password | Current server access password | a, norecord, server_ | |
| path | Show the filesystem path. | cmd | devonly |
| path_ | false | devonly, sv, cl, rep | |
| pause | Toggle the server pause state. | cmd | release |
| pawn_ | false | devonly, sv, cl, rep | |
| pestilence_ | 1 | devonly, sv, rep | |
| pestilence_ | 80 | cl, cheat | |
| pestilence_ | 5 | devonly, sv, rep | |
| pestilence_ | 0.75 | devonly, sv, rep | |
| pestilence_ | 4 | devonly, sv, rep | |
| pestilence_ | 0.2 | devonly, sv, rep | |
| pestilence_ | 2 | devonly, sv, rep | |
| pestilence_ | 1024 | devonly, sv, rep | |
| pestilence_ | 128 | devonly, sv, rep | |
| phonemedelay | Phoneme delay to account for sound system latency. | 0 | devonly, cl |
| phonemefilter | Time duration of box filter to pass over phonemes. | 0.08 | devonly, cl |
| phonemesnap | Lod at level at which visemes stops always considering two phonemes, regardless of duration. | 2 | devonly, cl |
| phys_ | 0 | devonly, cl | |
| phys_ | 1 | devonly, sv, cl, rep | |
| phys_ | Create test character proxy | cmd | devonly, sv |
| phys_ | false | devonly, rep | |
| phys_ | Set up debug-draw of physics internal state | cmd | devonly |
| phys_ | Dump intersection controller status | cmd | devonly, sv |
| phys_ | Dump physics main world to file | cmd | devonly, sv |
| phys_ | Dump memory usage | cmd | devonly, sv |
| phys_ | true | sv, cl, rep, cheat | |
| phys_ | 6 | cl, cheat | |
| phys_ | Highlight expensive physics objects | false | cheat |
| phys_ | Highlight expensive physics objects strength | 0.02 | cheat |
| phys_ | 1 | devonly, sv | |
| phys_ | Teleport joint anchors if connected to world | true | sv, cheat |
| phys_ | Spring damping ratio for length constraint | 2 | sv, cheat |
| phys_ | Spring stiffness for length constraint | 5 | sv, cheat |
| phys_ | List all physics component contents of every entity in the game; -stream [1|0] initiate|terminate streaming to physics debugger -allents include non-physical entities -classes print class names -sdk Rubikon-wide memory short status -sdk -struct Rubikon-wide memory use per struct -sdk -rebuildsvms Rubikon-wide SVM force rebuild and status -world current state of the world -world -touch list body pairs (bodies in contact) -world -save <name> save world to a file -world -mem memory dump (separately per game dll) -world -snapshots Start/Stop dumping snapshots of the world into the current directory -world -agg current aggregate data registry (loaded resources) | cmd | devonly, sv |
| phys_ | false | devonly, sv, cl, rep | |
| phys_ | weapon pistol rifle survivor common_ | devonly, sv, cl, rep | |
| phys_ | limbs | devonly, sv, cl, rep | |
| phys_ | 8 | devonly | |
| phys_ | Enable/Disable Multithreading in VPhysics | true | devonly, sv, cl, rep |
| phys_ | false | devonly, sv, cl, rep | |
| phys_ | 1 | devonly, sv, cl, rep | |
| phys_ | Shoots a phys object. | cmd | sv, cheat |
| phys_ | 3600 | devonly, sv | |
| phys_ | 250 | devonly, sv | |
| phys_ | false | devonly, sv, cl, rep | |
| phys_ | Put all physics in all the worlds to sleep | cmd | devonly, sv |
| phys_ | true | devonly | |
| phys_ | 5 | devonly, sv | |
| phys_ | false | devonly, sv, cl, rep | |
| phys_ | false | devonly, sv, cl, rep | |
| phys_ | false | devonly, sv, cl, rep | |
| phys_ | Scale time for physics | 1 | devonly, sv |
| phys_ | 0.375 | devonly, sv | |
| phys_ | Use block solving for constraint entities | true | sv, cheat |
| phys_ | 1.5 | devonly, sv | |
| phys_ | false | devonly, sv, cl, rep | |
| phys_ | false | devonly, sv, cl, rep | |
| phys_ | false | sv, cl, rep, cheat | |
| phys_ | Wake all physics objects in the Main physics up | cmd | devonly, sv |
| phys_ | Scale on the force wind applies to physics bodies | 1 | devonly, sv, cl, rep |
| physics_ | add test object | cmd | devonly, sv |
| physics_ | Dumps debug info for an entity | cmd | devonly, sv |
| physics_ | Turns on the absbox for all active physics objects. 0 : un-highlight. | cmd | devonly, sv |
| physics_ | remove test object | cmd | devonly, sv |
| physics_ | Lists all active physics objects -more : extra info | cmd | devonly, sv |
| pickup_ | 0.25 | devonly, sv | |
| ping_ | 480 | devonly, cl | |
| ping_ | 200 | devonly, cl | |
| ping_ | Responds to the last ping message received | cmd | cl, release |
| ping_ | 1.2 | devonly, cl | |
| ping_ | 5 | devonly, cl | |
| ping_ | 60 | devonly, cl | |
| ping_ | 60 | devonly, cl | |
| ping_ | 1 | cl, a, per_ | |
| ping_ | 2 | cl, a, per_ | |
| ping_ | 4 | cl, a, per_ | |
| ping_ | 34 | cl, a, per_ | |
| ping_ | 18 | cl, a, per_ | |
| ping_ | 5 | cl, a, per_ | |
| ping_ | 42 | cl, a, per_ | |
| ping_ | 6 | cl, a, per_ | |
| pingkeypress | Ping keybind pressed | cmd | cl, release |
| pixelvis_ | Dump debug info | cmd | cheat |
| play | Play a sound. | cmd | server_ |
| playcast | Play a broadcast | cmd | release |
| playdemo | Play a recorded demo file (.dem ). | cmd | release |
| player0_ | false | a | |
| player_ | false | sv, cheat | |
| player_ | false | sv, cheat | |
| player_ | When true, print amount and type of all damage received by player to console. | false | sv, cheat |
| player_ | 110 | devonly, cl | |
| player_ | 50 | devonly, cl | |
| player_ | true | devonly, cl | |
| player_ | false | devonly, cl | |
| player_ | 60 | devonly, cl | |
| player_ | 4000 | devonly, cl | |
| player_ | 1 | devonly, cl | |
| player_ | 1300 | devonly, cl | |
| player_ | 0.5 | devonly, cl | |
| playsound | playsound <soundname> | cmd | devonly |
| playsoundscape | Forces a soundscape to play | cmd | cl, cheat |
| playvol | Play a sound at a specified volume. | cmd | devonly |
| png_ | Take a .png screenshot: png_ | cmd | devonly |
| pop_ | Restore previously pushed convars and config values | cmd | devonly |
| population_ | 0 | devonly, sv, rep | |
| pred_ | 2 | devonly, cl | |
| pred_ | 0.5 | devonly, cl | |
| pred_ | 0.25 | devonly, cl | |
| pred_ | 0.1 | devonly, cl | |
| pred_ | 0.01 | devonly, cl | |
| pred_ | 0.3 | devonly, cl | |
| presettle_ | 30 | devonly, cl | |
| print_ | Prints all convars that have changed from their default value | cmd | release |
| print_ | Prints the bind pose of the specified model. Optionally limits to a particular bone and its parent chain, otherwise prints the entire skeleton. | cmd | devonly |
| private_ | Creates a private lobby party | cmd | cl, release |
| private_ | Sets the bot difficulty for a private lobby | cmd | devonly, cl |
| private_ | Randomly shuffle players within teams | cmd | devonly, cl |
| private_ | Randomly shuffle players among the various teams | cmd | devonly, cl |
| private_ | Swaps team members within the private lobby | cmd | devonly, cl |
| progress_ | cmd | devonly | |
| prop_ | Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1. | cmd | sv, cheat |
| prop_ | Highlights props based on their collision group: COLLISION_ | false | sv, cheat |
| prop_ | Creates a dynamic prop with a specific .vmdl aimed away from where the player is looking. Arguments: {.vmdl name} | cmd | sv, cheat |
| prop_ | -1 | devonly, sv | |
| prop_ | -1 | devonly, sv | |
| prop_ | 100.1 | devonly, sv | |
| prop_ | false | devonly, sv | |
| prop_ | -1 | devonly, sv | |
| prop_ | -1 | devonly, sv | |
| prop_ | -1 | devonly, sv | |
| prop_ | -1 | devonly, sv | |
| prop_ | -1 | devonly, sv | |
| prop_ | -1 | devonly, sv | |
| prop_ | Creates a physics prop with a specific .vmdl aimed away from where the player is looking. Arguments: {.vmdl name} | cmd | sv, cheat |
| props_ | true | devonly, sv, cl, rep | |
| props_ | Maximum prop breakable piece count per frame (-1 = model default) | 16 | devonly, sv, cl, rep |
| props_ | 0.33 | devonly, sv, cl, rep | |
| pulse_ | Opens a graph referencing the selected entity. If it is referenced by more than 1 graph, list all the active pulse graph instances referring to that entity so you can pick which one you want. | cmd | sv, cheat |
| pulse_ | Usage: pulse_ | cmd | devonly |
| pulse_ | List all the active pulse graph instances | cmd | sv, cheat |
| pulse_ | List all the active pulse graph instances | cmd | cheat |
| pulse_ | Open a specific graph instance by id | cmd | cheat |
| pulse_ | Prints the execution history of a graph by filename or instanceid | cmd | cheat |
| pulse_ | Keep a history of all instructions run on a per graph basis. | true | devonly, sv, cl, rep |
| pulse_ | Keep a history of all instructions run on a per graph basis. | 10000 | devonly, sv, cl, rep |
| push_ | Save convars and config values | cmd | devonly |
| pvs_ | Verbose spew for this entity when doing IsInPVS computation. | -1 | sv, release |
| pvs_ | Flow through spawn groups for vis (0 default, 1 always visible, 2 == never visible. | 0 | sv, release |
| pwatchent | Entity to watch for prediction system changes. | -1 | cl, cheat |
| pwatchvar | Entity variable to watch in prediction system for changes. | cl, cheat | |
| quit | Quit the game | cmd | release |
| r_ | 1 | sv, cl, nf, rep, cheat | |
| r_ | 7 | sv, cl, nf, rep, cheat | |
| r_ | 0 | sv, cl, nf, rep, cheat | |
| r_ | 1 | sv, cl, nf, rep, cheat | |
| r_ | 7 | sv, cl, nf, rep, cheat | |
| r_ | 10 | sv, cl, nf, rep, cheat | |
| r_ | Allows rain in splitscreen | false | devonly, cl |
| r_ | Density of Particle Rain 0-1 | 1 | devonly, cl |
| r_ | false | devonly | |
| r_ | true | devonly | |
| r_ | Always force all engine & tools to render | false | devonly |
| r_ | Distance to cull the AO proxy as a factor of size | 12 | devonly |
| r_ | 3 | devonly | |
| r_ | 1 | devonly | |
| r_ | true | devonly, cl | |
| r_ | 0 | devonly | |
| r_ | false | devonly, cl | |
| r_ | 10 | devonly | |
| r_ | bloom mip up-sample filtering radius (using 3x3 tent filter, radius in mip level texels), 0.0 radius ⇒ box (2x2) filter with (fixed) 1.0 radius | 0 | devonly, cl, cheat |
| r_ | Prints out the current camera position + orientation to the console | cmd | devonly |
| r_ | false | devonly | |
| r_ | false | devonly | |
| r_ | 512 | devonly | |
| r_ | false | devonly | |
| r_ | Resolution of character decal texture. | 1024 | devonly |
| r_ | 1 | devonly, cl | |
| r_ | 40 | devonly, cl, cheat | |
| r_ | 0.45 | devonly, cl, cheat | |
| r_ | 75 | devonly, cl, cheat | |
| r_ | 0.4 | devonly, cl, cheat | |
| r_ | 0.4 | devonly, cl, cheat | |
| r_ | cloak | 0.01 | cl, cheat |
| r_ | cloak | 1 | cl, cheat |
| r_ | cloak | 1 | cl, cheat |
| r_ | cloak | 0.5 | cl, cheat |
| r_ | cloak | 230 230 230 255 | cl, cheat |
| r_ | cloak | 0 | cl, cheat |
| r_ | cloak | 1 | cl, cheat |
| r_ | cloak | 0 | cl, cheat |
| r_ | cosmic veil | 32 | cl, cheat |
| r_ | 60 | devonly, cl | |
| r_ | true | devonly, cl | |
| r_ | Depth of field aperture diameter in inches | 0 | devonly, cl |
| r_ | Enable depth of field debug drawing | false | devonly, cl |
| r_ | Enable/Disable Depth of Field | false | devonly, cl |
| r_ | Depth of field focus distance in inches | 200 | devonly, cl |
| r_ | Depth of field mode, 0: Normal 1: Near field only 2: Far field only | 0 | devonly, cl |
| r_ | Depth of field sensor size in inches | 1 | devonly, cl |
| r_ | false | devonly, cl | |
| r_ | Distance Field AO quality | 0 | devonly, cl |
| r_ | Enable/Disable distance field blur | true | devonly, cl |
| r_ | Distance field blur depth threshold | 1 | devonly, cl |
| r_ | Distance field down sample factor | 1 | devonly, cl |
| r_ | Distance field far field enable | true | devonly, cl |
| r_ | Distance field far field occlusion length | 192 | devonly, cl |
| r_ | Distance field far field occlusion start offset | 16 | devonly, cl |
| r_ | Distance field far field resolution | 192 | devonly, cl |
| r_ | Distance field far field size | 2048 | devonly, cl |
| r_ | Maximum distance before culling | 2048 | devonly, cl |
| r_ | Minimum screen space size before culling | 0.015 | devonly, cl |
| r_ | Distance field occlusion length | 48 | devonly, cl |
| r_ | Distance field ray origin bias max | 3 | devonly, cl |
| r_ | Distance field ray origin bias min | 0.25 | devonly, cl |
| r_ | true | devonly, cl | |
| r_ | 0 | devonly, cl | |
| r_ | Enable world-blur style | true | devonly, cl |
| r_ | Fog Quality | 1 | devonly, cl |
| r_ | 0.5 | devonly, cl | |
| r_ | minimum reactiveness for the FSR3 shader | 0.1 | devonly, cl |
| r_ | Apply negative mip bias when rendering with FSR. | true | devonly, cl |
| r_ | RCAS sharpness when using FSR + RCAS upsample. | 0.25 | devonly, cl |
| r_ | false | cl, cheat | |
| r_ | true | devonly, cl | |
| r_ | Citadel/Graphics/GPU Culling | true | devonly, cl |
| r_ | Citadel/Graphics/GPU Cull Shadow Views | false | devonly, cl |
| r_ | Citadel/Graphics/GPU Culling (Two Pass) | true | devonly, cl |
| r_ | false | devonly, cl | |
| r_ | true | devonly, cl | |
| r_ | true | devonly, cl | |
| r_ | 20 | devonly, cl | |
| r_ | 96 | devonly, cl | |
| r_ | 3 | devonly, cl | |
| r_ | 1 | devonly, cl | |
| r_ | 1 | devonly, cl | |
| r_ | 5e-06 | devonly, cl, cheat | |
| r_ | enable moments oit | false | devonly, cl |
| r_ | 0.25 | devonly, cl, cheat | |
| r_ | MBOIT quality, 0: 4 Moments | 0 | devonly, cl |
| r_ | false | devonly, cl | |
| r_ | Enable/Disable NPR Outlines | true | devonly, cl, cheat |
| r_ | Maximum distance at which NPR outlines are rendered | 1000 | devonly, cl, cheat |
| r_ | true | devonly, cl | |
| r_ | false | devonly, cl | |
| r_ | Should you render the main game world | true | devonly, cl, cheat |
| r_ | Render screen space particles at full resolution | true | devonly, cl |
| r_ | Opacity scale for see-thru UI | 0.3 | devonly, cl, cheat |
| r_ | Selection Outline Alpha | 0.8 | devonly, cl |
| r_ | Selection Outline Fade Pow | 1.5 | devonly, cl |
| r_ | Selection Outline Offset: -1 for interior, 0 for centered, 1 for exterior. | 0.3 | devonly, cl |
| r_ | Selection Outline Width | 4 | devonly, cl |
| r_ | true | devonly, cl | |
| r_ | Print information about shadow caching | cmd | devonly, cl |
| r_ | Shadow Quality | 1 | devonly, cl |
| r_ | 2048 | devonly, cl | |
| r_ | 3 | devonly, cl | |
| r_ | 0.5 | devonly, cl | |
| r_ | 3.54 | devonly, cl | |
| r_ | 4 | devonly, cl | |
| r_ | false | devonly, cl | |
| r_ | Clears all decals | cmd | devonly, cl |
| r_ | 0 | cheat | |
| r_ | true | devonly, cl | |
| r_ | true | devonly, cl | |
| r_ | Render safe area insets as wireframe. | false | devonly |
| r_ | Show precipitation volumes | false | cl, cheat |
| r_ | 2048 | devonly, sv, cl, rep | |
| r_ | 0 | devonly, sv, cl, rep | |
| r_ | 3 | devonly, sv, cl, rep | |
| r_ | 30 | devonly, sv, cl, rep | |
| r_ | 512 | devonly, sv, cl, rep | |
| r_ | 0 | devonly, sv, cl, rep | |
| r_ | true | devonly, cl | |
| r_ | true | devonly | |
| r_ | Set to use direct lighting | true | cheat |
| r_ | Graphics/Enable Distance Field rendering | true | devonly, cl |
| r_ | 5 | devonly | |
| r_ | 0.2 | devonly, cl | |
| r_ | 0.3 | devonly, cl | |
| r_ | false | cheat | |
| r_ | 2000 | cheat | |
| r_ | 180 | cheat | |
| r_ | -100 | cheat | |
| r_ | 0 | cheat | |
| r_ | 0 0 0 0 | devonly, cl | |
| r_ | 0.5 | cheat | |
| r_ | true | cheat | |
| r_ | true | devonly, cl | |
| r_ | false | cheat | |
| r_ | true | cheat | |
| r_ | true | devonly, cl | |
| r_ | Draw particle children with parents (-1=use gameinfo, 0=no, 1=yes) | -1 | cheat |
| r_ | Render blank instead of the game world | false | cheat |
| r_ | Set to render decals | true | cheat |
| r_ | Render dev visualizers | false | cl, cheat |
| r_ | Enable the rendering of panorama UI | true | cheat |
| r_ | SceneSystem/Particles/Draw Particles | true | cheat |
| r_ | Show the occlusion proxies | false | devonly |
| r_ | true | cl, cheat | |
| r_ | Render the 2d skybox. | true | cheat |
| r_ | true | cl, cheat | |
| r_ | Toggle visibility of first person weapon tracers | true | cl, a, release |
| r_ | Render view model | true | cl, cheat |
| r_ | Render the world. | true | cheat |
| r_ | Aggressively unbind bound resources to cleanup DX11 debug warnings. | false | release |
| r_ | Prints out live D3D11 objects (requires -dx11debug) | cmd | devonly |
| r_ | Enable Software Command lists for DX11 (Avoid using deferred contexts) | true | devonly |
| r_ | true | devonly, cl | |
| r_ | Citadel/Graphics/Fog/Enable Cubemap Fog | true | devonly, cl |
| r_ | Citadel/Graphics/Fog/Enable Gradient Fog | true | devonly, cl |
| r_ | false | devonly, cl | |
| r_ | Citadel/Graphics/Fog/Enable Volume Fog | true | devonly, cl |
| r_ | Moves the camera position + orientation to the named entity | cmd | devonly |
| r_ | Fade region for sampling environment maps on lightmapped nonmetals. Smoother values than the first param sample envmaps. Rougher values than the second sample only lightmap SH. r_ | 0.2 0.3 | devonly, cl, cheat |
| r_ | false | devonly | |
| r_ | 0 | cheat | |
| r_ | Scale factor for requested texture size (texture streaming) - used for geo that doesn’t have a precomputed UV density measure | 2 | cheat |
| r_ | Override the far clipping plane. -1 means to use the value in env_ | -1 | cl, cheat |
| r_ | 0 | cl, cheat | |
| r_ | 0.4 | cl, cheat | |
| r_ | 1 | cl, rep, cheat | |
| r_ | 0 | cl, rep, cheat | |
| r_ | 1500 | cl, rep, cheat | |
| r_ | 53 | cl, rep, cheat | |
| r_ | 40 | cl, cheat | |
| r_ | 100 | cl, rep, cheat | |
| r_ | false | cl, cheat | |
| r_ | 120 | cl, cheat | |
| r_ | 4 | cl, rep, cheat | |
| r_ | 1 | cl, cheat | |
| r_ | 0 | cl, rep, cheat | |
| r_ | 5 | cl, rep, cheat | |
| r_ | -5 | cl, rep, cheat | |
| r_ | 0 | cl, rep, cheat | |
| r_ | 0.35 | cl, cheat | |
| r_ | 128 | cl, cheat | |
| r_ | 80 | cl, cheat | |
| r_ | false | cl, cheat | |
| r_ | true | release | |
| r_ | Force a single render of the engine viewport. | cmd | devonly |
| r_ | Force the render device to not present frames. | false | cheat |
| r_ | The number of frames to render when a | 5 | devonly |
| r_ | false | devonly, cheat | |
| r_ | 0: Force z prepass off. 1: Force on. -1: Don’t force | -1 | cheat |
| r_ | true | devonly | |
| r_ | false | devonly, cl | |
| r_ | Pause particle simulation | false | cheat |
| r_ | Screen Gamma (only in fullscreen modes) | 2.2 | a |
| r_ | true | devonly | |
| r_ | Display GPU memory usage. | cmd | devonly |
| r_ | false | devonly | |
| r_ | 0 | devonly | |
| r_ | 0 = Density corresponds to blade existance, 1 = Density corresponds to blade height, 2 = Both 0 and 1 | 0 | devonly |
| r_ | 3000 | devonly | |
| r_ | 75 | devonly | |
| r_ | 0 = Off, 1 = Low, 2 = Med, 3 = high, 4 = ultra | 2 | devonly |
| r_ | 2000 | devonly | |
| r_ | 0 | devonly | |
| r_ | true | devonly | |
| r_ | 1: Highlight guide hairs, 2: draw only guide hairs | 0 | devonly, cheat |
| r_ | true | devonly | |
| r_ | 0 | devonly | |
| r_ | true | devonly | |
| r_ | -1 | devonly, cheat | |
| r_ | 0.3 | devonly | |
| r_ | 20 | devonly | |
| r_ | 0.07 | devonly | |
| r_ | 0.2 | devonly | |
| r_ | 1 | devonly | |
| r_ | 10 | devonly | |
| r_ | 2 | devonly | |
| r_ | -1 | devonly, cheat | |
| r_ | true | devonly, cheat | |
| r_ | true | devonly, cl | |
| r_ | 0.55 | devonly, cl | |
| r_ | 0.1 | devonly, cl | |
| r_ | Set to use indirect lighting | true | cheat |
| r_ | false | devonly, cl | |
| r_ | Use legacy vsync mode — for testing for a couple user machines. | false | devonly, hidden |
| r_ | true | devonly, sv, cl, rep | |
| r_ | false | cheat | |
| r_ | Show LPV debug grid, 0: off, 1: closest only 2: closest and keep 3: all | 0 | cheat |
| r_ | albedo for LPV debug grid | 128 128 128 255 | cheat |
| r_ | Show LPV bounding box when debug grid is on, 0: off, 1: on | true | cheat |
| r_ | metalness for LPV debug grid | 0 | cheat |
| r_ | 0: spheres, 1: cubes | 0 | cheat |
| r_ | roughness for LPV debug grid | 0.5 | cheat |
| r_ | sphere radius (world) for LPV debug grid | 4 | cheat |
| r_ | false | devonly, cl | |
| r_ | false | devonly, cl | |
| r_ | true | devonly, cl | |
| r_ | Lightmap set to use, only works on map load | lightmaps | cheat |
| r_ | Maximum lightmap resolution. | 65536 | devonly |
| r_ | Maximum lightmap resolution for directional_ | -1 | devonly |
| r_ | false | devonly | |
| r_ | NVIDIA Low Latency/AMD Anti-Lag 2 (0 = off, 1 = on, 2 = NV-only, on + boost) | 1 | devonly |
| r_ | NVIDIA Low Latency Trigger Flash | true | devonly |
| r_ | Set the max dimension for the map. This determines the far clipping plane | 16384 | cl, cheat |
| r_ | 2 | devonly, cl | |
| r_ | Upper limit on texture pool size. | 0 | devonly |
| r_ | 0.5 | devonly, sv, cl, rep | |
| r_ | 0.5 | devonly, sv, cl, rep | |
| r_ | true | devonly, cl | |
| r_ | true | cheat | |
| r_ | 1 | devonly | |
| r_ | 1 | devonly | |
| r_ | true | devonly, cl | |
| r_ | 0.4 | cl, rep, cheat | |
| r_ | 0.05 | cl, rep, cheat | |
| r_ | Override the near clipping plane. -1 means use the default. | -1 | cl, cheat |
| r_ | true | devonly, cl | |
| r_ | true | devonly | |
| r_ | false | devonly | |
| r_ | true | devonly | |
| r_ | 1 | devonly | |
| r_ | 1.2 | devonly | |
| r_ | false | devonly | |
| r_ | 20 | devonly | |
| r_ | true | devonly | |
| r_ | true | devonly | |
| r_ | false | devonly | |
| r_ | Limit debug visualizations to substring match of effect name | devonly | |
| r_ | -1 for all asleep, 1 for all awake | 0 | devonly |
| r_ | Use random seeds in debug | false | devonly |
| r_ | Show specific attribute when debugging particle systems | -1 | devonly |
| r_ | Show all used controlpoints | false | devonly |
| r_ | Show rope segments when debugging particle systems - specify a number to isolate to that segment id | 0 | devonly |
| r_ | Show the sorting position when debugging particle systems | false | devonly |
| r_ | true | devonly | |
| r_ | false | devonly | |
| r_ | Use fixed seeds for easier debugging | false | devonly |
| r_ | true | devonly | |
| r_ | true | devonly | |
| r_ | false | devonly | |
| r_ | false | devonly | |
| r_ | false | devonly | |
| r_ | false | devonly | |
| r_ | The maximum detail level of particle to create | 3 | devonly |
| r_ | The maximum distance that particles will render | 1e+06 | cheat |
| r_ | Particle systems larger than this in every dimension skip culling to save CPU. They will be drawn anyway. | 1200 | devonly |
| r_ | -1 | devonly | |
| r_ | A minimum on particle simulation time, particle simulation happening more frequently than this will lerp. | 0 | devonly |
| r_ | 500 | devonly | |
| r_ | false | devonly | |
| r_ | true | devonly | |
| r_ | 32 | devonly | |
| r_ | Render each particle system N times for perf testing | 1 | cheat |
| r_ | Enable input path in particle ops | false | devonly |
| r_ | Disable to get a better look at what’s happening offscreen | true | devonly |
| r_ | render particles 100 times and show perf | false | devonly |
| r_ | false | devonly | |
| r_ | false | devonly | |
| r_ | 1 | devonly | |
| r_ | Threshold to warn about when rendering particles. | 0 | devonly |
| r_ | 0=don’t clear particle attrs at init 1=clear to zero 2=clear to 0xdb -1=clear to zero at first sim | 1 | devonly |
| r_ | 1 | devonly | |
| r_ | Experimental: Set to 1 to enable full GPU pipeline flushing after each command list. | false | devonly |
| r_ | Experimental: Set to 1 to enable GPU pipeline flushes right before the render thread sleeps to wait for more work. | false | devonly |
| r_ | Experimental: Set to 1 to enable full GPU pipeline flushing after each present. | false | devonly |
| r_ | Experimental: Set to 1 to use the ID3D11DeviceContext11::Flush() to flush the GPU pipeline instead of queries. | true | devonly |
| r_ | true | cheat | |
| r_ | false | cheat | |
| r_ | false | devonly, cl | |
| r_ | -1 | devonly, cl | |
| r_ | true | devonly, cl | |
| r_ | Print Vertex/Index/GPU buffers. | cmd | devonly |
| r_ | Texture stats | cmd | devonly |
| r_ | Prints info about decals currently in the scene | cmd | devonly, cl |
| r_ | Maximum visible distance | 1200 | devonly, cl |
| r_ | Prints out the current render coordination state. | cmd | devonly |
| r_ | true | devonly, cl | |
| r_ | true | devonly, cl | |
| r_ | true | devonly, cheat | |
| r_ | true | devonly, cl | |
| r_ | false | devonly, cl | |
| r_ | Render world node bounds | false | cheat |
| r_ | Automatically generate shader debug info on capture | true | devonly |
| r_ | Triggers a RenderDoc capture | cmd | devonly |
| r_ | Triggers a RenderDoc capture of a specific Window | cmd | devonly |
| r_ | true | devonly | |
| r_ | 5 | devonly | |
| r_ | Render sun lighting | true | cheat |
| r_ | -1 | cl, cheat | |
| r_ | false | devonly | |
| r_ | true | devonly, cl | |
| r_ | 0 | devonly, cl | |
| r_ | Moves the camera position + orientation to the specified position | cmd | devonly |
| r_ | true | cheat | |
| r_ | false | ||
| r_ | Set to render debug overlays | false | cheat |
| r_ | Set the debug render target to show, 0 == disable | false | cheat |
| r_ | Show scenesystem object bounding boxes | false | cheat |
| r_ | Set to render sun shadow render targets | false | cheat |
| r_ | Set to render sun shadow split visibility debugger | false | cheat |
| r_ | Threshold of screen size percentage below which objects get culled | 0.8 | devonly |
| r_ | % above the screen size percentage where we will start fading out (==0 will disable fading). | 0 | devonly |
| r_ | Threshold of shadow map size percentage below which objects get culled | 0.2 | cheat |
| r_ | true | cheat | |
| r_ | false | devonly | |
| r_ | true | release | |
| r_ | Set to use screen-space ambient occlusion | true | devonly |
| r_ | 0.5 | devonly | |
| r_ | true | devonly | |
| r_ | 30 | devonly | |
| r_ | 1.2 | devonly | |
| r_ | false | devonly, cl | |
| r_ | true | devonly | |
| r_ | Dynamically adjust texture streaming budget based on GPU memory usage. | true | devonly |
| r_ | Reduce texture memory pool size when this percentage of the budget is full. | 0.9 | devonly |
| r_ | Time (in seconds) between updating texture memory budget. | 0.1 | devonly |
| r_ | false | devonly | |
| r_ | Async Texture hookup uses its own threadpool instead of the global pool. | true | devonly |
| r_ | Scale factor for requested texture size (texture streaming) | 1 | cheat |
| r_ | Allow immediately loading mips of textures (when possible) when their headers are loaded, saving IO & reducing latency. | true | devonly |
| r_ | Increase texture memory pool size by this many MB / s when under budget. | 64 | devonly |
| r_ | Reduce texture memory pool size by this many MB / s when over budget. | 256 | devonly |
| r_ | Total size of the texture pool in MB | 1600 | devonly |
| r_ | Maximum resolution for top mip level in streaming textures | 2147483647 | devonly |
| r_ | Biases the mip level the texture streaming system choses to stream for each texture. | 0 | devonly |
| r_ | 1 | devonly | |
| r_ | 0.1 | devonly | |
| r_ | 0.05 | devonly | |
| r_ | 1 | devonly | |
| r_ | 0.5 | devonly | |
| r_ | 10 | devonly | |
| r_ | 3 | devonly | |
| r_ | 1 | devonly | |
| r_ | true | devonly | |
| r_ | After hitting throttling limits for streamout, allow it to continue up to this number of milliseconds. | 0.2 | devonly |
| r_ | 0: Bilinear, 1: Trilinear, 2: Aniso 2x, 3: Aniso 4x, 4: Aniso 8x, 5: Aniso 16x | 1 | devonly |
| r_ | Evict all resident texture. | cmd | devonly |
| r_ | true | devonly | |
| r_ | true | devonly | |
| r_ | true | devonly, cl | |
| r_ | Set the TIMESTAMP query cycle multiplier, for drivers that lie | 1 | devonly |
| r_ | Toggles viewport size between small + full window. | cmd | devonly |
| r_ | Enable rendering of translucent geometry | true | cheat |
| r_ | false | devonly, cl | |
| r_ | Use a model of GPU memory use to determine budget rather than querying the OS. | false | devonly |
| r_ | Dumps state of texture streaming at the next frame boundary. | false | devonly |
| r_ | When VConsole is in the foreground, force all engine & tools to render | true | devonly |
| r_ | Slams viewport size to a specified value. | cmd | devonly |
| r_ | false | devonly | |
| r_ | 10 | devonly | |
| r_ | 0.707 0.707 0 | devonly | |
| r_ | 0.03 | devonly | |
| r_ | 0.003 | devonly | |
| r_ | 0.25 0.3 0.2 | devonly | |
| r_ | 2 | devonly | |
| r_ | 40 | devonly | |
| r_ | 0: Use normals reconstructed from depth. 1: Output correct normals in z prepass. | false | cheat |
| ragdoll_ | 1.5 | sv, cheat | |
| ragdoll_ | 0.5 | sv, cheat | |
| ragdoll_ | 0.2 | sv, cheat | |
| ragdoll_ | 0.5 | sv, cheat | |
| ragdoll_ | 0.7 | sv, cheat | |
| ragdoll_ | Cleans up all ragdolls. | cmd | sv, cl, cheat |
| ragdoll_ | false | devonly, sv, rep | |
| ragdoll_ | Adjusts bone transforms so that physics joints don’t appear violated (limits) | true | devonly, sv, rep |
| ragdoll_ | Disable ragdoll_ | 1 | devonly, sv, rep |
| ragdoll_ | Adjusts bone transforms so that physics joints don’t appear violated (orientation) | true | devonly, sv, rep |
| ragdoll_ | Disable ragdoll_ | 10 | devonly, sv, rep |
| ragdoll_ | Adjusts bone transforms so that physics joints don’t appear violated (translation) | true | devonly, sv, rep |
| ragdoll_ | 500 | devonly, cl | |
| ragdoll_ | false | sv, cl, rep, cheat | |
| ragdoll_ | 10 | sv, cl, rep, cheat | |
| ragdoll_ | false | sv, cl, rep, cheat | |
| ragdoll_ | true | devonly, sv, rep | |
| ragdoll_ | false | devonly, sv, cl, rep | |
| ragdoll_ | Enable more aggressive ragdoll settling | true | devonly, sv, rep |
| ragdoll_ | After this many seconds of being basically stationary, the ragdoll will go to sleep. | 4 | devonly, sv, rep |
| ragdoll_ | Ragdoll is not allowed to physically sleep until this timer has elapsed. | 1.5 | devonly, sv, rep |
| ragdoll_ | false | sv, cl, rep, cheat | |
| ragdoll_ | false | sv, cl, rep, cheat | |
| ragdoll_ | true | devonly, sv, rep | |
| ragdoll_ | false | sv, cl, rep, cheat | |
| ragdoll_ | false | devonly, sv, rep | |
| ragdoll_ | How much we scale physics impacts against the ragdoll. | 0.5 | devonly, sv, rep |
| rangefinder | Measures distance along a ray | cmd | sv, cheat |
| rangefinder2d | Measures distance along a ray, only measuring along XY plane. | cmd | sv, cheat |
| rate | Min bytes/sec the host can receive data | 786432 | a, user |
| ray_ | Load the rays and run the benchmark | cmd | devonly, sv |
| rcon | Issue an rcon command. | cmd | norecord, release |
| rcon_ | Address of remote server if sending unconnected rcon commands (format x.x.x.x:p) | norecord, release, server_ | |
| rcon_ | Allow clients to use rcon commands on server. | true | rep, release |
| rcon_ | remote console password. | norecord, release, server_ | |
| recast_ | Enable/disable overhang detection | false | sv, rep, cheat |
| recast_ | 0 = watershed, 1 = monotone, 2 = layers | 0 | sv, rep, cheat |
| record | Record a demo. | cmd | cheat, norecord, release |
| redirectend | Redirect server console output | cmd | hidden, release |
| redirectstart | Redirect server console output | cmd | hidden, release |
| reload_ | Force a reload of a vmdl resource | cmd | devonly |
| reloadgame | Reload the most recent saved game. | cmd | cheat |
| remove_ | Remove a weapon held by the player. Arguments: <weapon subclass name> | cmd | sv, cheat |
| removeid | Remove a user ID from the ban list. | cmd | devonly |
| removeip | Remove an IP address from the ban list. | cmd | devonly |
| repeat_ | Repeat last console command. | cmd | release |
| replay_ | start hltv replay of last death | cmd | sv, cheat |
| replay_ | 0 | rep, release | |
| replay_ | Start Source2 TV replay: replay_ | cmd | sv, cheat |
| replay_ | stop hltv replay | cmd | sv |
| report_ | List all clientside simulations and time - will report and turn itself off. | false | cl, cheat |
| report_ | List all clientside entities thinking and time - will report and turn itself off. | false | cl, cheat |
| report_ | 0 | devonly | |
| report_ | Lists all entities | cmd | devonly, sv, cheat |
| report_ | Lists all simulating/thinking entities | cmd | devonly, sv |
| report_ | reports sound patch count | cmd | devonly, sv |
| reset_ | Pitch the camera back toward the horizon over time. Use citadel_ | cmd | cl, release |
| reset_ | Reset game convars to default values | cmd | cheat |
| reset_ | If true, resets the input device when there was a long enough hitch between callbacks. | false | user |
| resource_ | resource_ | cmd | devonly |
| resource_ | List loaded resources matching a substring | cmd | devonly |
| resource_ | Log time spent in Allocate for all resource types | cmd | devonly |
| resource_ | Scan all of the loaded modules and validate any resource manifests found | cmd | devonly |
| resource_ | resource_ | cmd | devonly |
| resource_ | Reset tracked time spent in Allocate (see resource_ | cmd | devonly |
| resourcesystem_ | Max time to spend finalizing resources per frame in miliseconds. | 10 | devonly |
| respawn_ | Respawns the player from death! | cmd | sv, cheat |
| restart | Poor man’s restart: reload the current map from disk. | cmd | cheat |
| rope_ | Makes ropes use average of cubemap lighting instead of max intensity. | true | devonly, cl |
| rope_ | Collide rope with the world | 1 | devonly, cl |
| rope_ | false | devonly, cl | |
| rope_ | How much to enlarge ropes in screen space for antialiasing effect | 1.4 | devonly, cl |
| rope_ | Alpha for rope antialiasing effect | 0.5 | devonly, cl |
| rope_ | 1.75 | devonly, cl | |
| rope_ | Alpha for rope antialiasing effect | 0.2 | devonly, cl |
| rope_ | When using smoothing, this is the min screenspace width it lets a rope shrink to | 0.3 | devonly, cl |
| rope_ | Rope subdivision amount | 2 | devonly, cl |
| rope_ | Don’t use CPU applying small wind gusts to ropes when they’re past this distance. | 1000 | devonly, cl |
| rpg_ | 90 | devonly, cl, rep, cheat | |
| rr_ | If set, rr_ | devonly, sv, cl, rep | |
| rr_ | If set, rr_ | devonly, sv, cl, rep | |
| rr_ | Show verbose matching output (1 for simple, 2 for rule scoring, 3 for noisy). If set to 4, it will only show response success/failure for npc_ | 0 | devonly, sv, cl, rep |
| rr_ | If set to the name of the rule, that rule’s score will be shown whenever a concept is passed into the response rules system. | devonly, sv, cl, rep | |
| rr_ | Print all response rules | cmd | sv, cheat |
| rr_ | ’then ANY’ or ‘then ALL’ response followups will be dispatched only to characters within this distance. | 1800 | sv, cheat |
| rr_ | fire a response concept directly at a given character. USAGE: rr_ criteria values are optional. | cmd | sv, cheat |
| rr_ | Reload all response system scripts. | cmd | sv, cheat |
| rr_ | When computing respondents for a ‘THEN ANY’ rule, all rule-matching scores within this much of the best score will be considered. | 0 | sv, a, cheat |
| rs_ | rs_ | cmd | devonly |
| rtx_ | Allow dynamic BLAS creation for geometry going through the compute shader skinning path. | true | devonly |
| rtx_ | Cache dynamic BLAS if geometry has not changed | true | devonly |
| rtx_ | Forces all ray traced geometry to use default hit shaders instead of specialized ones. | false | devonly |
| rtx_ | Report RTX perf stats at N bounces. -1 means no report | -1 | devonly, cl |
| rtx_ | Sets the texture resolution the raytracer will mark to stream in | 512 | devonly |
| run_ | Execute perftest.cfg | cmd | cheat, norecord |
| run_ | false | devonly | |
| save | Save Game | cmd | devonly, sv, norecord |
| save_ | Saves all active animgraph recordings to disk Arguments: automaticallyOpenInAnimgraphEditor | cmd | sv, cheat |
| save_ | true | devonly, sv | |
| save_ | cmd | devonly, sv, rep | |
| save_ | Force a busy wait for the specified number of milliseconds during save to simulate a hitch | 0 | devonly, sv |
| save_ | cmd | devonly, sv | |
| save_ | Keep this many old copies in history of autosaves and quicksaves. | 1 | devonly, sv |
| save_ | Max number of array entries to spew when using SaveRestoreIO spewing. | 10 | sv, release |
| save_ | false | devonly, sv, cl, rep | |
| save_ | 0 = none, 1 = non-autosave, 2 = always, 3 = bug_ | 2 | devonly, sv |
| save_ | cmd | devonly, sv, rep | |
| save_ | display up-to-date elapsed play time | cmd | devonly, sv |
| save_ | false | devonly, sv, cl, rep | |
| save_ | 0: (V0) Legacy save format, 1: (V1) KeyValues3 save format, 2: (V2) KV3Transfer saves | 1 | devonly, sv, cl, rep |
| save_ | Restrict spew to entities with matching classname | cmd | devonly, sv |
| save_ | Restrict spew to entity index | cmd | devonly, sv |
| save_ | Write the KV3 entity data as a text file in the save directory | false | devonly, sv, cl, rep |
| saving_ | true | devonly, sv, cl, rep | |
| say | Display player message | cmd | sv |
| say_ | Opens chat menu to chat with everyone | cmd | cl, release |
| say_ | Opens chat menu to chat with Allies | cmd | cl, release |
| say_ | Display player message to team | cmd | sv |
| sc_ | true | devonly | |
| sc_ | 128 | devonly | |
| sc_ | SceneSystem/Aggregates/Visualize Meshlets | 0 | devonly |
| sc_ | Visualize meshlet bounds and cone axis. Mesh shader only. | false | devonly |
| sc_ | SceneSystem/Aggregates/Debug Visualizer | false | devonly, cheat |
| sc_ | true | devonly | |
| sc_ | Toggles GPU culling of aggregate meshes | true | devonly |
| sc_ | false | devonly | |
| sc_ | SceneSystem/Aggregates/Show GPU Culled Meshes | false | devonly |
| sc_ | true | devonly | |
| sc_ | true | devonly | |
| sc_ | Use multidrawindirect…count if the driver/hardware supports it | true | release |
| sc_ | Threshold of indirect draws when we will do compaction | 8 | release |
| sc_ | Enable instance streams | true | devonly |
| sc_ | devonly, cheat | ||
| sc_ | Using mesh shaders if available instead of drawcalls | true | devonly |
| sc_ | SceneSystem/Aggregates/RT Proxy Debug Visualizer | false | devonly, cheat |
| sc_ | true | devonly, cheat | |
| sc_ | true | devonly, cheat | |
| sc_ | false | devonly | |
| sc_ | Allow use of dithered lod transitions | true | devonly |
| sc_ | true | devonly | |
| sc_ | true | devonly | |
| sc_ | true | devonly | |
| sc_ | Enable use of precomputed vis membership for lights (requires map restart) | true | devonly |
| sc_ | true | devonly | |
| sc_ | true | devonly | |
| sc_ | Screen-size where clutter will be full density | 0.0075 | devonly |
| sc_ | Screen-size where clutter will be gone | 0.0035 | devonly |
| sc_ | false | devonly | |
| sc_ | SceneSystem/Clutter/Draw Clutter | true | devonly |
| sc_ | false | cheat | |
| sc_ | false | devonly | |
| sc_ | false | cheat | |
| sc_ | false | cheat | |
| sc_ | false | cheat | |
| sc_ | false | cheat | |
| sc_ | false | cheat | |
| sc_ | Percentage of the transition between two lods we will apply a dither | 0.075 | devonly |
| sc_ | SceneSystem/Aggregates/Draw Aggregates | true | devonly |
| sc_ | cheat | ||
| sc_ | Dump a list of the objects in a sceneworld (Usage: sc_ | cmd | cheat |
| sc_ | Dump the objects in a sceneworld into a 3d geoview buffer (Usage: sc_ | cmd | cheat |
| sc_ | true | devonly | |
| sc_ | false | cheat | |
| sc_ | -1 | cheat | |
| sc_ | -1 | cheat | |
| sc_ | false | cheat | |
| sc_ | false | devonly | |
| sc_ | If enabled, the camera’s translation will be included in the projection matrix. | false | cheat |
| sc_ | Override default setting for HDR rendering. -1 default, 0 NoHdr, 1 Hdr, 2 Hdr 1010102 3 Hdr 111110 | -1 | devonly |
| sc_ | SceneSystem/Imgui/Show Debug Log | false | devonly, cheat |
| sc_ | SceneSystem/Imgui/Show ID Stack Tool | false | devonly, cheat |
| sc_ | SceneSystem/Imgui/Show Metrics | false | devonly, cheat |
| sc_ | SceneSystem/Instanced/Debug Visualizer | false | devonly, cheat |
| sc_ | SceneSystem/Instanced/Show GPU Culled Meshlets | false | devonly |
| sc_ | devonly, cheat | ||
| sc_ | SceneSystem/Instanced/Draw Instanced | true | devonly, cheat |
| sc_ | Toggles GPU culling of instanced meshes | true | devonly |
| sc_ | Toggles density culling (if enabled) | true | devonly |
| sc_ | Toggles GPU occlusion of instanced meshes | true | devonly |
| sc_ | Toggles GPU vis of instanced meshes | true | devonly |
| sc_ | Bias for LOD selection of instanced meshes | 1.25 | devonly |
| sc_ | Bias for LOD selection of instanced meshes in shadowmaps | 1.75 | devonly |
| sc_ | Toggles mesh shader rendering for instanced meshes | true | devonly |
| sc_ | Toggles motion vector support for instanced meshes | true | devonly |
| sc_ | Toggles fade support for instanced meshes | true | devonly |
| sc_ | Bias for size culling of instanced meshes | 1.5 | devonly |
| sc_ | Bias for size culling instanced meshes in shadowmaps | 2 | devonly |
| sc_ | devonly, cheat | ||
| sc_ | false | devonly | |
| sc_ | 128 | devonly | |
| sc_ | 80 | devonly | |
| sc_ | Prints out the overall extra data allocation counts | cmd | devonly |
| sc_ | List all the active sceneworlds | cmd | cheat |
| sc_ | 1 | devonly | |
| sc_ | true | devonly | |
| sc_ | false | devonly | |
| sc_ | false | devonly | |
| sc_ | false | cheat | |
| sc_ | false | cheat | |
| sc_ | SceneSystem/Particles/Debug Visualizer | false | devonly, cheat |
| sc_ | false | cheat | |
| sc_ | SceneSystem/RenderGraph Visualizer | false | devonly |
| sc_ | -1 | cheat | |
| sc_ | Low level command to set the flags byte associated with an object class. sc_ | cmd | cheat |
| sc_ | 256 | devonly | |
| sc_ | 0 | devonly | |
| sc_ | false | devonly | |
| sc_ | 2.13 | devonly | |
| sc_ | SceneSystem/Compute Skinning Stats | false | devonly, cheat |
| sc_ | SceneSystem/GPU Profiler | false | devonly, cheat |
| sc_ | SceneSystem/Hair Debug UI | false | devonly, cheat |
| sc_ | SceneSystem/SceneObject Browser | false | devonly, cheat |
| sc_ | SceneSystem/Texture Visualizer | false | devonly, cheat |
| sc_ | SceneSystem/View Profiler | false | devonly, cheat |
| sc_ | List the object class names known by scenesystem | cmd | cheat |
| sc_ | false | cheat | |
| sc_ | false | devonly | |
| sc_ | false | devonly | |
| sc_ | false | devonly | |
| sc_ | 10 | devonly | |
| sc_ | color per batch | 0 | devonly |
| sc_ | SceneSystem/Visualize SceneObject Mode | SCENEOBJECT_ | devonly |
| scale_ | Print out all scale functions. | cmd | sv, cheat |
| scene_ | Do client side flex animation. | true | devonly, sv, cl, rep |
| scene_ | Add a request to the scene coordinator | cmd | devonly, sv |
| scene_ | Only show closed captions if recipient is within this many units of speaking actor (0==disabled). | 1200 | devonly, sv |
| scene_ | 0.19 | devonly, cl | |
| scene_ | 1 | devonly, cl | |
| scene_ | 0.5 | devonly, cl | |
| scene_ | 2 | devonly, cl | |
| scene_ | Play the given VCD as an instanced scripted scene. | cmd | sv, cheat |
| scene_ | When playing back a scene, print timing and event info to console. | 0 | devonly, sv, cl, rep |
| scene_ | When playing back, show the directions of faceto events. | false | sv, a, cheat |
| scene_ | When moving, show the end location. | false | sv, a |
| scene_ | Create a savegame before VCD playback | false | devonly, cl |
| schema_ | schema_ | cmd | devonly |
| schema_ | schema_ | cmd | devonly |
| schema_ | schema_ | cmd | devonly |
| schema_ | schema_ | cmd | devonly |
| schema_ | schema_ | cmd | devonly |
| schema_ | schema_ | cmd | devonly |
| screenmessage_ | How long to display screen message text | 8 | devonly, sv |
| screenmessage_ | Enable display of console messages on screen. 1 = Enabled, 0 = Disabled, -1 = Enabled if vgui is not present | -1 | cheat |
| screenshot | Take a screenshot: screenshot [filename] | cmd | devonly |
| screenshot_ | Screenshot height. -1 for screen height. | -1 | devonly |
| screenshot_ | Set the screenshot auto naming prefix. | shot | devonly |
| screenshot_ | Set the screenshot directory. | screenshots | devonly |
| screenshot_ | Screenshot width. -1 for screen width. | -1 | devonly |
| script_ | Add a filter to the game debug overlay | cmd | sv, cheat |
| script_ | Add a watch to the game debug overlay | cmd | sv, cheat |
| script_ | Add a watch to the game debug overlay | cmd | sv, cheat |
| script_ | Connect the vscript VM to the script debugger | cmd | sv, cheat |
| script_ | false | devonly, sv | |
| script_ | false | devonly, sv | |
| script_ | Clear all watches from the game debug overlay | cmd | sv, cheat |
| script_ | Toggle the in-game script debug features | cmd | sv, cheat |
| script_ | Dump the state of the VM to the console | cmd | sv, cheat |
| script_ | Find a key in the VM | cmd | sv, cheat |
| script_ | Output help for script functions | cmd | sv, cheat |
| script_ | Output help for script functions suitable for auto-completion | cmd | devonly, sv |
| script_ | Reload scripts | cmd | sv, cheat |
| script_ | Execute a vscript file, replacing existing functions with the functions in the run script | cmd | sv, cheat |
| script_ | Execute all of this entity’s VScripts, replacing existing functions with the functions in the run scripts | cmd | sv, cheat |
| script_ | Remove a filter from the game debug overlay | cmd | sv, cheat |
| script_ | Remove a watch from the game debug overlay | cmd | sv, cheat |
| script_ | Remove a watch from the game debug overlay | cmd | sv, cheat |
| script_ | Use the garbage collector to track down reference cycles | cmd | sv, cheat |
| script_ | Turn off a particular trace output by file or function name | cmd | sv, cheat |
| script_ | Turn off all trace output | cmd | sv, cheat |
| script_ | Turn off a particular trace output by table/instance | cmd | sv, cheat |
| script_ | Turn on a particular trace output by file or function name | cmd | sv, cheat |
| script_ | Turn on all trace output | cmd | sv, cheat |
| script_ | Turn on a particular trace output by table/instance | cmd | sv, cheat |
| scrubber | Scrub system off - not a dev build | cmd | devonly |
| sdr | An old command that has been renamed to ‘net_ | cmd | release |
| sensitivity | Mouse sensitivity. | 1.25 | cl, a, user, per_ |
| sensitivity_ | Multiplies the mouse Y axis for finer pitch vs yaw aim | 1 | cl, a, user, per_ |
| server_ | Prints server lobby object | cmd | devonly, sv |
| server_ | Dumps informaiton about the current signout system | cmd | devonly, sv |
| server_ | Prints current server state | cmd | devonly, sv |
| server_ | Gives the game time in seconds (server’s curtime) | cmd | devonly, sv |
| server_ | Check status of connection to the GC | cmd | devonly, sv |
| server_ | 5400 | devonly, sv | |
| server_ | 10800 | devonly, sv | |
| server_ | The number of minutes required to have elapsed before recording a memory sample | 5 | devonly, sv |
| server_ | The number of minutes required between memory samples. Set to 0 to disable memory sampling | 0 | devonly, sv |
| server_ | The amount of outstanding memory required to trigger a memory report. 0 disables. | 0 | devonly, sv |
| server_ | 40 | devonly, sv | |
| server_ | 1 | devonly, sv | |
| server_ | 10 | devonly, sv | |
| server_ | true | devonly, sv | |
| server_ | Crashes the server to test crash detection and minidumps | cmd | devonly, sv |
| servercfgfile | server.cfg | sv, release | |
| servervoice_ | servervoice_ | cmd | devonly, cl |
| servervoice_ | servervoice_ | cmd | devonly, cl |
| setang | Snap player eyes to specified pitch yaw <roll:optional> (must have sv_ | cmd | sv, cheat |
| setang_ | Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_ | cmd | sv, cheat |
| setinfo | Adds a new user info value | cmd | clientcmd_ |
| setmodel | Changes’s player’s model | cmd | sv, cheat |
| setpause | Set the pause state of the server. | cmd | release |
| setpos | Move player to specified origin (must have sv_ | cmd | sv, cheat |
| setpos_ | Move player to an exact specified origin (must have sv_ | cmd | sv, cheat |
| setpos_ | Move specified player to specified origin (must have sv_ | cmd | sv, cheat |
| shadowcachedebugger_ | Citadel/Graphics/Shadow Cache Debugger | false | devonly, cl, a, rep, cheat |
| shake | Shake the screen. | cmd | sv, cheat |
| shake_ | Displays a list of the active screen shakes. | false | devonly, cl |
| shake_ | Stops all active screen shakes. | cmd | cl, cheat |
| shake_ | Test a punch-style screen shake. | cmd | cl, cheat |
| shatterglass_ | cmd | sv, cheat | |
| shatterglass_ | true | sv, cl, rep, cheat | |
| shatterglass_ | 200 | sv, cl, rep, cheat | |
| shatterglass_ | false | sv, cl, rep, cheat | |
| shatterglass_ | 2 | sv, cl, rep, cheat | |
| shatterglass_ | cmd | sv, cheat | |
| shatterglass_ | 15 | sv, cl, rep, cheat | |
| show_ | Force showing the botmatch warning during pause. | false | devonly, cl |
| show_ | Prints out the local user’s Steam ID. Handy for getting account ID for a player | cmd | cl, release |
| show_ | Enable or Disable debug display of visibility boxes | false | cl, cheat |
| showconsole | Show the console. | cmd | norecord, release |
| showents | Dump entity list to console. | cmd | sv, cheat |
| showtriggers | Enable or Disable showing trigger entities | cmd | sv, cheat |
| showtriggers_ | Displays the movement bounding box for the triggers in orange. Some entites will also display entity specific overlays. Arguments: {entity_ | cmd | sv, cheat |
| silence_ | When on, silences all DSP mixes. | false | cheat |
| sk_ | 1 | sv, cl, a, rep | |
| sk_ | 1 | devonly, sv | |
| sk_ | 1 | devonly, sv | |
| sk_ | 2 | devonly, sv | |
| sk_ | 1 | devonly, sv | |
| sk_ | 1 | devonly, sv | |
| skel_ | true | rep, cheat | |
| skel_ | devonly, sv, cl, rep | ||
| skeleton_ | Debug bodygroups | false | devonly, sv, cl, rep, cheat |
| skeleton_ | Compute LOD mask internally like since 2016, i.e. force all LOD groups’ bones to compute | false | devonly, sv, cl, rep |
| skeleton_ | true | sv, cl, rep, cheat | |
| skeleton_ | Smear boneflags across the model. Costs computation, but tests to make sure your bone flags are consistent. | false | sv, cheat |
| skeleton_ | true | devonly, sv, cl, rep, cheat | |
| skill | Game skill level. | 1 | sv, cl, a, rep, per_ |
| smoothstairs | Smooth player eye z coordinate when traversing stairs. | true | devonly, sv, cl, rep |
| snapto | cmd | devonly, cl | |
| snd_ | Starts the specified arrangement. | cmd | cheat |
| snd_ | Flush all unlocked async audio data | cmd | devonly |
| snd_ | Show async memory stats | cmd | devonly |
| snd_ | Show async memory stats for just non-streamed music | cmd | devonly |
| snd_ | Show brief async memory stats | cmd | devonly |
| snd_ | Spew message to console any time async sound loading blocks on file i/o. | 0 | devonly |
| snd_ | true | a | |
| snd_ | Enable SIMD code path for shoebox reverb processor. | true | devonly |
| snd_ | 0 = use biquad instead of svf, 1 = use vectorized svf, 2 = use scalar svf | 1 | devonly |
| snd_ | Use to debug break on any soundevent that is started matching this name | sv, cl, rep, cheat | |
| snd_ | Casts a ray and starts a sound event where the ray hits. The sound event will retrigger periodically if cl_ | cmd | cheat |
| snd_ | false | devonly | |
| snd_ | Compare the compiled and loaded contents of 2 soundevents. | cmd | devonly, cheat |
| snd_ | Sound device synchronization max delay (ms) | 250 | devonly |
| snd_ | Sound device synchronization shift (ms) | 23 | devonly |
| snd_ | Enable SIMD code path for diffusor processor. | false | devonly |
| snd_ | false | cheat | |
| snd_ | false | cheat | |
| snd_ | 2000 | cheat | |
| snd_ | 20 | cheat | |
| snd_ | 0.5 | a | |
| snd_ | 2.5 | a | |
| snd_ | 0.15 | a | |
| snd_ | 0.55 | a | |
| snd_ | Game/Sound System Debugger | false | devonly, a, cheat |
| snd_ | true | devonly | |
| snd_ | false | devonly | |
| snd_ | 100 | cheat | |
| snd_ | false | devonly, sv, cl, rep, cheat | |
| snd_ | false | devonly, sv, cl, rep, cheat | |
| snd_ | 64 | devonly, sv, cl, rep, cheat | |
| snd_ | 24 | devonly, sv, cl, rep, cheat | |
| snd_ | cheat | ||
| snd_ | foliage dB loss per 1200 units | 4 | sv, cheat |
| snd_ | Specifies the position (in degrees) of the virtual front left/right headphones. | cmd | devonly |
| snd_ | Specifies the position (in degrees) of the virtual front left/right speakers. | cmd | devonly |
| snd_ | Specifies the position (in degrees) of the virtual front left/right speakers. | cmd | devonly |
| snd_ | 1 | a | |
| snd_ | 1 | cheat | |
| snd_ | 0.01 | cheat | |
| snd_ | Game v.o. volume | 1 | a |
| snd_ | Game volume | 1 | a |
| snd_ | Get physics surface properties for all the materials. | cmd | cheat |
| snd_ | false | rep, cheat | |
| snd_ | false | devonly | |
| snd_ | false | rep, cheat | |
| snd_ | 0.05 | rep, cheat | |
| snd_ | Specifies the exponent for the pan xfade from phone to phone if the “exp” pan law is being used. | cmd | devonly |
| snd_ | Apply cos(angle) * weight before pan law | cmd | devonly |
| snd_ | HRTF calculations will calculate the player as being this far behind the camera. | 0 | devonly |
| snd_ | cheat | ||
| snd_ | List all current deferred load soundevents | cmd | devonly, cheat |
| snd_ | List all available soundevents | cmd | devonly, cheat |
| snd_ | List all available soundevents using specified stack name | cmd | devonly, cheat |
| snd_ | Logs the sound event entities that have empty names. | false | cl, cheat |
| snd_ | Sound merge method (0 sum and clip, 1 max, 2 == avg). | 1 | devonly |
| snd_ | false | devonly, cheat | |
| snd_ | true | devonly, cheat | |
| snd_ | 0.001 | a | |
| snd_ | 1 | cheat | |
| snd_ | 1 | cheat | |
| snd_ | Music volume | 1 | a |
| snd_ | true | a | |
| snd_ | Displays soundevent name played at it’s 3d position | false | sv, cheat |
| snd_ | 1 | rep, cheat | |
| snd_ | false | sv, cl, rep, cheat | |
| snd_ | devonly, cheat | ||
| snd_ | 0.7 | devonly, cheat | |
| snd_ | 0.01 | devonly, cheat | |
| snd_ | 120 | devonly, cheat | |
| snd_ | 4 | rep, cheat | |
| snd_ | -1 | devonly, rep, cheat | |
| snd_ | 4 | rep, cheat | |
| snd_ | false | devonly, cheat | |
| snd_ | false | devonly, cheat | |
| snd_ | 720 | cheat | |
| snd_ | false | sv, cl, rep, cheat | |
| snd_ | 0.2 | devonly, sv, cl, rep | |
| snd_ | 0.0333 | devonly, sv, cl, rep | |
| snd_ | List all active tracks | cmd | cheat |
| snd_ | List all available sequence arrangments | cmd | cheat |
| snd_ | Get data related to mix group matching string | cmd | devonly |
| snd_ | List all available samplers | cmd | cheat |
| snd_ | List all available midi sequences | cmd | cheat |
| snd_ | Print the data associated with the specified soundevent. | cmd | devonly |
| snd_ | Print the default public properties of a specified soundevent. Values do not reflect values set on the soundevent. For that see “snd_ | cmd | devonly |
| snd_ | Purges the VSnd table | cmd | devonly |
| snd_ | Specifies the position (in degrees) of the virtual rear left/right headphones. | cmd | devonly |
| snd_ | 1 | rep, cheat | |
| snd_ | Specifies the position (in degrees) of the virtual rear left/right speakers. | cmd | devonly |
| snd_ | Specifies the position (in degrees) of the virtual rear left/right speakers. | cmd | devonly |
| snd_ | Reference dB at snd_ | 60 | cheat |
| snd_ | Reference distance for snd_ | 36 | cheat |
| snd_ | Remove all soundevents | cmd | devonly, cheat |
| snd_ | Remove the specified soundevent | cmd | devonly, cheat |
| snd_ | true | release | |
| snd_ | If set to 1, report more error found when playing sounds. | false | cheat |
| snd_ | Play a note from a specified sampler | cmd | cheat |
| snd_ | Stop a note from a specified sampler | cmd | cheat |
| snd_ | Sets the tempo of the specified track | cmd | cheat |
| snd_ | Sets the transposition of the specified track | cmd | cheat |
| snd_ | Stops all currently playing sequences | cmd | cheat |
| snd_ | Stops the specified track | cmd | cheat |
| snd_ | false | cheat | |
| snd_ | false | cheat | |
| snd_ | false | cheat | |
| snd_ | Set physics surface properties for materials. Usage: <heuristic #> <commit> | cmd | cheat |
| snd_ | Set named Mixgroup of current mixer to mix vol, mute, solo. | cmd | devonly |
| snd_ | Set named Mixgroup of named mix layer to mix vol, mute, solo. | cmd | devonly |
| snd_ | 0 | cheat | |
| snd_ | 0 | cheat | |
| snd_ | Specifies the position (in degrees) of the virtual rear left/right speakers. | cmd | devonly |
| snd_ | false | cheat | |
| snd_ | true | cheat | |
| snd_ | false | rep, cheat | |
| snd_ | Test | cmd | devonly, cl |
| snd_ | Test | cmd | devonly, cl |
| snd_ | Test | cmd | devonly, cl |
| snd_ | Test | cmd | devonly, cl |
| snd_ | Compares 2 operator stacks and spews any errors | cmd | cheat |
| snd_ | false | devonly, sv | |
| snd_ | false | devonly | |
| snd_ | Flush and re-parse the sound operator system | cmd | cheat |
| snd_ | Currently gets info for a single operator field | cmd | cheat |
| snd_ | true | devonly | |
| snd_ | false | cheat | |
| snd_ | false | devonly | |
| snd_ | false | cheat | |
| snd_ | 10 | devonly | |
| snd_ | false | cheat | |
| snd_ | Pause the specified soundevent in the list | cmd | cheat |
| snd_ | false | cheat | |
| snd_ | false | cheat | |
| snd_ | Prints the sizes of relevant sos classes. | cmd | cheat |
| snd_ | Prints a list of currently cached field name strings | cmd | cheat |
| snd_ | false | cheat | |
| snd_ | false | cheat | |
| snd_ | false | cheat | |
| snd_ | Prints the current state of the groups system | cmd | cheat |
| snd_ | Prints a master list of currently exposed variables | cmd | cheat |
| snd_ | Prints an operator from a stack | cmd | cheat |
| snd_ | Prints a list of currently available stacks | cmd | cheat |
| snd_ | Prints a list of currently available operators | cmd | cheat |
| snd_ | Prints the current stack execution list | cmd | cheat |
| snd_ | Prints a list of currently cached strings | cmd | cheat |
| snd_ | false | cheat | |
| snd_ | Prints the current state of tool properties. | cmd | cheat |
| snd_ | false | devonly | |
| snd_ | Resolve the inputs and execute one specified operator from a specified stack | cmd | cheat |
| snd_ | Currently sets a single float operator field | cmd | cheat |
| snd_ | Currently sets a single float operator field | cmd | cheat |
| snd_ | Spew data about the list of block entries. | false | cheat |
| snd_ | false | devonly | |
| snd_ | false | devonly | |
| snd_ | true | cheat | |
| snd_ | cheat | ||
| snd_ | cheat | ||
| snd_ | false | cheat | |
| snd_ | true | cheat | |
| snd_ | cheat | ||
| snd_ | false | cheat | |
| snd_ | false | cheat | |
| snd_ | false | cheat | |
| snd_ | false | cheat | |
| snd_ | false | cheat | |
| snd_ | false | cheat | |
| snd_ | cheat | ||
| snd_ | false | devonly | |
| snd_ | false | devonly | |
| snd_ | false | cheat | |
| snd_ | false | devonly | |
| snd_ | false | cheat | |
| snd_ | false | cheat | |
| snd_ | false | devonly | |
| snd_ | false | devonly | |
| snd_ | false | devonly, rep, cheat | |
| snd_ | 0.3 | devonly, rep, cheat | |
| snd_ | 0.1 | devonly | |
| snd_ | cheat | ||
| snd_ | 5 | devonly | |
| snd_ | Dump a record of current soundevents and profile data | cmd | cheat |
| snd_ | false | devonly | |
| snd_ | Starts a specified soundevent | cmd | cheat |
| snd_ | Starts a specified soundevent at the given position | cmd | cheat |
| snd_ | Starts a specified stack via an empty soundevent | cmd | cheat |
| snd_ | Stops all soundevents currently on the execution list | cmd | cheat |
| snd_ | Stops a specified soundevent | cmd | cheat |
| snd_ | Stops a specified soundevent | cmd | cheat |
| snd_ | Stop the specified track and it’s queue. | cmd | cheat |
| snd_ | Test | cmd | devonly, sv |
| snd_ | Test | cmd | devonly, sv |
| snd_ | Test | cmd | devonly, sv |
| snd_ | Test | cmd | devonly, sv |
| snd_ | Test | cmd | devonly, sv |
| snd_ | test | cmd | cheat |
| snd_ | UnPause the first soundevent in the list | cmd | cheat |
| snd_ | false | cl, rep, cheat | |
| snd_ | 0.2 | cl, rep, cheat | |
| snd_ | Clear the list of deferred soundevents for loading. | cmd | devonly, cheat |
| snd_ | Default_ | devonly | |
| snd_ | Reload soundmixers.txt file. | cmd | devonly |
| snd_ | List all mix groups to dev console. | cmd | devonly |
| snd_ | List all mix layers to dev console. | cmd | devonly |
| snd_ | List all mixers to dev console. | cmd | devonly |
| snd_ | Set named mix layer / mix group, trigger amount. | cmd | devonly |
| snd_ | Set named mix layer mix amount. | cmd | devonly |
| snd_ | 0 | cheat | |
| snd_ | 2 | devonly | |
| snd_ | 0 | a, release | |
| snd_ | Index of active HRTF. | 0 | devonly |
| snd_ | Display baked data stats for the current mod. | cmd | cheat |
| snd_ | 0: distance ratio only. 1: deviation only (1/r). 2: deviation only (linear). 3: Mode 0 and Mode 1, 4: Mode 0 and Mode 2 | 0 | cheat |
| snd_ | Adjust overall volume of the default HRTF by the specified gain (dB). | 0 | devonly |
| snd_ | Load all the probes from a file and display probes based on the passed on arguments. | cmd | devonly |
| snd_ | 16 | devonly, sv, cl, rep | |
| snd_ | Use compressed reverb data if available. | true | devonly |
| snd_ | Enable custom HRTF loading. | false | devonly |
| snd_ | Enables tracy profiling when baking steam audio data in Hammer. | false | devonly |
| snd_ | This variable is checked by soundstack to globally enabling pathing for audio processing. | false | cheat |
| snd_ | Enable perspective correction for 3D audio. | false | a, release |
| snd_ | Enable caching listener probe neighborhood for pathing. | true | devonly |
| snd_ | Enable Steam Audio Reverb processor. | 0 | release |
| snd_ | Continue using previous prrobes if probe lookup for reverb fails. | true | devonly |
| snd_ | Toggles the speculative fix for low-frequency issues when using spatial blend. | cmd | cheat |
| snd_ | Generate Halton Sequence for a given order and number of samples. | cmd | cheat |
| snd_ | Set the overlap fraction (0 to 1) for hybrid reverb. | 0.25 | devonly |
| snd_ | Set the transition time (in seconds) between convolution and parametric reverb. | 1 | devonly |
| snd_ | Path length of invalid path in inches. Set this to .0 to use direct distance as path length. | 0 | devonly |
| snd_ | The time delay between a sound being emitted and the last audible reflection in Steam Audio. | 1 | cheat |
| snd_ | Minimum distance (in meters) of a source from a surface for the purposes of energy calculations. | 1 | devonly |
| snd_ | If set, baked dimensions data is loaded. | true | devonly |
| snd_ | If set, baked materials data is loaded. | true | devonly |
| snd_ | If set, baked occlusion data is loaded. | true | devonly |
| snd_ | If set, baked pathing data is loaded. Steam Audio Hammer entities can successfully use pathing in this case. | false | devonly |
| snd_ | If set, baked reverb data is loaded. Reset it to zero during an format changes of baked data until all data is updated. | false | devonly |
| snd_ | The maximum number of simultaneous sources that can be modeled by Steam Audio. | 4 | cheat |
| snd_ | Maximum gain any HRTF could have during volume normalization. | 6 | devonly |
| snd_ | The maximum number of rays that can be traced for volumetric occlusion by Steam Audio. | 64 | cheat |
| snd_ | Maximum number of probes to create when baking custom data (occlusion). | 4294967295 | devonly |
| snd_ | Maximum number of probes to create when baking custom data (dimensions). | 4294967295 | devonly |
| snd_ | Maximum number of probes to create when baking custom data (occlusion). | 4294967295 | devonly |
| snd_ | Maximum number of probes to create when baking paths. | 4294967295 | devonly |
| snd_ | Maximum number of probes to create when baking reverb. | 4294967295 | devonly |
| snd_ | Normalize volume of default HRTF dataset across all directions. | false | devonly |
| snd_ | The maximum number of times any ray can bounce when using Steam Audio. | 128 | cheat |
| snd_ | The number of directions considered for ray bounce by Steam Audio. | 2048 | cheat |
| snd_ | The number of rays to trace for reflection modeling by Steam Audio. | 65536 | cheat |
| snd_ | Sets the number of threads used for realtime reflection by Steam Audio. | 2 | cheat |
| snd_ | 5 | devonly, sv, cl, rep | |
| snd_ | true | devonly, sv, cl, rep | |
| snd_ | If set, all the probes near a source withing probe range are used to find paths instead of nearest probe. | false | devonly |
| snd_ | The amount of directional detail in the simulated by Steam Audio. | 1 | cheat |
| snd_ | The amount of directional detail in the rendered audio by Steam Audio. | 1 | cheat |
| snd_ | Perspective correction factor, ratio of screen size and view depth from screen, for 3D audio. | 1 | devonly |
| snd_ | Use perspective correction for 3D audio only in the frontal directions. | true | devonly |
| snd_ | Adjust overall volume (dB) of the output from Steam Audio Reverb processor. | -3 | release |
| snd_ | Ambisonics order to use for simulating reverb. | 1 | devonly |
| snd_ | Ambisonics order to use for convolution reverb. 0th order = 1 channel, 1st order = 4 channels. | 1 | devonly |
| snd_ | Set the maximum update rate (in Hz) for reverb. | 10 | devonly |
| snd_ | Enable path visualization for steam_ | false | a |
| snd_ | Duration for which path remains visible. Should be close to update rate of the sound operator stack. | 0.01 | devonly |
| snd_ | Enable real-time pathing validation against dynamic geometry. | false | devonly |
| snd_ | Specifies the exponent for the pan xfade from speaker to speaker if the “exp” pan law is being used. | cmd | devonly |
| snd_ | Apply cos(angle) * weight before pan law | cmd | devonly |
| snd_ | Specifies the exponent for the pan xfade from speaker to speaker if the “exp” pan law is being used. | cmd | devonly |
| snd_ | Apply cos(angle) * weight before pan law | cmd | devonly |
| snd_ | Volume of sounds in tools (e.g. Hammer, SFM) | 1 | a |
| snd_ | true | devonly, cheat | |
| snd_ | 2.4 | devonly, cheat | |
| snd_ | 0 | rep, cheat, release | |
| snd_ | Purge and reload all vmidi data and files. | cmd | cheat |
| snd_ | If set > 0, overrides how long the decay time is on all mix graphs (in seconds). | -1 | cheat |
| snd_ | If set to 1, show all incoming updates to vmix inputs. | false | cheat |
| snd_ | Voice volume | 1 | a |
| sndplaydelay | cmd | devonly | |
| sos_ | false | devonly, sv, cl, rep | |
| sos_ | true | devonly, sv, cl, rep | |
| sound_ | ID of the sound device to use | a, release | |
| soundevent_ | false | devonly, sv | |
| soundinfo | Describe the current sound device with an active voice list. | cmd | release |
| soundlist | List all known sounds. | cmd | devonly |
| soundpatch_ | How long looping soundpatch captions should display for. | 2 | devonly, sv, cl, rep |
| soundscape_ | When on, draws lines to all env_ | false | sv, cheat |
| soundscape_ | Dumps the client’s soundscape data. | cmd | cl, cheat |
| soundscape_ | Time to crossfade sound effects between soundscapes | 3 | cl, cheat |
| soundscape_ | Flushes the server & client side soundscapes | cmd | devonly, sv |
| soundscape_ | false | devonly, cl | |
| soundscape_ | Prints current volume of radius sounds | false | cl, cheat |
| soundscape_ | Enable to calculate soundscape audio params for bots. | false | devonly, sv, cheat |
| soundsystem_ | Sound device in use (changing this does not change the soundsystem). | devonly | |
| soundsystem_ | true | devonly | |
| soundsysteminfo | Describe the current sound device without an active voice list. | cmd | devonly |
| sparseshadowtree_ | Bitfield describing which cascades to generate/use SST for. (OR’d 1UL<<cascadeIndex, default is 1UL<<2 only, i.e. just cascade 2) | 4 | devonly |
| sparseshadowtree_ | Copy layer from CS output to shadow atlas uses PS copy (vs CopyTexture). | true | devonly |
| sparseshadowtree_ | Output debug colors for SST CS. | false | devonly |
| sparseshadowtree_ | Exclude the inner region of a cascade during CS unpack if there is a higher resolution cascade that will cover that area. | true | devonly |
| sparseshadowtree_ | Unpack mode in cs, 0 - one leaf per thread (16 output pixels), 1 (default) - one leaf row per thread (4 output pixels), 2 - one pixel out per thread. | 1 | devonly |
| sparseshadowtree_ | SST Tile range for renderdoc/debug capturing. | 1 | devonly |
| sparseshadowtree_ | SST Tile range for renderdoc/debug capturing. | 0 | devonly |
| sparseshadowtree_ | SST Tile range for renderdoc/debug capturing. | 1 | devonly |
| sparseshadowtree_ | SST Tile range for renderdoc/debug capturing. | 0 | devonly |
| sparseshadowtree_ | Disable SST runtime layers, for debugging (will exclude geo that CAN render into SST if SST otherwise enabled) | false | devonly |
| sparseshadowtree_ | Disable SST generation and runtime for viewmodel (use original CSM rendering). | true | devonly |
| sparseshadowtree_ | Enable use of SST at runtime (static geo rendered into cascades via SST). | false | devonly |
| sparseshadowtree_ | Compress leaf node depths using scale & offset. | true | devonly |
| sparseshadowtree_ | precision for depth compression at SST leaf nodes. | 0.0004 | devonly |
| sparseshadowtree_ | (viewmodel) precision for depth compression at SST leaf nodes. | 0.0005 | devonly |
| sparseshadowtree_ | Split SST tile generation into threadjobs (0 - disabled, 1 - wait on readpixels for job batch, 2 - async readpixels). | 2 | devonly |
| sparseshadowtree_ | depth to increment candidate plane values per iteration to satisfy selection. | 0.0001 | devonly |
| sparseshadowtree_ | (viewmodel) depth to increment candidate plane values per iteration to satisfy selection. | 0.0025 | devonly |
| sparseshadowtree_ | max error (distance away in depth) candidate plane is allowed before rejecting. | 0.0004 | devonly |
| sparseshadowtree_ | (viewmodel) max error (distance away in depth) candidate plane is allowed before rejecting. | 0.01 | devonly |
| sparseshadowtree_ | number of steps to push candidate plane behind depths. | 5 | devonly |
| sparseshadowtree_ | Render cables into SST. | false | devonly |
| sparseshadowtree_ | Capture dual shadow maps during sparseshadowtree generation. | false | devonly |
| sparseshadowtree_ | unpack SST directly into shadow atlas cascade vs via staging texture PS copy (NOTE - rendersystem fix reqd for AMD + driver fix required for NV + VK only. | false | devonly |
| sparseshadowtree_ | uv x offset during copy to cascade. | 0 | devonly |
| sparseshadowtree_ | uv y offset during copy to cascade. | 0 | devonly |
| spawn_ | Activate specified spawngroup. | cmd | sv, cheat |
| spawn_ | Load named spawn group. | cmd | sv, cheat |
| spawn_ | Unload named spawn group. | cmd | sv, cheat |
| spawn_ | Spawns an entity that activates sandbox mode controls. | cmd | sv, release |
| spawngroup_ | false | devonly | |
| speaker_ | 0 | a | |
| spec_ | Auto-director chooses best view modes while spectating | true | cl, clientcmd_ |
| spec_ | Looks at the target player’s center, instead of his eye position, in chase came mode | false | cl, a |
| spec_ | Changes the spectate mode to chase | cmd | cl, release |
| spec_ | Chase cam’s ideal distance from target | 96 | devonly, cl |
| spec_ | Chase cam’s ideal distance from target | 144 | devonly, cl |
| spec_ | Changes the spectate mode to roaming and go to the location | cmd | cl, release |
| spec_ | Changes the spectate mode to in-eye | cmd | cl, release |
| spec_ | As an observer, lock the spectator target to the currently observed target | cmd | devonly, cl |
| spec_ | Set spectator mode | cmd | cl, clientcmd_ |
| spec_ | Spectate next player | cmd | cl, clientcmd_ |
| spec_ | Spectate a player by name or slot | cmd | cl, clientcmd_ |
| spec_ | dump position and angles to the console | cmd | cl, cheat |
| spec_ | Spectate previous player | cmd | cl, clientcmd_ |
| spec_ | Auto-start Killer Replay when available | true | cl, a |
| spec_ | Enable Spectator Hltv Replay when killed by bot | false | sv, release |
| spec_ | when set to 0, ragdolls will settle dynamically before and after Killer Replay | true | devonly, cl |
| spec_ | Enable Killer Replay, requires hltv server running (0:off, 1:default, 2:force) | 0 | rep, release |
| spec_ | Amount of time in seconds it takes to visually fade into replay, or into real-time after replay | 0.75 | devonly, cl |
| spec_ | Amount of time in seconds it takes to visually fade out of replay, or out of real-time before replay | 0.75 | devonly, cl |
| spec_ | Send full frame on every hltv replay transition | true | devonly |
| spec_ | Replay time in seconds before the highlighted event | 5.3438 | rep, release |
| spec_ | How long to show the message about Killer Replay after death. The best setting is a bit shorter than spec_ | 9.5 | rep, release |
| spec_ | When > 0, sets the mode whereas players see delayed replay, and are segregated into a domain of chat and voice separate from the alive players | false | rep, release |
| spec_ | Replay the last death of the round, if possible. Disabled on official servers by default. Experimental. | false | devonly, cl |
| spec_ | Base time scale of Killer Replay.Experimental. | 1 | rep, release |
| spec_ | Minimum allowable pause between replay requests in seconds | 3 | rep, release |
| spec_ | The part of Killer Replay right before death is played at this rate | 1 | devonly, cl |
| spec_ | The part of Killer Replay right before death is played at this rate | 0.5 | devonly, cl |
| spec_ | When set to non-0, a sound effect is played during Killer Replay | true | devonly, cl |
| spec_ | Amount of time in seconds it takes to fade in the audio before or after replay | 0.05 | devonly, cl |
| spec_ | Amount of time in seconds it takes to fade out the audio before or after replay | 0 | devonly, cl |
| spec_ | Killer Replay - replay from victim’s point of view (1); the default is killer’s (0). Experimental. | false | devonly, cl |
| spec_ | The trailing time, in seconds, of replay past the event, including fade-out | 2 | sv, release |
| spec_ | Changes the target being spectated | cmd | cl, release |
| spec_ | Tracks an entity in spec mode | 0 | devonly, cl |
| spew_ | Spew information about font manager fonts | cmd | devonly |
| spew_ | cmd | devonly, sv | |
| splitscreen_ | 0 | a, cheat | |
| splitscreen_ | cmd | devonly | |
| ss_ | Adds a splitscreen user. | cmd | devonly |
| ss_ | Split screen users mimic base player’s CUserCmds | 0 | devonly, cl, cheat |
| ss_ | Removes a splitscreen user. | cmd | devonly |
| ss_ | Teleport other splitscreen player to my location. | cmd | devonly, cl, cheat |
| ss_ | Route voice between splitscreen players on same system. | false | devonly |
| startdemos | Play demos in demo sequence. | cmd | release |
| startmovie | Start recording movie frames. | cmd | devonly, norecord |
| stats | Prints server performance variables | cmd | devonly |
| stats_ | While doing stats_ | false | devonly |
| stats_ | Displays perf statistics information | 0 | devonly |
| stats_ | Interval between hightlight screens in the transition stats panel | 10 | devonly, cl |
| stats_ | Prints out perf statistics to the console, clears perf history | cmd | devonly |
| stats_ | Prints out GPU perf statistics to the console. Requires stats_ | cmd | devonly |
| status | Print connection status | cmd | release |
| status_ | Print status in JSON format | cmd | release |
| steam_ | Amount of analog data needed to switch to controller mode | 0.9 | devonly, cl |
| steam_ | Enable steaminput | true | devonly, cl |
| steam_ | Pretend to be a steam deck for purposes of automatically turning on the controller | false | devonly, cl |
| steam_ | 0: Automatic (Default) - switch glyphs when a keyboard bind or controller bind activates. 1: Keyboard and Mouse only. 2: Controller Only | 0 | cl, a, release |
| steamaudio_ | Number of rays to trace for estimating inside outside status of a probe. | 32768 | devonly |
| steaminput_ | Fallback values for unspecified style in steam input Glyphs. 0: Use Colors, 1: Solid | 0 | devonly, cl |
| steaminput_ | Fallback values for unspecified style in steam input Glyphs. 0: Not Solid, 1: Solid | 1 | devonly, cl |
| steaminput_ | Fallback values for unspecified style in steam input Glyphs. 0: Knockout, 1: Light, 2: Dark | 1 | devonly, cl |
| steaminput_ | Use SVG vs PNG | true | devonly, cl |
| steaminput_ | When enabled, Face Buttons use a diamond of circles, rather than controller specific glyphs for faces | true | cl, a, release |
| steamlearn_ | Whether we should be submitting data to SteamLearn | true | devonly, sv |
| steamlearn_ | If we should use HTTP for inference queries | false | devonly, sv |
| steamlearn_ | Maximum number of steamlearn requests that we can have in flight at once | 100 | devonly, sv |
| steamlearn_ | Keys for overriding inference keys | devonly, sv | |
| steamlearn_ | Versions for overriding inference keys | devonly, sv | |
| steamlearn_ | Key for overriding datasource registration key | devonly, sv | |
| steamlearn_ | Timeout in seconds for backend requests | 5 | devonly, sv |
| steamlearn_ | If we should spew how long inferences take to complete | true | devonly, sv |
| steamvrevent_ | steamvrevent_ | cmd | devonly, sv, hidden |
| sticky_ | Don’t ever hide tooltips. Helpful when debugging complicated tooltip layouts. | false | devonly, cl, hidden |
| stop | Finish recording demo. | cmd | release |
| stopdemos | Stop looping demos (current demo will complete). | cmd | release |
| stopsound | cmd | cheat | |
| stopsoundscape | Stops all soundscape processing and fades current looping sounds | cmd | cl, cheat |
| street_ | 1 | devonly, sv, cl, rep | |
| subclass_ | Changes the subclass of the given entity. Arguments: <new_ | cmd | sv, cheat |
| subclass_ | Creates an entity of the given subclass where the player is looking. | cmd | sv, cheat |
| subtick_ | false | devonly, cl | |
| surfaceprop | Reports the surface properties at the cursor | cmd | sv, cheat |
| survey_ | Percentage chance of showing the survey questions when entering matchmaking | 0 | cl, release |
| survey_ | Force a specific survey question type for survey questions | 0 | devonly, cl |
| survey_ | Don’t allow for showing the survey unless a minimum number of games have been played | 75 | cl, release |
| sv_ | 10 | sv, cl, nf, rep, release | |
| sv_ | false | devonly, sv | |
| sv_ | Automatically start AG2 recording when an entity with this name (wildcard) or id is created. | devonly, sv | |
| sv_ | 10 | sv, cl, nf, rep, release | |
| sv_ | Players can receive all other players’ text chat, no death restrictions | true | sv, nf, release |
| sv_ | Players can hear all other players’ voice communication, no team restrictions | false | sv, nf, release |
| sv_ | Visualize bullet material info. | false | sv, cheat |
| sv_ | Visualize pawn surface data. | false | sv, cheat |
| sv_ | Draws debug associated with amount interior vs exterior | false | devonly, sv, rep |
| sv_ | Logs sound event information for CCitadelAudioFilter. | false | devonly, sv |
| sv_ | Prints when a participant sound message was sent. | false | sv, cheat |
| sv_ | Set to 1 to autosave game on level transition. Does not affect autosave triggers. | true | devonly, sv, rep |
| sv_ | How much to slow down backwards motion | 0.6 | devonly, sv, cl, rep |
| sv_ | Whether server supports banid command | true | release |
| sv_ | Bounce multiplier for when physically simulated objects collide with other objects. | 0 | sv, cl, nf, rep, release |
| sv_ | Debug: visualization time for lazily calculated bullet paths (0 = disable) | 0 | sv, cheat |
| sv_ | Debug: visualization time for active bullet traces (0 = disable) | 0 | sv, cheat |
| sv_ | Allow cheats on server | false | nf, rep, release |
| sv_ | false | devonly, sv, cheat | |
| sv_ | false | sv, cheat | |
| sv_ | devonly, sv | ||
| sv_ | false | devonly, sv | |
| sv_ | Draw player look target data. White is server, cyan is client. | false | devonly, sv, rep |
| sv_ | false | devonly, sv | |
| sv_ | false | sv, release | |
| sv_ | false | devonly, sv | |
| sv_ | 0.35 | devonly, sv | |
| sv_ | false | devonly, sv | |
| sv_ | This can be used to limit the value of cl_ | 5 | devonly, sv, cl, rep |
| sv_ | This can be used to limit the value of cl_ | 0 | devonly, sv, cl, rep |
| sv_ | This can be used to force the value of cl_ -1 = let clients set cl_ 0 = force cl_ 1 = force cl_ | -1 | devonly, sv, cl, rep |
| sv_ | Show client rates. | cmd | devonly |
| sv_ | The server tries to keep each player’s m_ | 60 | sv, release |
| sv_ | Print spew related to server clock and ticking | false | devonly |
| sv_ | Data center cluster this server lives in. | 0 | release |
| sv_ | When condensing late commands. Should we compress multiple moves of button presses into the target move? | true | devonly, sv |
| sv_ | false | devonly | |
| sv_ | Server min buffer size. | 0 | devonly, rep |
| sv_ | When trimming a bloated CQ, leave at least N more commands than the minimum | 1 | sv, release |
| sv_ | When trimming a bloated CQ, try to leave room for N more commands to be added. 0 will trim only what is needed to remove the immediate bloat, a very large value will reset the whole queue. | 0 | sv, release |
| sv_ | When trimming an overful CQ due to app ‘catchup’ request, leave at least N more commands than the minimum | 1 | sv, release |
| sv_ | Filename of crash detection sentinel | sv, release | |
| sv_ | If set, draw failed client PVS checks with red box | false | sv, cheat |
| sv_ | false | devonly, sv | |
| sv_ | Broadcast server debug overlays traffic | 65536 | release |
| sv_ | Broadcast server debug overlays | false | nf, cheat, release |
| sv_ | 0 | devonly, sv | |
| sv_ | Clears decals from all entities | cmd | devonly, sv |
| sv_ | Clears decals from the targetted entity | cmd | devonly, sv |
| sv_ | Clears world decals | cmd | devonly, sv |
| sv_ | Shoots a server-side decal | cmd | devonly, sv |
| sv_ | By default, player must ack delta ticks in order. How to enforce it: 2 = kick all clients, 1 = kick only TV clients, 0 = do not kick. | 2 | release |
| sv_ | Whether diagnostic logging is enabled when clients ack delta ticks out of order. Policy: 2 = log all out of order acks, 1 = log only when disconnect is triggered, 0 = do not log. | 2 | release |
| sv_ | When encoding entity deltas, append on a random number of extra bytes. This happens after sv_ | 0 | devonly |
| sv_ | When encoding entity deltas, append on a random number of extra bytes. This happens after sv_ | 0 | devonly |
| sv_ | When encoding entity deltas, if the delta size is < N bytes, then shove in N dummy bytes. This happens before sv_ | 0 | devonly |
| sv_ | <state> Turn on/off simulated GC communications failure (GC is down in a way that we know it is down) | cmd | devonly, sv |
| sv_ | debug - disable trace query cache | false | devonly, sv, cl, rep, cheat |
| sv_ | Assume that a reliable entity delta will be ack’ed and send future deltas relative to the last reliable delta. | true | devonly |
| sv_ | Processes network messages on the server before entities think, instead of at the end of the tick. | false | devonly, sv |
| sv_ | Allow alternate baseline system, set to 2 for debugging spew. | 1 | release |
| sv_ | When enabled, this allows for entity packing to use the property changes for building up the data. This is many times faster, but can be disabled for error checking. | true | release |
| sv_ | When encoding entity deltas, instead of unreliably deducing explicit deletions, actually send list of existing but not networked entities (dont_ | true | devonly |
| sv_ | When registering for MM, we can be assigned hideouts | true | sv, rep, release |
| sv_ | Kill switch for the lost lobby functionality | true | sv, rep, release |
| sv_ | When registering for MM, we can be assigned normal matches | true | sv, rep, release |
| sv_ | false | release | |
| sv_ | -1 | sv, cheat | |
| sv_ | Print callstack every time CNetworkGameServerBase::WriteEntityUpdate takes more than this amount of milliseconds | 0 | release |
| sv_ | Seconds after client connect during which extra frames are buffered to prevent non-delta’d update | 15 | devonly |
| sv_ | Set packet filtering by IP mode | 1 | devonly |
| sv_ | Play footstep sound for players | 1 | devonly, sv, cl, nf, rep |
| sv_ | Will transmit all entities to client, regardless of PVS conditions (will still skip based on transmit flags, however). | false | devonly, sv |
| sv_ | Dedicated server frame rate limiter. 0=tick rate. Only applies to the dedicated server. | 0 | devonly, hidden |
| sv_ | World friction. | 4 | sv, cl, nf, rep, release |
| sv_ | For npc’s so marked, don’t take damage caused by friendly (D_ | true | devonly, sv |
| sv_ | Force a full update for all clients. | cmd | devonly |
| sv_ | Force all clients to disable their game instructors. | false | cl, rep, release |
| sv_ | Force all clients to enable their game instructors. | false | cl, rep, release |
| sv_ | World gravity. | 800 | sv, cl, nf, rep, release |
| sv_ | # of seconds to wait after final client leaves before hibernating. | 5 | release |
| sv_ | Puts the server into extremely low CPU usage mode when no clients connected | true | release |
| sv_ | -1 | devonly, sv | |
| sv_ | var change info histogram | cmd | devonly |
| sv_ | false | devonly, sv | |
| sv_ | false | devonly, rep | |
| sv_ | When enabled, game server will quit immediately via syscall instead of running host states shutdown sequence | false | release |
| sv_ | Player’s active weapon will never run out of ammo | 0 | sv, cl, rep, cheat, release |
| sv_ | Enable instanced baselines. Saves network overhead. | true | devonly |
| sv_ | Difference in Z increases toward the middle of the slack ladder. | 0.026 | sv, cl, rep, cheat |
| sv_ | If true, player pawn will filter lag compensation targets by their view angle. | false | sv, cheat |
| sv_ | Don’t test validity of a lag comp restore, just do it. | true | sv, cheat |
| sv_ | Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) | false | release |
| sv_ | Allow N late commands to run at 0 timescale prior to running an on-time command. Negative values for network round trip based calculation with a hard cap of the of absolute value | 5 | sv, release |
| sv_ | false | sv, cheat | |
| sv_ | Server will listen for direct UDP connections on the configured port. This can be turned off to only listen for P2P/SDR connections. | true | release |
| sv_ | Log change offsets to game/varchangeinfoN.log files. | false | devonly, sv |
| sv_ | Log server information to only one file. | false | a, release |
| sv_ | Log server bans in the server logs. | false | a, release |
| sv_ | If true when log when a query is blocked (can cause very large log files) | false | release |
| sv_ | Echo log information to the console. | true | a, release |
| sv_ | Log server information in the log file. | false | a, release |
| sv_ | Flush the log file to disk on each write (slow). | false | a, release |
| sv_ | Folder in the game directory where server logs will be stored. | logs | a, release |
| sv_ | If a server frame takes longer than N ms, complain about it. (Dedicated server only.) See also engine_ | 0 | devonly |
| sv_ | false | devonly, sv | |
| sv_ | Register with the GC for matchmaking | false | sv, rep, release |
| sv_ | Don’t retain more than N perf samples for any given client | 100 | devonly, sv |
| sv_ | Set to false to disable sending match perf stats to steam | true | sv, release |
| sv_ | How many network changes to track before requiring full diff check. | 48 | devonly, sv |
| sv_ | Maximum queries per second to respond to from a single IP address. | 3 | release |
| sv_ | Maximum queries per second to respond to from anywhere. | 60 | release |
| sv_ | Window over which to average queries per second averages. | 30 | release |
| sv_ | Maximum allowable entity delta size over unreliable delivery. | 4096 | devonly |
| sv_ | 128 | devonly | |
| sv_ | Max bandwidth rate allowed on server, 0 == unlimited | 0 | rep, release |
| sv_ | Maximum replay time in seconds | 0 | devonly |
| sv_ | 320 | sv, cl, nf, rep, release | |
| sv_ | Maximum lag compensation in seconds | 0.5 | sv, release |
| sv_ | If >0, maximumum lag compensation used for other human pawns. Applied after sv_ | 0.2 | sv, release |
| sv_ | Maximum updates per second that the server will allow | 60 | sv, cl, rep, release |
| sv_ | Maximum speed any ballistically moving object is allowed to attain per axis. | 3500 | sv, cl, rep, release |
| sv_ | If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit. | 0 | cheat, release |
| sv_ | This fixes bugs where pure calcdelta is used due to recipient changing but it doesn’t pick up a field change where the value was changed back to same value as the from snapshot even though the destination fields change list does note the change. Set to 2 to spew any changes merged in by this fix. | 1 | release |
| sv_ | Check serializer meta for duplication, add verbose to command for full spew | cmd | cheat |
| sv_ | Min bandwidth rate allowed on server, 0 == unlimited | 98304 | rep, release |
| sv_ | Minimum updates per second that the server will allow | 10 | sv, cl, rep, release |
| sv_ | Server queue reservation | devonly, norecord | |
| sv_ | Extended time in seconds before mmqueue reservation expires. | 21 | devonly |
| sv_ | Time in seconds before mmqueue reservation expires. | 21 | devonly |
| sv_ | The maximum slope the player can overcome [-] | 0.7 | devonly, sv, cl, nf, rep |
| sv_ | The capsule pogo stick damping ratio [-] | 1 | devonly, sv, cl, nf, rep |
| sv_ | The capsule pogo stick frequency [hz]. | 10 | devonly, sv, cl, nf, rep |
| sv_ | Log FUL_ | false | devonly, sv |
| sv_ | Track individual field offset changes, rather than a single dirty flag for the whole entity. | true | release |
| sv_ | Validate each StateChanged against known offsets. | false | release |
| sv_ | Block loading of the navmesh. Unplayable, only used for memory sampling. | false | devonly, sv, cheat |
| sv_ | 5 | sv, cl, a, nf, rep | |
| sv_ | If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.). | false | sv, cl, rep, cheat |
| sv_ | Friction during noclip move. | 4 | sv, cl, a, nf, rep |
| sv_ | 1200 | sv, cl, a, nf, rep | |
| sv_ | false | devonly | |
| sv_ | Show entity packing stats, pass ‘clear’ as argument to reset counts. | cmd | release |
| sv_ | Set to 1 to use threaded checkentities for transmit/pvs on listen servers, 2 for dedicated servers. | 0 | sv, release |
| sv_ | Set to 1 to use threaded snapshot sending on listen servers, 2 for dedicated servers. | 2 | release |
| sv_ | false | devonly | |
| sv_ | 0: run all send jobs on main thread; 1: send jobs run asynchronously (except on dedicated server); 2: send jobs asynchronously; 3: send jobs run in parallel but block to not overlap the next tick; 4: main server clients’ send jobs run in parallel, then HLTV server jobs; this approximately matches pre-async profile for a single HLTV server configuration | 2 | release |
| sv_ | Server password for entry into multiplayer games | prot, nf, norecord, release | |
| sv_ | Is the server pausable. | 0 | release |
| sv_ | Whether listen server is pausable when running -dev and playing solo against bots | true | devonly |
| sv_ | Whether dedicated server is pausable when running -dev and playing solo against bots | false | devonly |
| sv_ | 1 = Pause the game when pressing ~ to open the console. CTRL+~ opens the console without pause. | false | a |
| sv_ | Tick count to pause on | 0 | devonly, sv, rep, cheat |
| sv_ | How many total sprays each player can have in the map at the same time | 200 | sv, release |
| sv_ | How many total sprays each player can have in the map at the same time (but in restricted modes) | 20 | sv, release |
| sv_ | true | devonly, sv | |
| sv_ | If true, server buoyancy motion controllers are updated in an async job after the tick has completed. | false | devonly, sv, rep |
| sv_ | Print all entities that get touch callbacks. Each entity is printed only once. | false | sv, cheat |
| sv_ | Enable all physics simulation | true | sv, cheat |
| sv_ | Enable sleeping for dynamic physics bodies. | true | sv, cheat |
| sv_ | if true, impact sounds wont play if no soft impact sound is present and the impact is below the hard velocity threshold. | false | sv, cheat |
| sv_ | sv, cheat | ||
| sv_ | false | devonly, sv | |
| sv_ | Enable / Disable Play Stat CitadelHitMismatch. | false | sv, release |
| sv_ | Enable / Disable Play Stat CitadelLaneMatchup. | true | sv, release |
| sv_ | Enable / Disable Play Stat CitadelLaneSwap. | true | sv, release |
| sv_ | Enable / Disable Play Stat CitadelLaneTrooperOrbs. | true | sv, release |
| sv_ | Enable / Disable Play Stat CitadelMatch. | true | sv, release |
| sv_ | Enable / Disable Play Stat CitadelObjective. | true | sv, release |
| sv_ | Enable / Disable Play Stat CitadelPlayer. | true | sv, release |
| sv_ | Enable / Disable Play Stat CitadelServerLobby. | true | sv, release |
| sv_ | Enable / Disable Play Stat CitadelTrooperUnstick. | false | sv, release |
| sv_ | Enable / Disable Play Stat S2MatchPerf. | true | sv, release |
| sv_ | 64 | devonly, sv, cl, rep | |
| sv_ | How big of a collision sprays should have | 20 | devonly, sv |
| sv_ | Minimum size of pushback objects | 15 | devonly, sv, cl, rep |
| sv_ | 1 | devonly, sv | |
| sv_ | If set, only allows this ent index to network (other than players and things that force sending). | -1 | devonly, sv |
| sv_ | if set, adds a maximum range to PVS/PAS checks | 0 | rep, release |
| sv_ | If set, objects blink in/out of pvs randomly. | false | devonly, sv |
| sv_ | false | sv, rep, release | |
| sv_ | Display status of the query cache (client only) | cmd | devonly, sv |
| sv_ | false | sv, rep, cheat | |
| sv_ | Number of minutes to ban users who fail rcon authentication | 0 | devonly |
| sv_ | Enable/disable rcon logging. | true | devonly |
| sv_ | Max number of times a user can fail rcon authentication before being banned | 10 | devonly |
| sv_ | Number of times a user can fail rcon authentication in sv_ | 5 | devonly |
| sv_ | Number of seconds to track failed rcon authentications | 30 | devonly |
| sv_ | When packing entities, check that recipient bits match for fast path packing. | true | release |
| sv_ | Max number of messages that can be queued in a netchan receive buffer for an ordinary connection from a client. | 1024 | devonly |
| sv_ | Cheat to test regenerative health systems | false | sv, cheat |
| sv_ | 1 | devonly, sv, rep | |
| sv_ | The region of the world to report this server in. | -1 | release |
| sv_ | false | devonly, sv, cl, rep | |
| sv_ | 1 | devonly, sv, cl, rep | |
| sv_ | 0 | devonly, sv | |
| sv_ | The replay group that this server will be uploading files to | 0 | release |
| sv_ | Directory to store replays in | replays | devonly |
| sv_ | Kick a previously connected player with the same steamID if a replacement comes along | true | devonly |
| sv_ | Max view roll angle | 0 | devonly, sv, cl, nf, rep |
| sv_ | 200 | devonly, sv, cl, nf, rep | |
| sv_ | Toggles server sat volume debug visualization | cmd | devonly, sv |
| sv_ | 0.1 | devonly, sv, cl, rep | |
| sv_ | release | ||
| sv_ | Force full sendtable sending path. | 1 | devonly |
| sv_ | -1 | devonly, sv | |
| sv_ | -1 | devonly, sv | |
| sv_ | devonly, sv | ||
| sv_ | token Set game server account token to use for logging in to a persistent game server account | cmd | release |
| sv_ | PVS is shared between teams | false | devonly, sv |
| sv_ | Shows base damage below what sv_ | 0 | devonly, sv, cl, rep |
| sv_ | Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only) | 0 | devonly, sv, cl, rep |
| sv_ | Show bbox and dismount points for all ladders (must be set before level load.) | false | devonly, sv |
| sv_ | If > 0, show lag compensated hitboxes whenever a player is lag compensated. Value is for how long. | 0 | sv, cl, rep, cheat |
| sv_ | If > 0, show lag compensation hitboxes as they’re recorded. Value is for how long. | 0 | devonly, sv |
| sv_ | Show lag compensated hitboxes for the specified player index whenever a player fires. | 0 | devonly, sv, cl, rep |
| sv_ | Describe current gametags. | cmd | devonly |
| sv_ | Sets the server to shutdown when all games have completed | cmd | release |
| sv_ | The server will always shutdown on receiving the shutdown request, even if not hibernating | false | devonly |
| sv_ | false | rep, cheat | |
| sv_ | Enable to skip game animations | false | devonly, sv |
| sv_ | Current name of the skybox texture | sky_ | sv, cl, a, rep |
| sv_ | For debugging, don’t throw away old snapshots so that if you break in debugger (on remote client or server) it won’t require an uncompressed update to resume. You may run out of memory of course… | false | rep, release |
| sv_ | print soundscapes | cmd | sv, cheat |
| sv_ | 5 | sv, cl, a, nf, rep | |
| sv_ | true | sv, cl, a, nf, rep | |
| sv_ | 1200 | sv, cl, a, nf, rep | |
| sv_ | Spew serializer meta | cmd | cheat |
| sv_ | Spew world groups (server) | cmd | devonly |
| sv_ | Collect CPU usage stats | true | devonly |
| sv_ | By default, player must maintain a reliable connection to Steam servers. When player Steam session drops, enforce it: 2 = instantly kick, 1 = kick at next spawn, 0 = do not kick. | 2 | release |
| sv_ | Ignore VAC and auth errors for client connected via localhost address or in-engine loopback | true | release |
| sv_ | The ID of the steam group that this server belongs to. You can find your group’s ID on the admin profile page in the steam community. | nf, release | |
| sv_ | If set, only members of Steam group will be able to join the server when it’s empty, public people will be able to join the server only if it has players. | false | release |
| sv_ | 18 | devonly, sv, cl, nf, rep | |
| sv_ | Minimum stopping speed when on ground. | 100 | sv, cl, nf, rep, release |
| sv_ | If set to 1, the server calculates data and fills packets to bots. Used for perf testing. | false | release |
| sv_ | If set, notarget will cause entities to never think they are in the pvs | false | devonly, sv |
| sv_ | true | devonly, sv | |
| sv_ | false | devonly, sv, cl, rep, cheat | |
| sv_ | Server tags. Used to provide extra information to clients when they’re browsing for servers. Separate tags with a comma. | nf, release | |
| sv_ | Buffer size for writing string table baselines | 524288 | devonly |
| sv_ | Runs the final server tick of the frame in parallel with client work | false | devonly |
| sv_ | true | devonly | |
| sv_ | After this many seconds without a message from fully connected client, the client is dropped | 20 | devonly |
| sv_ | The amount of time to keep a server active for a hideout in minutes | 600 | devonly, sv, rep |
| sv_ | To prevent zombie matches, if a match has been active longer than this many minutes, it should be timed out and the server restarted | 240 | devonly, sv, rep |
| sv_ | The GC has told this server that it is providing it a match but the server hasn’t received the lobby in this many minutes so it should restart | 5 | devonly, sv, rep |
| sv_ | How many minutes if the server fails to make an initial connection to the GC before the server tries to restart | 15 | devonly, sv, rep |
| sv_ | If the GC hasn’t sent an idle keep alive from the match maker in this many minutes, the server will restart | 30 | devonly, sv, rep |
| sv_ | The number of seconds to randomize the timeouts to help avoid the risk of all servers restarting at the same time | 180 | devonly, sv, rep |
| sv_ | Enables player lag compensation | true | devonly, sv |
| sv_ | false | devonly, sv | |
| sv_ | Disallow backtracking a player for lag compensation if it will cause them to become stuck | false | devonly, sv |
| sv_ | Highest unlocked game chapter. | 1 | a |
| sv_ | 1 = Unpause the game when pressing ~ to close the console. 0 = Leave the game paused. | false | a |
| sv_ | true | devonly, sv | |
| sv_ | Use networkvar system. | true | devonly |
| sv_ | When enabled server will populate an additional random seed independent of the client | false | sv, release |
| sv_ | Emit a warning if we spend more than N ms executing user commands for a single player | 5 | sv, a |
| sv_ | Key for when posting to vac related webapis. | sv, release | |
| sv_ | Overrides the max players reported to prospective clients | -1 | release |
| sv_ | Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension. | vaudio_ | release |
| sv_ | true | a, nf, release | |
| sv_ | Watch NetworkStateChanged info for this entity index. | -2 | sv, release |
| sv_ | 10 | sv, cl, nf, rep, release | |
| sv_ | Vertical view fixup when eyes are near water plane. | 12 | devonly, sv, cl, rep |
| sv_ | 1 | sv, cl, nf, rep, release | |
| sys_ | Print system information to the console | cmd | release |
| sys_ | true | devonly | |
| sys_ | Lines of crash dump console spew to keep. | 2000 | release |
| target_ | true | devonly, sv | |
| team_ | Auto-join Team Chat when joining a match. Will be overridden by any party settings. | false | cl, a, release |
| team_ | 1 | devonly, cl | |
| telemetry_ | Place a message in the telemetry timeline | cmd | sv, cheat |
| telemetry_ | Starts/stops a timespan with an ever increasing name. | cmd | sv, cheat |
| teleport_ | false | devonly, sv | |
| test_ | Test a clientside dispatch effect. Usage: test_ Defaults are: <distance 1024> <flags 0> <magnitude 0> <scale 0> | cmd | sv, cheat |
| test_ | Test command that drops an entity blocker out in front of the player. | cmd | sv, cheat |
| test_ | test-list entities | cmd | sv, cheat |
| test_ | cmd | sv, cheat | |
| test_ | Generate an assert to test shipping assertion code | cmd | release |
| test_ | Test nesting voice containers. | cmd | devonly |
| test_ | Quick example for how we’d derive traits from voice containers. | cmd | devonly |
| testscript_ | Debug test scripts. | false | devonly |
| think_ | Maximum think time in milliseconds, warning is printed if this is exceeded. | 10 | sv, cl, rep, release |
| thirdperson | Switch to thirdperson camera. | cmd | cl, cheat, per_ |
| thirdperson_ | Switch to thirdperson Maya-like camera controls. | cmd | cl, cheat |
| thirdpersonshoulder | Switch to thirdperson-shoulder camera. | cmd | devonly, cl |
| thread_ | Thread pool option | -1 | hidden, release |
| thumper_ | true | devonly, sv, cl, rep | |
| timedemo | Play a demo and report performance info. | cmd | release |
| timedemo_ | Ends timedemo on given tick. | -1 | devonly |
| timedemo_ | Starts timedemo on given tick. | -1 | devonly |
| timedemoquit | Play a demo, report performance info, and then exit | cmd | release |
| timewarp_ | Override timescale for objects that touch a times warp not handled by the wall itself | 0 | devonly, sv, cl, rep |
| toast_ | -1 | devonly, cl | |
| toggle | Toggles specified convar value on and off. | cmd | norecord, release |
| toggleconsole | Show/hide the console. | cmd | norecord, release |
| tool_ | 1 1 1 | devonly, sv, rep | |
| tools_ | Break on unknown stall cause | false | devonly |
| trigger_ | false | devonly, sv, cl, rep | |
| trigger_ | false | devonly, sv, cl, rep | |
| trooper_ | Kills all living troopers | cmd | sv, cheat |
| trooper_ | Kills all non-boss living troopers | cmd | sv, cheat |
| trooper_ | How many units away from an enemy captured zipline that troopers will exit | 2000 | devonly, sv, cl, rep |
| tv_ | GOTV advertises the match as watchable via game UI, clients watching via UI will not need to type password | false | prot, nf, norecord, release |
| tv_ | When >=0 restricts autorecording only to the specified TV index | -1 | sv, release |
| tv_ | Auto director allows spectators to become camera man | true | devonly, sv |
| tv_ | Auto director uses fixed level cameras for shots | true | sv, release |
| tv_ | Automatically records all games as SourceTV demos. | false | release |
| tv_ | Relay proxies retry connection after network timeout | true | release |
| tv_ | Automatically broadcasts all games as GOTV demos through Steam. | false | release |
| tv_ | Automatically broadcasts all games as GOTV[1] demos through Steam. | false | release |
| tv_ | Drop every Nth fragment | 0 | hidden, release |
| tv_ | The frequency, in seconds, of sending keyframes and delta fragments to the broadcast relay server | 3 | release |
| tv_ | The frequency, in seconds, of sending keyframes and delta fragments to the broadcast1 relay server | 3 | release |
| tv_ | Max number of broadcast http requests in flight. If there is a network issue, the requests may start piling up, degrading server performance. If more than the specified number of requests are in flight, the new requests are dropped. | 20 | release |
| tv_ | Max number of broadcast1 http requests in flight. If there is a network issue, the requests may start piling up, degrading server performance. If more than the specified number of requests are in flight, the new requests are dropped. | 20 | release |
| tv_ | X-Origin-Auth header of the broadcast POSTs | gocastauth | hidden, release |
| tv_ | X-Origin-Auth header of the broadcast1 POSTs | gocastauth | hidden, release |
| tv_ | Injection delay request for CDN rebroadcast frameworks, seconds | 0 | hidden, release |
| tv_ | resend broadcast data to broadcast relay | cmd | devonly |
| tv_ | The threshold, in seconds, that we’ll spew about the snapshot tick | 0.1 | release |
| tv_ | The interval, in seconds, of re-sending startup data to the broadcast relay server (useful in case relay crashes, restarts or startup data http request fails) | 10 | release |
| tv_ | Print out broadcast status | cmd | release |
| tv_ | Terminate every broadcast with a stop command | true | hidden, release |
| tv_ | URL of the broadcast relay | http://localhost:8080 | release |
| tv_ | URL of the broadcast relay1 | http://localhost:8080 | release |
| tv_ | Set the default chat group size | 0 | release |
| tv_ | Limits spectators to chat only every n seconds | 0.2 | release |
| tv_ | If enabled, a demo will automatically be recorded for every game | true | sv, release |
| tv_ | How far we will really try to transition from player to player | 1000 | devonly, sv |
| tv_ | Shows list of connected SourceTV clients. | cmd | release |
| tv_ | SourceTV debug info. | 0 | release |
| tv_ | SourceTV broadcast delay in seconds | 120 | sv, release |
| tv_ | SourceTV[instance 1] broadcast delay in seconds | 15 | sv, release |
| tv_ | Enable delta entity bit stream cache | 2 | release |
| tv_ | 0 | devonly | |
| tv_ | Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always | 1 | release |
| tv_ | Activates SourceTV on server. | false | nf, release |
| tv_ | Activates SourceTV[1] on server. | false | nf, release |
| tv_ | Indicates whether or not the tv should use delta frames for storage of intermediate frames. This takes more CPU but significantly less memory. | true | release |
| tv_ | When enabled, changes in tv_ | false | nf, release |
| tv_ | false | devonly | |
| tv_ | When enabled, this will collect all information for relay sending into a single datagram to ensure that the data stays together through a potentially large number of relays | false | devonly |
| tv_ | When enabled, this will collect all information for relay sending into a single datagram to ensure that the data stays together through a potentially large number of relays | false | devonly |
| tv_ | Similar to tv_ | false | devonly |
| tv_ | HLTV streams will include player usercommands each tick | true | sv, release |
| tv_ | Send embedded full frames | true | devonly |
| tv_ | Build the full frames on a seperate job thread | false | devonly |
| tv_ | Seconds between full frame embeddeds | 30 | devonly |
| tv_ | Bitfield of playerslots to listen to voice messages from when connected to SourceTV, default is none | 0 | cl, user |
| tv_ | High 32 bits of bitfield of playerslots to listen to voice messages from when connected to SourceTV, default is none | 0 | cl, user |
| tv_ | Log game events being considered by the director | false | devonly, sv |
| tv_ | Maximum client number on SourceTV server. | 128 | release |
| tv_ | This number of relay client connections are reserved for SourceTV relays. | 0 | release |
| tv_ | Max SourceTV spectator bandwidth rate allowed, 0 == unlimited | 0 | release |
| tv_ | hltv memory statistics. Use with “ent 10” (dump entity 10 memory usage) or “top 8” (dump top 8 memory users) or “class” CWorld (dump CWorld class) | cmd | release |
| tv_ | Send a screen message to all clients. | cmd | devonly, sv |
| tv_ | SourceTV host name | SourceTV | release |
| tv_ | Don’t receive chat messages from other SourceTV spectators | false | a, user |
| tv_ | Overrides the SourceTV master root address. | false | release |
| tv_ | SourceTV password for all clients of CSTV[0] | prot, nf, norecord, release | |
| tv_ | SourceTV password for all clients of CSTV[1]. If empty, tv_ | prot, nf, norecord, release | |
| tv_ | true | release | |
| tv_ | To alleviate intermittent network connectivity problems, this is the number of seconds to wait before actually re-syncing the stream after failure | 0 | release |
| tv_ | How far back before our current playback head in seconds to hold onto fragments. | 120 | release |
| tv_ | 3 | hidden, release | |
| tv_ | 15 | hidden, release | |
| tv_ | 300 | hidden, release | |
| tv_ | Get request X-Origin-Auth string | hidden, release | |
| tv_ | In case of intermittent network problems, how long should playcast retry fragment retrieval before resorting to resync | 25 | release |
| tv_ | Set to display headers upon error (e.g. “CF-Ray,CF-Cache-Status,Body” ) | hidden, release | |
| tv_ | Whether or not we slow playback rate if we start running out of buffered stream fragments. | true | hidden, release |
| tv_ | Host SourceTV[0] port | 27020 | release |
| tv_ | Host SourceTV[1] port | 27021 | release |
| tv_ | Multiply requested rate by this value to adjust Dota TV send rate | 2 | devonly |
| tv_ | Starts SourceTV demo recording. | cmd | release |
| tv_ | tv_ | 0 | release |
| tv_ | Connect to SourceTV server and relay broadcast. | cmd | release |
| tv_ | false | devonly | |
| tv_ | Quit after a game has been relayed, do not hibernate | true | devonly |
| tv_ | default rate for relays | 500000 | devonly |
| tv_ | When enabled, this will use a uniquely generated server code to authenticate relay to relay connections. This code is coordinated via the GC or some external means rather than by clients directly | true | devonly |
| tv_ | SourceTV password for relay proxies | prot, nf, norecord, release | |
| tv_ | Relay voice data: 0=off, 1=on | true | release |
| tv_ | Reconnects the SourceTV relay proxy. | cmd | release |
| tv_ | When enabled, this will use a uniquely generated server code to authenticate relay connections. This code is coordinated via the GC or some external means rather than by clients directly | true | devonly |
| tv_ | Bypass secure challenge on TV port | false | release |
| tv_ | true | sv, release | |
| tv_ | Snapshots broadcast per second | 20 | rep, release |
| tv_ | Snapshots broadcast per second, GOTV[1] | 32 | release |
| tv_ | Show SourceTV server status. | cmd | release |
| tv_ | Stops the SourceTV broadcast. | cmd | release |
| tv_ | Stops SourceTV demo recording. | cmd | release |
| tv_ | Enable SourceTV threading of delta merging | true | devonly |
| tv_ | SourceTV connection timeout in seconds. | 20 | release |
| tv_ | Set title for SourceTV spectator UI | SourceTV | release |
| tv_ | Transmit all entities (not only director view) | false | rep, release |
| tv_ | Allow SourceTV to control server hibernation state. | true | devonly |
| tv_ | Specifies the number of seconds worth of frames that the tv replay system should keep in memory. Increasing this greatly increases the amount of memory consumed by the TV system | 16 | release |
| ui_ | false | devonly, cl | |
| ui_ | distance from the player to the hud | 24 | devonly, cl, rep |
| unbind | Unbind a key. | cmd | release |
| unbindall | Unbind all keys. | cmd | release |
| unpause | Clear the pause state of the server. | cmd | release |
| update_ | true | devonly, sv, cl, rep | |
| update_ | false | devonly | |
| url_ | Executes url-based commands, used for incoming commands from url-based launches when the game’s already running. | cmd | devonly, cl |
| users | Show user info for players on server. | cmd | devonly |
| v8_ | cmd | devonly | |
| v8_ | Disable runtime allocation of executable memory for V8. | true | devonly |
| v8_ | Hard limit for the v8 heap size (in mBytes) | 512 | devonly |
| v8_ | Default size of stack region v8 is allowed to use (in kBytes) | 384 | devonly |
| v8_ | Dump output of v8::Isolate::GetHeapStatistics. | cmd | devonly |
| vcon_ | Clear buffered logging | cmd | devonly, norecord |
| vcon_ | List connections | cmd | devonly, norecord |
| vconsole_ | when non-empty allows for easy vconsole connection to the dedicated server. | norecord, release, server_ | |
| vehicle_ | false | devonly, sv | |
| viewmodel_ | 54 | cl, cheat | |
| violence_ | Draw alien blood | true | a |
| violence_ | Show alien gib entities | true | a |
| violence_ | Draw human blood | true | a |
| violence_ | Show human gib entities | true | a |
| vis_ | Show the current cluster number | cmd | devonly |
| vis_ | Add cluster # to visualization, (-1) to clear | cmd | devonly |
| vis_ | Show the list of visible clusters | cmd | devonly |
| vis_ | Find or clear the vis LOS to here | cmd | devonly |
| vis_ | Lock vis LOS origin to current | cmd | devonly |
| vis_ | Record a path to debug vis | cmd | devonly |
| vis_ | Record a path to debug vis | cmd | devonly |
| vis_ | Show/hide the vis debug visualization | cmd | devonly |
| vis_ | Showing clusters for sun/csm rendering. Red (full sun csm & lighting), Orange (no viewmodel sun or csm), Green (no sun at all) | cmd | devonly |
| vis_ | Trace rays and check vis from the current camera | cmd | devonly |
| vis_ | Enable precomputed visibility when true | true | devonly |
| vis_ | false | sv, cheat | |
| vis_ | Toggle whether to use sunlight PVS for sunlight views (0 = sky PVS, 1 = sunlight PVS) | true | devonly, cheat |
| vismon_ | 0.5 | sv, cheat | |
| vismon_ | 12 | sv, cheat | |
| vmem_ | Dump memory stats to log. | cmd | devonly |
| vmix_ | Debug dump the list of available vmix graphs | cmd | devonly |
| vmix_ | Set an input mix value | cmd | cheat |
| vmix_ | Dump main graph control output values | cmd | cheat |
| voice_ | Draw all players’ voice icons | false | devonly, cl |
| voice_ | When enabled, open the voip audio input stream when the application launches. | false | a |
| voice_ | false | devonly | |
| voice_ | 0 | devonly, cl | |
| voice_ | Args: [Voice Container Path] | cmd | devonly |
| voice_ | Args: [Voice Container Path] | cmd | devonly |
| voice_ | false | devonly | |
| voice_ | Default device used for voice capture. | a, release | |
| voice_ | 0.005 | devonly | |
| voice_ | true | devonly | |
| voice_ | 200 | devonly | |
| voice_ | Time before we consider a mic stalled out and need to reset it. | 0.5 | user |
| voice_ | false | user | |
| voice_ | false | user | |
| voice_ | 100 | devonly | |
| voice_ | Enable/disable voice in this mod. | true | cl, a, release, clientcmd_ |
| voice_ | false | devonly | |
| voice_ | 0.5 | sv, cheat | |
| voice_ | When receiving packets out of sequence, wait this many seconds for missing sequences to arrive | 0.5 | devonly |
| voice_ | false | devonly, sv | |
| voice_ | 250 | devonly | |
| voice_ | decibel threshold for how loud the talker’s input signal is before we think they are talking. | -120 | cl, a |
| voice_ | Amount of time we buffer outgoing audio to detect an onset. | 0.3 | devonly |
| voice_ | Amount of time the talker is silent before we infer that they are no longer talking. | 0.7 | devonly |
| voice_ | Amount of time after the talker starts talking we should keep listening regardless of how loud they are speaking. | 0.2 | devonly |
| voice_ | A dB floor of when to stop transmitting packets, the volume between this and voice_ | -60 | devonly |
| voice_ | Voice chat uses a vox-style always on | 0 | cl, a, per_ |
| voice_ | Current peak value (out of 64k) of the incoming voice stream | 0 | devonly, cl |
| volume | Sound volume | 1 | a |
| volume_ | false | cheat | |
| volume_ | Scale global volume fog density | 1 | devonly, cheat |
| volume_ | Depth of volume fog texture | 128 | devonly |
| volume_ | 7 | devonly | |
| volume_ | false | devonly | |
| volume_ | 1 | cheat | |
| volume_ | true | cheat | |
| volume_ | Height of volume fog texture | 160 | devonly |
| volume_ | true | devonly | |
| volume_ | Penumbra size multiplier for shadow sampling, reduces fog shadow aliasing | 3 | devonly |
| volume_ | true | devonly | |
| volume_ | Temporal filtering weight | 0.9 | devonly |
| volume_ | Width of volume fog texture | 240 | devonly |
| vprof_ | 0 | devonly | |
| vprof_ | false | devonly | |
| vprof_ | Dump vprof counters to the console | cmd | devonly |
| vprof_ | Generate a report to the console. | cmd | devonly |
| vprof_ | Generate a report to the console based on budget group. | cmd | devonly |
| vprof_ | Generate a report to the console. | cmd | devonly |
| vprof_ | Scale used when displaying load-hit-stores (0 = use default) | cmd | devonly, hidden |
| vprof_ | Disable vprof | cmd | devonly |
| vprof_ | Enable vprof | cmd | devonly |
| vprof_ | Request a VProf data stream from the remote server (requires authentication) | cmd | devonly |
| vprof_ | Stop an existing remote VProf data request | cmd | devonly |
| vprof_ | Reset the stats in VProf profiler | cmd | devonly |
| vprof_ | Reset just the peak time in VProf profiler | cmd | devonly |
| vprof_ | Does nothing whatsoever. | false | devonly, cl, hidden |
| vprof_ | false | devonly, sv, cl, rep | |
| vprof_ | false | devonly, sv | |
| vprof_ | Scale used when displaying time (0 = use default) | cmd | devonly, hidden |
| vtune | Controls VTune’s sampling. | cmd | devonly |
| warp_ | warp onto the nearest point of the zipline lane passed in. provides the zipline intro modifier as well | cmd | sv, cheat |
| weapon_ | Use a particular weapon Arguments: <weapon_ | cmd | devonly, sv |
| wind_ | false | devonly | |
| wind_ | 256 | devonly | |
| wind_ | 32 | devonly | |
| wind_ | 12 | devonly | |
| wind_ | true | devonly | |
| world_ | Dump all of the worlds that we know about | cmd | devonly |
| world_ | List all world layers | cmd | devonly |
| world_ | Show or hide the specified world layer | cmd | devonly |
| wrecking_ | The extent to which the Wrecker’s boulder behaves ‘muddy’, meaning how much its jumps up are dampened | 0.8 | sv, cheat |
| writeid | Writes a list of permanently-banned user IDs to file. | cmd | devonly |
| writeip | Save the ban list to file. | cmd | devonly |
| writekeybindings | Saves current key bindings to disk. | cmd | release |
| zipline_ | 3 | devonly, sv, cl, rep | |
| zipline_ | Use the new latch motion for getting on a zipline. 0: Dont use 1: Just those with b_ | 2 | devonly, sv, cl, rep |
| zoom_ | Additional mouse sensitivity scale factor applied when FOV is zoomed in. | 1 | cl, a, per_ |
